I am a gamer since i made first contact with a PC which became my most appreciated hobby/life till today xD i am tryin to mod somehow but i've got a lack of helpers :-( and of course experience xD at least i know a bit about 3DS MAX and Photoshop und could do a little with it. PM me if you are willing to help me out then :D cheers!!!

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FragJacker Blog 2 comments

Work upon new units goes slowly yet as other obligations tend to eat my time away yet but heck there's still work in the make! Just be sure to watch our mod/my profile page for updates :D.

If you want to support me then become a Patron!

-FragJacker

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Thudmeizer mod team

Thudmeizer mod team

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Dedicated to bringing many 40K mods (ie. faction mods) to the Dawn of War 1 community.

Comments  (0 - 10 of 169)
Guest
Guest

Hey fragjacker i like the new mod manger but i have errors.. i updated the latest from v1.52 an since i did it crashs when i go to quit.. do i need the master folder on the gitgub site or something else..

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FragJacker Creator
FragJacker

Check if you can find the "DoW Mod Manager.ini" file and delete it. It could be that you still have an outdated .ini file which causes the app to crash when exiting. The app will create a fresh one on the next start/exit.

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nathanx2000
nathanx2000

Hello,

Just wanted to say that I tried your NEWEST mod manager and it is absolutely brilliant :) thank you for making it

Quick question, How would I go about having two UA modules?

What I want to do is have two versions of UA, one for strict multiplayer use and one for my own use as that will have thousand sons, men of praetoria, chaos renegade etc. merged into it

I tried multiplayer with the modded version in the past and did not work so figured was there a way to keep a seperate module aside for online play?

Thnx again dude

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FragJacker Creator
FragJacker

nathanx2000 That should be perfectly possible. Just make sure you create a new seperate .module file and a seperate mod folder that contains all the files. The new .module file should reference your new custom mod folder. Once you did that you can perfectly switch between the two mods via my newest Mod Manager. Also make sure to keep your eyes peeled on my repository as there will be a new version of the Mod Manager soon that will be able to auto update itself :D. Check it out here: Github.com

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nathanx2000
nathanx2000

Hey dude, I saw the new update to the mod manager and I have a question

When it specifies that the new update stops the creation of borked module files, is that the occurence when combining files, it creates a list of 'missing' long listed mod files?

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Guest
Guest

Hey Frag, I love your mod for DoW! It fuvkin rocks. I am having some troubles though, and I was hoping you could do me a teensy favor and drop the Mod Manager Resources file containing the images required to have the manager work. Thanks a lot, man.

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FragJacker Creator
FragJacker

We have a much more up-to-date version of the Mod Manager that doesn't require the Mod Manager Resources anymore. YOu can grab it from my Github here Github.com

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Brother_Titus
Brother_Titus

Frag I asked a little while ago on the UA page if you knew a reason as to why units (or parts of units) would disappear halfway through a skirmish. I was wondering if you heard of anyone else having this problem? I just did a fresh install and don't really know how to mess with my graphics card to see if there is an issue with it. The rest of the game runs fine, it just seems to be when the computer has more units on the map the units and buildings start to not display.

Hope this makes sense, any advice would be appreciated.

~Brother Titus

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FragJacker Creator
FragJacker

Brother_Titus Sounds like some cursed issue. Other then advising you to download these Visual Basic Runtimes here Microsoft.com there's very little I can do for you.

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Brother_Titus
Brother_Titus

I actually managed to fix it...thank you for replying though Frag!

~Titus

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