This total overhaul of Rome:Total War is based upon the Second World War. It contains historical battle locations on different fronts.

RSS Reviews  (0 - 10 of 15)

This mod is of course not finished, but the attention to detail in this early release surpassed my expectations. It's clear this is a project that much love and passion has gone into.


This is a very ambitious mod. It sets out to take a game about the rise of Rome and turn it into a game about World War 2. The world map is very impressive (some odd choices of cities notwithstanding).

However, there is such a thing as too ambitious. The Total War games are very heavily focused on the idea of a pitched, set-piece battle, the idea that a battle conveniently takes place within a very specific area, no more than a few miles from one side to the other. Trying to turn a game like that to simulating world war two is like trying to turn the Sims into Crusader Kings; the basics are there, but the game just isn't built for it.

This mod is an almost complete failure. Despite being "version 1.0," the "release version," it's completely unfinished. Many screens still talk about how your commanders are "true Romans" and most buildings still have the original images and descriptions. In battles, units are almost uncontrollable (especially aircraft, which seem to ignore my orders entirely) and will fire from halfway across the map, making positioning largely irrelevant. Since positioning and manoeuvring is the main area in which Total War games really shine, this is inexcusable.

Total War: 1942 is not a bad mod. It's an unfinished mod which attempts to turn Rome: Total War into something it was never designed to be, and fails horrifically. If you have any respect for either the Total War series, or for World War 2, I urge you not to get this mod. Even if it's been updated since this review, the problems aren't something that can be fixed by a few patches. Sure, they can finish it more, but that won't solve the underlying problem that the game just isn't designed for it.

Awesome mod, I had never seen something like this until now, it is just impressive in all the aspects

This mod demonstrates the success of a great deal of work and creativity to let us play Total War in a new era

A very ambitious and impressive project, these types of mods are often thought mistakenly to be impossible for the earlier TW games, but mods such as this go far to show one the potential of the engine.

There are still quite a few clunky and broken mechanics, particularly on the battle map and during sieges but for a 1.0 release those are understandable. The campaign also has some bugs here and there, so hopefully we will see it polished in future versions.

This is the best mod made that supports vehicle models never intended for this game

Great effort and idea, but, locked behind paywall? Yeah no. I dont think so.


hairboy says

May contain spoilers Agree Disagree

Started a game as Romania, fought a massive battle where i slaughtered multiple soviet armies in one long battle ending with one artillery and a couple mortars defended by less than 100 men and by the end every jeep with a machine gun was down Except for the general whom had been promoted from a mere garrison commander to the royal family. After the valiant death of the king at the hands of Hitler he was crowned the new King. Due to our failure to take over russia it appears he found us an unfit ally and demanded I become a protectorate. Which we accepted, then next term they swarmed my entire nation. With the last of our kingdom we took back Istanbul and now my struggle for survival in a harsh world continues. Definitely worth the challenge.

I will start by saying I have played for about 12 hours on the steam version and feel like I have a good hold on what the mod offers.

I was skeptical going in as turning a game that is set in ancient times to a more modern setting is a big task.

Once I got in the game (very easy to install manually like all mods for the steam version) the faction selection screen was as expected.

I love how the Units are balanced in regards to recruiting them. The types of unitys are great as well.

I had a few crashes but that is to be expected.

-For those who do not know the limitations of this old game
Flying units cant fly (just looks like it) so the air units are dumb a lot of
the time.

Most bugs are related to the game being old as dirt.

Great work on the units
Great recruitment
Great Factions
Amazing that the game is set in more modern times.

-Cons To Do With Game
The map could use a lot more detail though I am unsure on the limit for Rome1
so they could be at max I guess.

Seige battles can be VERY annoying as you cant go in the front "Gate"

The Money economy is a bit weak in my opinion and could be balanced a bit

I recommend the mod to anyone, though keep in mined that this is a mod created on an old game and it is not snazzy like modern games or mods for modern games which total war has 0 cus fek creative assembly.

Overall I love the mod and it is added to my rotation of mods to play. I wish best of luck to the devs of this mod if they work on it more and hope to play the mod for many many more years to come.


cashoe says

Agree Disagree

Followed the direct instructions for the steam version and still got many crashes from turns and from navy battles and right after I finished a battle. Although I do find this mod pretty awesome, it unfortunately crashes every 2 turns or so.

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Highest Rated (2 agree) 10/10

This mod is of course not finished, but the attention to detail in this early release surpassed my expectations. It's clear this is a project that much love and passion has gone into.

May 4 2019 by BHL_20