While not every map will have literal trenches, the aim of this map series is to provide players with intense, walker based combat centered around the GCW era. Three maps have been released so far (Rhen Var: Trenches, Tatooine: Canyon Assault, and Wobani: Extration), and more are planned.

Feel free to leave comment/questions on existing maps, or ideas for future maps, in the comments. I encourage all feedback, positive or negative. Enjoy!

Quick update on what's next: I was going to do a star destroyer: exterior map, but there are too many issues, from collisions to unexplained crashing, so the idea unfortunately has been scrapped, at least for now. Tentative schedule (subject to change) for what's next: Lothal, then Mimban. A clone wars version of wobani will be made at some point too, though i havent decided when yet. Pls note as well that wobani and tatooine both recently received updates, including fixing the important issue of a cp that wasnt capturable, though wobani had other changes too


Ideas for future maps include: Mustafar, Bespin, Coruscant, and Geonosis, and on some of those I may begin working in cw stuff (no promises though). I am also considering Lah'mu from Rogue One, but only if someone else wants to help with a custom sky file. I'm crap at photoshop and with custom skies, and doing Lah'mu without a custom sky with the planet's rings just wouldnt do it justce. If anyone wants to help with modelling that would be great too, though i have been able to do that somewhat myself :).

Feel free to post other map ideas. I make no promises, but i do like to hear ideas. The map layout for tatooine, for instance, was largely based off of drakov64's ideas that were commented in the rhen var post, and the idea for mimban, which is in the schedule now, was also suggested by a user (Delta1337), so while i dont promise anything i welcome all suggestions/ideas

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Minor Tatooine update

News

I just released a minor update for Tatooine. Changelog:

-Fixed an issue where the ai would get stuck in the sunken base and on the bridge over it

-Fixed an issue where the imperial landing craft on top of the canyon wasnt appearing correctly (its landing gear had been missing)

-fixed an issue where one of the health droids in the bunker wasnt spawning

-tweaked the balancing. It's slightly harder for the empire now, but I won with both sides on my first try so definitely more balanced than before

In other news, I've got CW Wobani fully functional in terms of gameplay, but I'm having trouble getting the sound to work correctly. I hope to get that out in the coming weeks. After that, Lothal is in the works, but that may take quite a bit of time, because there's a lot of modelling to do and I've been rather busy lately, but I can tell you that it will center around the imperial communications tower in episode 13, "Call to Action", of Star Wars Rebels season 1. I'll have to model the tower, the platforms, the roadway, the arch over the roadway, and those mound/hill things Lothal has, and that coupled with my busyness means that it could be a while

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Wobani: Extraction 1.1

Wobani: Extraction 1.1

Singleplayer Map 5 comments

After rescuing a crucial Alliance operative from the imperial prison planet of Wobani, the Rebel forces have come under fire from the advancing imperial...

Wobani: Extraction (Outdated)

Wobani: Extraction (Outdated)

Singleplayer Map 9 comments

This version is outdated. An updated version can be found in the link below

Tatooine: Canyon Assault

Tatooine: Canyon Assault

Singleplayer Map 15 comments

After the Empire laid seige to an Alliance outpost in the Dune Sea of Tatooine, the initially well-prepared Rebels were caught off-guard by an imperial...

Rhen Var Trenches 1.1

Rhen Var Trenches 1.1

Singleplayer Map 5 comments

The Rebel Alliance struggles to defend its remote outpost in the frozen tundra of Rhen Var

Comments  (0 - 10 of 32)
bxvnty
bxvnty

I played and loved all 3 of the maps, and I am very excited for Lothal and clone wars Wobani.

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Hardium
Hardium

yay

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xXDragonbornSlayerXx
xXDragonbornSlayerXx

Does this work with HarrisonFog's retextured stuff?

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PramodMarlon
PramodMarlon

Yes, yes it does

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kiprobin Creator
kiprobin

I saw a vid on youtube where it worked with someone's graphics and side mods. idk if it was harrisonfog, but it worked for them, the only thing though is that it seemed to add a lot of fog on tatooine for some reason, but the other maps didnt seem to have that problem

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xXDragonbornSlayerXx
xXDragonbornSlayerXx

Sorry I didn't see you reply earlier, I downloaded the maps. Very good job! I love them all, but Wobani is probably my favorite! I love how chaotic every map is, all the ships and walkers and tanks. 11/10 would play forever

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rice.cake
rice.cake

Hey Kip I hope you're doing well. I played your maps again today, I'm really looking forward to Lothal and other future maps from you! Are you planning to make a Mimban map as well? I think that planet is just perfect to make a trench map of. Or even a Yavin map as well, there's not much Yavin maps around and I think it makes sense to make a trench map for it because it is a Rebel Base after all.

Also do you know any other mods that are playable in your maps as well? I've tried ipmaster1996's cockpit sides mod and it worked great!

Stay safe and more power to you man!

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kiprobin Creator
kiprobin

As was mentioned in the latest update, Mimban is scheduled to follow Lothal, though cw wobani will prob be before both, as its almost done now. A very small tatooine patch will come around the same time, to fix a few persistent issues. Yavin is not planned now, largely because there are quite a few good maps for it I have found already. There's Yavin IV: Plains, Yavin IV: Sunken Temple, Yavin IV: Caldera Ruins, plus the stock maps and ea's version, and all are pretty good. I'm really trying to focus now on things that havent been done as much by anyone. Doesnt mean I wont ever make a common map, theyll just be less frequent.
As to what mods would be compatible, really any side mod should still work. I didnt change the stock sides at all, so anything compatible with the stock game's sides should work for this. The in game skin changer does.
It's also worth noting that Lothal may take a while, because there's a lot of modelling to do and I've been rather busy lately, but I can tell you that it will center around the imperial communications tower in episode 13, "Call to Action", of Star Wars Rebels season 1. I'll have to model the tower, the platforms, the roadway, the arch over the roadway, and those mound/hill things Lothal has, and that coupled with my busyness means that it could be a while

Reply Good karma+2 votes
rice.cake
rice.cake

aight chief copy. there are a lot of yavin maps my bad hahahaha i guess i haven't tried them all yet.

as of Lothal, sounds a lot of work man but we are looking forward. a battle around the communications tower is very intriguing. take as much time as you need. your maps are very polished and detailed, we understand.

thanks for the response! stay safe!

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Guest
Guest

Ok this mod is ABSOLUTELY great

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