While not every map will have literal trenches, the aim of this map series is to provide players with intense, walker based combat centered around the GCW era. Thirteen maps have been released so far, spanning Rogue One (5 maps), SW Rebels (3 maps), Solo (1 map), and other GCW venues (4 maps). More locations are planned.

Compatibility with graphics mods, including Harrisonfog's, may be limited. My maps are huge and put a lot of strain on the game, and so additional graphics requirements cause some of my maps to crash. Lowering LOD helps a lot, as well as other graphics settings, if you have that issue. Also, for the Rogue One maps, something about harrisonfog's mod seems to screw up the deathtrooper skin, turning it white for some reason. Not much I can do about this.

Feel free to leave comment/questions on existing maps, or ideas for future maps, in the comments. I encourage all feedback, positive or negative. Enjoy!

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Atollon Release

News 2 comments

As the Rebel Alliance prepares to launch its long-planned invasion of Lothal, the Empire, having learned of its plans, initiates a brutal assault on the Rebel Base on Atollon. In this mysterious, prestine world, the Alliance must fight merely to survive.

I think this one turned out quite nicely. It depicts the battle that occurred during the season finale of Season 3 of Star Wars Rebels, and for once is fairly canon, with a few small deviations, like a land connection directly to the base, for example. I feel it offers a good balance for intense vehicle combat with sufficient cover for infantry play, while also giving more bf2 representation to everyone's favorite GCW animated series.

Feel free to download here: Atollon: Chopper Base

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Custom units include Hera (chopper, after whom the base was named, is a deployable for Hera), Zeb, Kanan (season 3), Sabine (with the darksaber, or at least the best one I could manage), Ezra (unfortunately season 1, as I couldn't find a season 3 model), Rex, and Thrawn. Kallus was not canonically involved and was not included here.

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Also included are several custom vehicles, including the TX-225 from Rogue One and Rebels (pictured below), the t1b and t4b rebel tanks, and the tie defender

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A CW era is also functional, with a number of limitations including sound and balancing. More info about that is in the description at the main map download link at the top.

I also released all custom assets for the map for modder use, including all tree-like/leaf structures, and several modified consoles I used in the base: Atollon objects

Credits:

Teancum: DL-18 conversion, t1-b conversion, t2-b conversion, Kanan conversion, Sullust conversion from which got the bulk of the boxes and cargo and stuff
Squeddies: Bunker assets, misc.
Caleb1117, Iryni Forge: lockers, misc. assets
Giftheck, Pandemic, LucasArts, Free Radical - Rogue One weapons pack
WhiskeyTangoFoxX, Pandemic: Imperial Officer model and skins
Teancum, Fox, LucasArts/LucasFilm/Disney, Netmarble Games: Grand Admiral Thrawn Conversion
Giftheck, Pandemic, LucasArts, Free Radical: A280CFE, DLT-19D, Various Weapon sounds
NoctisSpector, Gistech: e22 rifle
NoctisSpector, Ashura, S1thK3nny: DC17S Pistol
Gogie: Garazeb Model, deathtrooper assets
Giftheck, Pandemic: RK-3 Pistol
Giftheck, Sereja, LucasArts:ee-4 rifle
Giftheck, Pandemic: RK-3 Pistol
Giftheck, Free Radical, LucasArts, Sony Online Entertainment: RG4D pistol
Bandu, Conversion Pack Team: Tie Defender
Wideboy: box, bunker assets
NoctisSpector, ggctuk & Free Radical, LucasArts/Pandemic, Battlefront Fandom: CJBO Rifle
Psych0fred – various imperial assets, Rebel combatspeeder proto
Jendo7, ARC_Commander, archer01, monsoontide, Saitek009, ]V[, AQT, Pinguin/Aman, Maveritchell, and Rends: Tatooine Outpost assets (boxes, misc.)
Pandemic – original models/textures
S1thK3nny: Kanan and ezra's saber hilts, darksaber hilt
Jendo7, ARC_Commander, archer01, monsoontide, Saitek009, ]V[, AQT, Pinguin/Aman, Maveritchell, and Rends: Tatooine Outpost assets (boxes, bunker, misc.)
[GT]-Gogie, KeivanMereel, Harrisonfog, Eric Matyas, Triforce919, Mikethebeast, BattlefrontJDGamer, The photographers at burningwell.org,
Jared @ SWgameoutpost.com, Youtube, Gametoast community – scarif starter kit assets (boxes, floor tiles, misc.). Link to scarif starterkit: Moddb.com

If I missed anyone, pls lmk so I can fix it

Happy modding!

Yavin Release, next map announcement

Yavin Release, next map announcement

News

I finished and released Yavin IV: Alliance Stronghold several weeks ago, and I can announce that the next map will be Atollon: Chopper Base from Star...

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Lah'mu Release

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Atollon: Chopper Base

Atollon: Chopper Base

Full Version 13 comments

As the Rebel Alliance prepares to launch its long-planned invasion of Lothal, the Empire, having learned of its plans, initiates a brutal assault on the...

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Comments  (0 - 10 of 89)
EternalHuman
EternalHuman

Question: Any plans to improve how ai pilot fighters or any other vehicles

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kiprobin Creator
kiprobin

Not really. I'm not even sure how to change ai fighter paths. May I ask what is wrong with the ground vehicles? I do give paths to them, so barring some errors, they should do mostly okay.

Reply Good karma+1 vote
EternalHuman
EternalHuman

A bit unfortunate for the fighter paths they always go in a 360 degree angle while occasionally hitting the AT AT but not other fighters. Well for the AT-AT's they tend to lodge themselves into a corner or not move around an object but other than that everything is fine great mod.

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kiprobin Creator
kiprobin

Yeah I've struggled to get the walkers to actually follow the paths I set for them. They get confused easily for a lot of reasons, and the size and complexity of the planning of the maps doesn't make matters easier. Sometimes they do what they're supposed to, sometimes they stand there. Happens especially often on Yavin, despite how much time I spent trying to mitigate that one issue. I still try to improve the walker paths with each new map, but honestly fighters are something I'm not likely to touch unfortunately

Reply Good karma+2 votes
EternalHuman
EternalHuman

Ah its alright ig. Keep making new maps this is my favorite mod series and maybe add capital ships to the background if u can (imo it'll make the battle look cooler and hectic instead of keeping the fighters on ground)

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Guest
Guest

Does this work with multiplayer?

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kiprobin Creator
kiprobin

Can't say, I haven't tested it

Reply Good karma+1 vote
BABIN-IIV
BABIN-IIV

DUUUUUDE, I AM BEYOND HYPED RIGHT NOW!!!! CHOPPER BASE!!! FINALLY!

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kiprobin Creator
kiprobin

Let me know what you think!

Reply Good karma+2 votes
ewbuott16
ewbuott16

I think Umbara from the clone wars could be a cool map idea, what do you think?

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kiprobin Creator
kiprobin

Not in my immediate plans, but anything is possible down the road

Reply Good karma+1 vote
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