On the small, sparsely inhabited world of Naboo, this remote airfield lies deep within the vast, largely empty plains. As it is the primary base of operations for the Naboo Royal Security Forces following the events surrounding the Trade Federation's blockade, any invading force must first overcome its defenses before progressing to the world's larger urban centers
Minor update 7/19 to fix a few spawn points being attached to the wrong cp
Next map of Trench War is here! Naboo is not my favorite place in the sw world, but it has some great assets and as I've grown as a modder, I think this map plays very well in GCW. Major issues in CW as is normal for me, but I've done all I can do besides redoing an atte collision overhaul and im just not going to be doing that. Now I see the struggles of whoever converted umbara for swbf2, as it's a very difficult problem to overcome. GCW is great though, and CW is still playable beyond issues with atte movement and some missing sounds.
To install, just unzip and place NB7 folder in your addon folder
Known bugs:
-Attes cannot go up on the runway like the atats can. The atte collision seems very limited and im done dealing with it. It's a gcw mod after all :)
-Some missing vehicle sounds in CW
-flickering objects
-CW is present and functional, but not as heavily tested
Screenies:
CREDITS
kiprobin: map author
Teancum: Conversion of Naboo Prototype assets, which I think were developed at least in part by Psych0fred as well
Teancum, Lucasarts/Lucasfilm/Disney, Petroglyph Games: T4-B tank conversion
Psych0fred: Probably as mentioned the naboo prototype assets, but certainly the combatspeeder proto
Minilogoguy: N1 starfighter
Squeddies: Boxes, misc.
Sereja: umbara trench, misc props
Conversion Pack Team: bwing
Caleb1117, Iryni Forge: lockers, misc. assets
Giftheck, Pandemic, LucasArts, Free Radical - Rogue One weapons pack
WhiskeyTangoFoxX, Pandemic: Imperial Officer model and skins
Giftheck, Pandemic, LucasArts, Free Radical: A280CFE, DLT-19D, Various Weapon sounds
NoctisSpector, Gistech: e22 rifle
NoctisSpector, Ashura, S1thK3nny: DC17S Pistol
Gogie: Garazeb Model, deathtrooper assets
Giftheck, Pandemic: RK-3 Pistol
Giftheck, Sereja, LucasArts:ee-4 rifle
Giftheck, Pandemic: RK-3 Pistol
Giftheck, Free Radical, LucasArts, Sony Online Entertainment: RG4D pistol
Bandu, Conversion Pack Team: Tie Defender
Wideboy: box, misc., assets
Psych0fred – various imperial assets
Pandemic – original models/textures
Jendo7, ARC_Commander, archer01, monsoontide, Saitek009, ]V[, AQT, Pinguin/Aman, Maveritchell, and Rends: Tatooine Outpost assets (boxes, bunker, misc.)
[GT]-Gogie, KeivanMereel, Harrisonfog, Eric Matyas, Triforce919, Mikethebeast, BattlefrontJDGamer, The photographers at burningwell.org,
Jared @ SWgameoutpost.com, Youtube, Gametoast community – scarif starter kit assets (boxes, floor tiles, misc.). Link to scarif starterkit: Moddb.com
If I forgot anyone, pls lmk so I can fix it!
Happy modding!
Trench war... the best maps!!!
Great job! This one was really though,is a lot more fun to play as the empire
I don't disagree. Really wish the atte collision wasn't incapable of walking on the msh of the tarmac. In the editor the difference in height between the ground and the tarmac is .01, which is as low as I can make the terrain difference, but that's still too hard for the atte to cross lol