While not every map will have literal trenches, the aim of this map series is to provide players with intense, walker based combat centered around the GCW era. Three maps have been released so far (Rhen Var: Trenches, Tatooine: Canyon Assault, and Wobani: Extration), and more are planned.
Feel free to leave comment/questions on existing maps, or ideas for future maps, in the comments. I encourage all feedback, positive or negative. Enjoy!
Quick update on what's next: I was going to do a star destroyer: exterior map, but there are too many issues, from collisions to unexplained crashing, so the idea unfortunately has been scrapped, at least for now. Tentative schedule (subject to change) for what's next: Lothal, then Mimban. A clone wars version of wobani will be made at some point too, though i havent decided when yet. Pls note as well that wobani and tatooine both recently received updates, including fixing the important issue of a cp that wasnt capturable, though wobani had other changes too
Ideas for future maps include: Mustafar, Bespin, Coruscant, and Geonosis, and on some of those I may begin working in cw stuff (no promises though). I am also considering Lah'mu from Rogue One, but only if someone else wants to help with a custom sky file. I'm crap at photoshop and with custom skies, and doing Lah'mu without a custom sky with the planet's rings just wouldnt do it justce. If anyone wants to help with modelling that would be great too, though i have been able to do that somewhat myself :).
Feel free to post other map ideas. I make no promises, but i do like to hear ideas. The map layout for tatooine, for instance, was largely based off of drakov64's ideas that were commented in the rhen var post, and the idea for mimban, which is in the schedule now, was also suggested by a user (Delta1337), so while i dont promise anything i welcome all suggestions/ideas
I just released a minor update for Tatooine. Changelog:
-Fixed an issue where the ai would get stuck in the sunken base and on the bridge over it
-Fixed an issue where the imperial landing craft on top of the canyon wasnt appearing correctly (its landing gear had been missing)
-fixed an issue where one of the health droids in the bunker wasnt spawning
-tweaked the balancing. It's slightly harder for the empire now, but I won with both sides on my first try so definitely more balanced than before
In other news, I've got CW Wobani fully functional in terms of gameplay, but I'm having trouble getting the sound to work correctly. I hope to get that out in the coming weeks. After that, Lothal is in the works, but that may take quite a bit of time, because there's a lot of modelling to do and I've been rather busy lately, but I can tell you that it will center around the imperial communications tower in episode 13, "Call to Action", of Star Wars Rebels season 1. I'll have to model the tower, the platforms, the roadway, the arch over the roadway, and those mound/hill things Lothal has, and that coupled with my busyness means that it could be a while
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