This total overhaul of Rome:Total War is based upon the Second World War. It contains historical battle locations on different fronts.

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Today we release patch 1.3, which will change some things and add new units!

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Total War: 1942 - Launcher


spain

Patch 1.3 Released!

Hello folks,

Today we will release patch 1.3! As in previous version we will release the manual download later on moddb. The Launcher will update the mod automaticly, so you only need to run the launcher to receive the new update!

Hint: please give a mod review on moddb!

So, as you might have seen my youtube video earlier, this is the new content and the changes to the mod:

* Gameplay Changes *
o Added U.S. Marine elite assault troops
o Added Ski Troops for Finland
o Balanced some irregularities
o Added new Faction: Spanish State
o Added X MAS Commando's for Italy
o Changed all anti aircraft platforms: now it is an anti aircraft truck (mobile but less range)
o Fixed Force Diplomacy - somehow it got deleted from the mod

* Campaign Map *
o Changed some regions to fit new spanish regions
o Changed United Nations in League of Nations
o Fixed portrait of General Patton
o Changed background script. Now you can save the game more often.

o Added buildings for germany. (I am busy with reworking settlements so you can have the buildings already on the strat: NOT ON THE BATTLEMAP YET!)

* Historical Battles *
o Changed Battle of Midway into Battle of Leyte Gulf (due the fact that Battle of Midway was a carrier based naval battle instead of warships)

* Technical Changes *
o Removed the WZ-111 (chinese afterwar tank -> its not historical tank and overpowered for its time)
o Added Tiger II to german tank tree
o Added T92 HMC - epic american SPG
o Added M7 Priest - earlier american SPG
o Added Crusader 5.5 inch - british SPG
o Added Sexton for british as well (Portugal and India already have those)
o Reworked sounds of whining mortar and arty projectiles
o Nerfed armor rating of cars (general bodyguards). Damage is not their main role, it's more like a real general: waiting at the back

Post comment Comments
SagezfromVault
SagezfromVault - - 41 comments

Great job! What are you planning for the next update?

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Dagovax Author
Dagovax - - 305 comments

We haven't thought about that yet, but the work of battlemap buildings is still in progress

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hairboy
hairboy - - 940 comments

Is this savegame compatible?

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Dagovax Author
Dagovax - - 305 comments

You should be able to load a save, but we changed the campaign map so you can better restart a campaign because we added new content.

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