The Unreal Tournament SDK is a collection of hardcoded Engine Enhancements for Unreal Tournament that aim to update that wonderful old game so that both gamers and level designers/mod developers may enjoy this fine game just a bit longer. It is completely Open Source, free for noncommercial use. While I know that Unreal Engine 4 is the current state of the art incarnation of the Unreal Engine this project has become a more or less private project just for fun. After a 4 year break (coding nothing since 2014) I'm lookng forward to continue the project and release the next update in 2018. So yes... it's active again, after I had a time of hardship these last years.
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Is this really unreal engine? It looks so good!
Yes this is Unreal Engine 1, but with modifications of this SDK ^^
Out of curiosity, how are you modifying it? I gather that Smirftsch has access to the actual Unreal Engine 1 code used for the original game, but how are you able to make any 'deep-level' modifications without that kind of access?
I just code around the original stuff. I replace things with my own interpretation and code. As a basis I use the Public C++ Headers (Build 432). It's pretty difficult getting things to know this way. Nevertheless especially my Particle Engine should be as powerful as the stock Unreal Engine 2/3 counterparts.
Great work man!