This total overhaul of Rome:Total War is based upon the Second World War. It contains historical battle locations on different fronts.

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Install the FIX by placing the data-folder inside of the main Total War: 1942 directory - click yes on overwriting all the files.

Changes:

1. Quote-file fix - there were two duplicate entries of one of the Authors, one using a Greek name - the Greek author has now been replaced with the proper WW2 author.

2. About 8 forgotten units have been added to the recruitment in the EDB.

3. Mercenary units have been added as regionals, previously they were only in custom battles for the "Neutral" faction.

4. Unit-cards fixed for the mercs in use by the Germans, Turkey, French Republic and the British.

5. descr_strat inside of world/maps/campaign/barbarian_invasion has been edited - all the static one-man Soviet generals (usually one general with one or two extra units) have been removed.

- Leonid/SalothSar wants them in the mod, as the mod isn't finished i decided to remove them from my version and added the file here for anyone who doesn't want them - they will be re-added later when all the factions have many starting generals with their own forces.

Currently i felt they were just annoying in the campaign as i have zero patience for fighting 30 one-unit armies. - If you still want them do not replace the descr_strat and click "overwrite" manually for each file.

That is about it - happy playing!

Large Address Aware:

I do suggest you to patch the .exe with the large address aware-patch. Almost no crashes for me so it might be needed- patch the Rome TW and R-Barbarian Invasion .exe.

The patch makes the game able to load more than 2gb of RAM - without it older games are limited to 2gb which will cause heavy lag or instability/crashing.

With the patch the ram is increased to 4gb meaning more stability and no lag on modern computers. Can still crash - but rarely.

Techpowerup.com

DLL-file:

Place in the main Rome Total War directory. File might be needed for some users if it is missing.

Movie swapper:

Included as a bonus - use to get the TW:1942 video intro - place the file in the R:TW main directory.

Watch our forum!

Watch our forum!

News

We opened the forum! You can watch here for installation tutorials, and multiplayer setup.

Total War: 1942 Beta 1.0 Released!

Total War: 1942 Beta 1.0 Released!

News 5 comments

The full 1.0 BETA of the Rome Total War mod "Total War: 1942" has been released on may 2 2019 - the article arrives a little late. The mod is a total...

Current state of development

Current state of development

News 4 comments

Update about the current state of the mod. We haven't stopped :)

We need your help

We need your help

News

As you all know we are working very hard on this mod, and it takes a lot of our spare time... But, we want to do this not only for us, but also for you!

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Total War 1942 FIX + Large Address Aware!

Total War 1942 FIX + Large Address Aware!

Patch

Install by placing the data-folder inside of the main Total War: 1942 directory - click yes on overwriting all the files. Changes: 1. Quote-file fix ...

Total War : 1942 v1.0 (Release)

Total War : 1942 v1.0 (Release)

Full Version 17 comments

Finally the full release of this epic mod! Total War: 1942 released!

Total War : 1942 Demo (version 2)

Total War : 1942 Demo (version 2)

Demo 12 comments

This is version 2 (and the last) version of the Demo. This version comes with the main campaign map being completed (the provinces). Also 2 SPG's entered...

Total War : 1942 Demo

Total War : 1942 Demo

Demo 16 comments

This is the promissed demo for Total War : 1942. Try it out and give us feedback! You can also play it multiplayer (install Evolve and play in parties...

Comments  (0 - 10 of 151)
corralonmatsur
corralonmatsur

What will be the last faction that you add in the free space? if you add one

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Guest
Guest

random crashes mid battle

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Dagovax Creator
Dagovax

If it doesnt give any error, its because you didnt delete the preferences.txt

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Guest
Guest

sorry if this is a dumb question: are there plans to eventually implement the naval battles into the campaign or is that not possible?

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Mr_Nygren
Mr_Nygren

It isn't possible, 99% certain - there is no button for real-time battles when it comes to the ships.

The only thing that would work is ships as regular units but then they would be on land..

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Guest
Guest

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Guest
Guest

When starting a campaign, the save/load button doesn't work 90% of the time (it's grayed out in the pause menu) and the game doesn't autosave when that happens either.

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Mr_Nygren
Mr_Nygren

You can't start a campaign, and then exit to the menu and start a new one - you'd have to first exit the entire game/mod.

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Dagovax Creator
Dagovax

Yes we are known to that. That only happens when you start another campaign. This issue is because we added script to maintain weeks.

Simply restart the game to start a new campaign :)

Reply Good karma+1 vote
HERKULES324
HERKULES324

Excellent modification. Although everything is working fine, I ran into a problem: Unable to use force diplomacy. I follow the stated procedure, and the "Show me how" icon is greyed out. Thus, I am unable to use said feature. Any solutions?

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Mr_Nygren
Mr_Nygren

So what exactly did you try? It works fine in my game.

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HERKULES324
HERKULES324

As soon as an "Allied" faction besieged me, I utilized the diplomat. Entering the diplomacy section, I pressed the question mark on the top right corner and the ability to press the "Show me how" button is not available, due to it being greyed out. I am using BI and I myself am confused on what the issue could be.

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Mr_Nygren
Mr_Nygren

I see, yes - as Dagovax wrote you do need to open up the scroll first before clicking the question-mark. It needs to be open and you need to basically be ready to propose things. If the scroll is closed it will be greyed out.

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Dagovax Creator
Dagovax

You have to first setup your proposal. Don't hit the green 'ok'button yet :)

After that click on the question mark and good luck :)

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