This total overhaul of Rome:Total War is based upon the Second World War. It contains historical battle locations on different fronts.

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Download the Official Launcher of Total War: 1942 first and use it until it's completed updating the mod to version 1.3.2 - It will be written 1.3.1 inside of the game:



Download Total War: 1942 - Launcher - Mod DB


Total War: 1942 - Launcher


Then download my Total War: 1942 Patch:



Download Total War: 1942 Patch - Fixing strat-map ships, stats etc! - Mod DB

Total War: 1942 Patch - Fixing strat-map ships, stats etc!


Changes:

1. Reduced the Jeep Bodyguards health from 10, 10 to 2, 2 like the BMW Motorcycles - they no longer win against a full army by themselves, and will now be beaten by more than three other mechanized units. Maybe even less.

2. Changed the projectiles for all the tanks- Light Tanks are using the small shell, Medium Tanks are using the medium shell and early Heavy Tanks are using the large shell -and unlike before there are a lot of light and medium tanks that have better projectiles. Instead of the Panzer IV using the small shell, it is now using the medium - instead of the Panzer 1 using medium it is now using the small etc.

Tiger 1, Tiger 2, IS-2, IS-3 and the French futuristic tank that were never finished at the end of the war - are all now using the 1 Barrel Cruiser Missile. The turrets of these tanks look like ship-turrets- and the Tigers did actually use ex-ship turrets for their turrets. So they can one-shot older tanks now with their exploding missile projectile, just like in history

The Mause-tank has the large shell, but it's armor is better and heavier than the Tiger 2.

3. Mause Tank is available in the recruitment using hidden resources - from Berlin only.

- Jets are buildable from Germany but nowhere else.

- Waffen SS units are available from the SS Headquarters only.

Dagovax had edited these units out in the 1.3.2 version, as he wanted to create special buildings for them - but that is still to be done.

Italian Commandos also restored to ordinary recruitment from later barracks.

4. Fixed the ships on the strat-map so they will no longer gamelock after most ship battles. Happened for the AI as well.

5. Added strat-map ships as starting navies to all the main factions based on historically accurate locations and fleets.

6. Stronger Planes that are better than their tank counterparts- have 3, 3 HP instead of 2, 2 as in the past.

7. Remade the recruitment slightly to make the later artillery, tanks and planes buildable only in the later barracks. All the fighter planes are available from the airstrip though for all the factions. This is done because the planes are better than tanks and factions need to be able to take out tanks if they lack tanks themselves. Also, all the factions had fighters in 1942.

8. Lowered certain buildings in cities to delay the arrival of the best tanks and planes. They start on the first one. Will be a slower pace. As i wanted the Mause, Tigers and such to come later.And not arrive in 1942.

9. An additional change that i did for myself that i highly recommend if you play any of the main powers, is the background-script.

Changes:

Soviet starting armies can move and will go on the offensive immediately.

Germany will otherwise always conquer Italy, Bulgaria, Spain, Portugal, Turkey, Romania and then beat Soviet.

If Soviet can move all their stuff Germany might actually have a contender. And as the player it's a challenge. The Soviets might still loose but now it's more even and uncertain.

I do know that Soviet will take Romania and such in some playthroughs. Not the best if you want to play the minor factions as Soviet is way too strong. Germany can still win but will now focus their forces on the Soviet Union and leave Turkey and Bulgaria alone. They might still conquer Romania if betrayed, and Italy. But it won't happen until maybe 1943-44. All in all Germany is busy in the east and will not conquer it's smaller allies like before unless betrayed. Of course if the player is playing them Germany might attack.

But this will prevent Nazi Germany from steamrolling the map. They are still stronger than the Soviets in some campaigns due to Soviet being split in half.

Good News!

Good News!

News 1 comment

I decided to create a Patreon instead of the standard website subscription

Micropatch 1.3.1

Micropatch 1.3.1

News

This micropatch version 1.3.1 will make some little changes to the mod.

Patch 1.3

Patch 1.3

News 5 comments

Today we release patch 1.3, which will change some things and add new units!

Patch 1.2

Patch 1.2

News 19 comments

Patch 1.2 is almost ready to be released! Read this article for full change log

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Total War: 1942 - Launcher

Total War: 1942 - Launcher

Installer Tool 72 comments

This is the launcher which is the new startup for the mod! It will search for updates automaticly and will update the mod too! *CONTAINS NEWEST LAUNCHER...

Total War: 1942 Patch - Fixing strat-map ships, stats etc!

Total War: 1942 Patch - Fixing strat-map ships, stats etc!

Patch 4 comments

1. Nerfed Jeeps, as they have now 2, 2 in hit points they can take instead of 10, 10. 2. Stronger Planes that are better than their tank counterparts...

Total War: 1942 - Patch 1.3

Total War: 1942 - Patch 1.3

Patch 6 comments

This is the manual downloadable patch 1.3 for people NOT using the launcher.

Total War: 1942 - Patch 1.2

Total War: 1942 - Patch 1.2

Patch

This is the manual downloadable patch for people NOT using the launcher

Total War 1942 FIX + Large Address Aware!

Total War 1942 FIX + Large Address Aware!

Patch 3 comments

Install by placing the data-folder inside of the main Total War: 1942 directory - click yes on overwriting all the files. Changes: 1. Quote-file fix ...

Total War : 1942 v1.0 (Release)

Total War : 1942 v1.0 (Release)

Full Version 32 comments

Finally the full release of this epic mod! Total War: 1942 released!

Comments  (0 - 10 of 479)
dongxera
dongxera

battle ships auto ? on campaign map

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Dagovax Creator
Dagovax

Yes there is no naval function in Rome

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kasemi014
kasemi014

I got the error "The procedure entry point I_RpcBindingSetPrivateOption could not be located in the dynamic link library RPCRT4.dll"
What should i do?

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senary
senary

Installed mod manually and it worked fine until last fix-patch.It says there is some problems with Sahara region

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Sith_Pureblood
Sith_Pureblood

I installed the mod through the mod launcher and it didn't work. I tried with yes and no in the "fix preferences issue" option on the launcher menu and still nothing. I found the "FIX + Large Address Aware" and updated the mod with those and still nothing. Every time I launch the mod, as it starts loading up I get a pop-up. I click OK and another pop-up appears. Each time I click OK another pop up appears until the game exits automatically. These are the pop-ups I get one after the other:

Error: Filename doesn't exist: 1942/data/models_engine/trucks/m3a1_low.CAS
Error: Filename doesn't exist: 1942/data/models_engine/trucks/zis5_chinese.cas
Error: Filename doesn't exist: 1942/data/models_engine/trucks/hoha_japan.cas
Error: Filename doesn't exist: 1942/data/models_engine/ballista/repeating_ballista_lowest.CAS
Error: Filename doesn't exist: 1942/data/models_engine/trucks/m3a1_low.CAS
Error: Filename doesn't exist: 1942/data/models_engine/trucks/m3a1_low.CAS
ERROR in engine database. Culture name is not valid.
Error loading engine database, (after I click OK, the screen goes from the loading screen to a black screen)
Generic Error: DATABASE_TABLE error found : error reading record from file 1942/data/descr_engine.txt. (after I click OK, the black screen exits and I'm back on my desktop)

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Dagovax Creator
Dagovax

Version 2.0 will be released soon which will be a standalone version

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NaN1533
NaN1533

HELP!! "an error accured during the extraction progress" all time.

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Dagovax Creator
Dagovax

What does the log says?

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NaN1533
NaN1533

this error message "an error accured during the extraction progress" after starting the download and the mod launcher restarts automatically.

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Dagovax Creator
Dagovax

Have you tried downloading patch 1.0 manually from moddb? If your connection had an issue it might have dropped some data

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NaN1533
NaN1533

Thanks for the tip my friend, it gave me a lot of work to install all the patches manually but finally it worked, keep doing this excellent job, a big hug from brazil.

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Highest Rated (3 agree) 10/10

This mod is of course not finished, but the attention to detail in this early release surpassed my expectations. It's clear this is a project that much love and passion has gone into.

May 4 2019 by BHL_20

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