Ultimate Skaven; a total overhaul of the Skaven Faction! Glory-glory to the Great Horned Rat! The mission is to make Ultimate Skaven a truley game-changing mod when playing as or against Skaven! This mod is designed to work alongside Ultimate Chaos but at this stage it is not an absolute requirement and this mod will work standalone.

You can subscribe to Ultimate Chaos here.

I also run a You Tube channel about Warhammer modding in general that you can check out here:

One time donations option!
You can now make a one time donation instead of using Patreon!
Please see the donate link below.
Thank you!

Glory! Glory! Ultimate Skaven now updated for Norsca, Yes-Yes!
Check out the changelog!

Great-Great news! Skaven are now-super-supreme!
This update brings a new Lord to Skaven!
You can now recruit the Murderlord (a master Assassin) to lead your forces both in custom battle and in campaigns!
Includes 13 brand new Character Skills.
The new lord lacks the standard leadership (Rally, stand or die) and some of the army improving abilities of most other lords but subsititutes them for powerful new assassin/duelling based skills with powerful buffs for Eshsin units and another Assassins.
Ensure Loyalty of your lords and bring down powerful enemy heroes with this dedicated killer!
This update brings the mighty Rat Ogre Destroyer to campaigns and custom battles! Enjoy!

Updated for Tomb Kings now with Screaming Skull Catapult Batteries!
Now includes Skaven Wolf Rats!
This mod now works as a standalone without the need for Ultimate Chaos, although it is still recommended.
Enjoy and please consider supporting me!

If you like this mod and appreciate all the time that’s gone into it please consider supporting me so I can continue insisting to my wife that I don't need a real job and can continue making Total Warhammer content instead of doing boring stuff for money.
You can also make a one time donation instead of using Patreon!
I have a Paypal account (a non business one) So you can send your donations via paypal by clicking below!

Thank you!

New Doom Rocket Brigade to blast your enemies to smithereens!
Skaven Wolf Rats to tear your enemies to shreds!
Annihilate your enemies with the new devestating Rat Ogre Destroyer!
Skaven society works and runs on slaves and that’s what this mod does!
Skaven can now capture slaves and have an economy that works around them.
Raid the surface and kill enemies for food and to send slaves back to the Under-Empire to work in your slave pits and drive the economy forward!
Options to push the slaves harder in times of dire need to fuel the Horned One's plans!
Brand new buildings and chains with new effects & artwork.
Completely reworked building and economy based around Slaves and Food.
Bribe the Great Clans with new technologies to unlock units and gain more bonuses!
Reworked Skaven war engines, now they can deploy in large, lethal batteries!
Skaven war machines can now be pushed to greater limits with the ability to amp the Cannons up to Maximum Power at the cost of malfunctions!
Skaven Warmachines can now be overloaded on purpose and be made to explode in close combat taking your enemies with you!
Tweaked Skaven garrisons and mechanics.
Tweaked and new artwork.
New Skavenified Loadscreen.
Fully optimised for custom battles.
More Cheese.

Nothing yet!

A great deal of effort has gone into this mod, really hope you enjoy it. It wouldn't have been possible at all though without some of the great mods created by the mod developers below. Be sure to check them out!

Steamcommunity.com Building Progression Icons II by SPARTAN VI
Steamcommunity.com Chaos Water by SableDrake
Thanks guys!

Skaven are like-my fav Warhammer race! I only have 15'000 points of them.

Q: Can I make a one time donation instead of using Patreon?
A: Yes you can via Paypal!

Thank you!

Q: Will you make this compatible with "X" mod?
A: I will no longer be actively attempting to make Ultimate Skaven compatible with any specific mod (unless it's one of mine), however it will continue to be written with maximum compatibility in mind and that's as far as I'm taking it. Other mod authors have taken this attitude and unfortunately I must now do the same or risk going insane.

Q: Can I use your tech tree/building tree/models/some other chunk of this in a different mod?
A: I actually got asked this within an hour of it being out.
Basically the idea of this mod is to create a big and chunky all in experience that you can then compliment by plugging in smaller mod-mods on top. Lifting chunks of it would defeat that purpose.
So basically, No, please don't.

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What are the best Total War: Warhammer II mods you can find on the web? Here is a handful of recommendations from a ModDB staff member.

Recommended For Modders

Below literally a couple of somewhat endorsed modding frameworks meant to be used chiefly by modders. Their installation is also required for some of the other mods to work in the first place so they may be just as important for regular mod players.

Community Modding Framework

Crynsos' Community Modding Framework is a central compatibility manager for all script mods that have been registered to prevent any potential conflicts, which means you can write new scripts without having to overwrite the ones authored by Creative Assembly. As a secondary function, this mod also serves as a bugfix for a long standing issue with new characters and their portraits and unit cards not working properly.

Steam Workshop: Steamcommunity.com | Google Drive: Drive.google.com | ModDB: Moddb.com

UI Modding Framework

Vanishoxyact's UI Modding Framework adds a whole framework allowing the possibility of creating custom user interfaces within mods. Creating UIs for mods can be notoriously difficult which results in very few if any mods utilizing them. This framework unlocks this possibility by providing an easy mechanism to create them.

Screenshot Screenshot

Other Utilities

No Fog of War and No Fog of War (Player Turn only): it removes the fog of war so you can see and check starting positions of all factions. It can prove very useful to modders.
Modding Tools: while it is slightly more comprehensible than No Fog of War mod and contains more tools (for example it lets you see normally hidden Skaven settlements), this utility does not work in the Eye of the Vortex campaign.
Pack File Manager 5.0: a .pack file extractor and archive tool. PACK files contain all the data and assets of Total War game. You can edit existing Total War data packs and create new ones using this tool, somewhat replacing BOB the official utility for creating packs.
SaveParser: a savegame editor which makes it possible to edit savegames of most Total War games including Total War: Warhammer II.

Best Total War: Warhammer II Mods

So now for the main selection of top mods for Total War: Warhammer II. First things first. How is each mod rated?
Enjoyment: gameplay, replayability, fun factor, often despite the little flaws.
Completeness: new features and options as well as thoroughness when it comes to overhauls.
Luster: how polished the mod is, for example whether it contains ugly or quality unit cards, building icons and so on.
Overall: not the average rating, but the final verdict, how the mod feels overall.

These ratings are only personal approximations which take unmentioned things into account as well (whether the rated mod in question was lore-friendly was no factor at all) so they probably do not reflect the mods themselves. Nonetheless, you are invited to check and see all of the mods listed below for yourself, as all of them are quite... awesome, and frankly, quite well-made, no matter the rating.

Crynsos' Faction Unlocker+

Faction Unlocker+ makes it possible to play any faction in the Vortex and Mortal Empires campaigns. On one hand, probably the most fun modification of the top Total War: Warhammer II mods, and on the other hand, just about the least polished one of them all. Use of other faction mods to complete this one is highly recommended.

Screenshot Screenshot

Enjoyment: 11/10 | Completeness: 6/10 | Luster: 3/10 | Overall: 9+/10

Radious (Radious Total War)

Just like Radious Total War Mod for Total War Attila, Radious by Team Radious is a complete game overhaul mod, which offers players big changes in campaign AI, diplomacy, land battles, reworking abilities, spells, magic, changes buildings, re-balances all unit stats and costs, reworks experience system and much more with additions of custom made units for all in game factions. And yes, its good-looking unit cards fit in really well with the game.

Wardens of the Annulii Mountains Shadows (Swords)

Enjoyment: 10/10 | Completeness: 10/10 | Luster: 10/10 | Overall: 10/10

Dryrain's Reskin Overhaul

A graphical mod that changes the looks of many units. It's focusing on realistic and lore friendly vibe. Also it doesn't make much of a difference from the vanilla intention; there are only subtle visual changes that give more variety rather than changing the appearance entirely. This purely cosmetic mod does not affect gameplay in any way.

Dryrain's Reskin Overhaul I Screenshot Dryrain's Reskin Overhaul I Screenshot

Enjoyment: 10/10 | Completeness: 10/10 | Luster: 10/10 | Overall: 10/10

Grand Campaign Custom Maps (GCCM)

GCCM brings beautifully crafted custom maps to the campaign, with the goal of increasing visual and gameplay variety. Many of them use custom assets restored and ported over from Total War Warhammer I that were not included in the Warhammer II game. A large mod team, GCCM Team, created this quite huge in assets and yet small in scope (as only maps are affected, not the barely moddable campaign map) mod.

Valaya's Sorrow Schwartzhafen

Enjoyment: 10/10 | Completeness: 10/10 | Luster: 10/10 | Overall: 10/10

Cataph's The Southern Realms 2.0

Cataph's The Southern Realms (TEB) 2.0 is an updated version of Cataph's The Southern Realms for the original Warhammer I, which is now braving the waves to rob three new continents of their riches explore the New World and its possibilities. It brings a couple of extremely enjoyable factions to the game.

Cinematic Screenshot Cinematic Screenshot

Enjoyment: 10/10 | Completeness: 9/10 | Luster: 6/10 | Overall: 10/10

Cataph's Kraka Drak: the Norse Dwarfs 2.0

This mod, updated for the Total War Warhammer sequel, makes Kraka Drak (located in the north very near Chaos Wastes) playable. Just like The Southern Realms, it presents another roster expansion, new techs, characters, skills, but with less plumes and more beards. Way more beards. Excessively so, one might say.

Cinematic Screenshot Cinematic Screenshot

Enjoyment: 10/10 | Completeness: 9/10 | Luster: 7/10 | Overall: 10/10


Ultimate Skaven

A total overhaul of the Skaven Faction, developed by Steelb_l_ade. The mission of this mod is to make Ultimate Skaven a truley game-changing mod when playing as or against Skaven. It is designed to work alongside Ultimate Chaos modification.

Battle Screenshot Battle Screenshot

Enjoyment: 9/10 | Completeness: 8/10 | Luster: 8/10 | Overall: 9/10

Ultimate Chaos

Another total overhaul of Steelb_l_ade's, this time of the Chaos Faction. The mission is to make Ultimate Chaos a DLC level mod in terms of quality. Some nifty sub-mods such as the one addressing the lack of horde dedicated to Grandfather Nurgle are also available, just for the singleplayer or co-op fun.

Cinematic Screenshot Cinematic Screenshot

Enjoyment: 9+/10 | Completeness: 8/10 | Luster: 8/10 | Overall: 9/10

Immersive Battle Banners

For more realistic and immersive banners during the battles and on the campaign map. The author didn't like the toy aspect of vanilla banners, so now they feel more like the true Warhammer and slightly less cartoony and less uniform. Some colors which were too saturated were also modified, and color was used to improve visibility. The campaign banners are now bigger, and you can zoom in to see them. Authored by Den.

Before and After Comparison Campaign Banners

Enjoyment: 9/10 | Completeness: 9/10 | Luster: 9+/10 | Overall: 9/10

Custom Lord Creation

This mod of Vanishoxyact's adds a brand new custom UI which allows you to customize lords before recruitment. The custom UI allows you to modify the lords name, type, skills, traits and starting attributes. To create a custom lord, click the “Custom” button in the lord recruitment screen. It makes use of both Community Modding Framework and UI Modding Framework.

Screenshot Screenshot

Enjoyment: 10/10 | Completeness: 7/10 | Luster: 7/10 | Overall: 9/10

Brutal Battles

A battle spacing overhaul that retains vanilla stats and balance while making clashes more chaotic, fierce, and realistic. Watch infantry push and shove to the front as they hack away at the foe, with the addition of improved unit collisions during charges and tightened unit formations. Units such as spearmen now present a bristling solid wall of steel instead of leaving large gaps in their formation, now providing ample deterrent to any brash cavalry charge. Peek-A-Boo! is the mod developer.

Cinematic Screenshot Cinematic Screenshot

Enjoyment: 10/10 | Completeness: 8/10 | Luster: 9+/10 | Overall: 9/10

Sebidee's Unit Resize

Modifies the size of units in what the author felt was a realistic, lore-friendly and simply good looking way. It affects almost every unit in the game from both Old and New World factions. This mod is visual only and does not affect any unit stats.

Cinematic Screenshot Cinematic Screenshot

Enjoyment: 10/10 | Completeness: 9/10 | Luster: 10/10 | Overall: 9/10

Honorable Mentions

Unit Formations: gives most units the ability to get into formations of your choice and as you would expect, they also get a bit better in combat by doing so.
Darker Grand Campaigns: changes both the Vortex map and the Mortal Empires map to a much darker and grittier Warhammer experience.
No Degradation - Persistent Summons: this simple mod will permanently remove degradation effects on all summoned reinforcements. It also balances out the modded-in change so it doesn't become an unfair advantage.
Rebanner II: reworks existing banners as well as add new ones to make them more interesting to use.
Region Trading: adds a new UI which provides a basic version of region trading. Requires UI Modding Framework.

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