This total overhaul of Rome:Total War is based upon the Second World War. It contains historical battle locations on different fronts.

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Installation:

Drop the mod in the RTW-folder and then move out the 1942.exe from the 1942-folder and drop it into the RTW-folder - then start it by double-clicking on it.

With Steam it's the usual steps.

Don't forget to patch the .exe-files of the RTW-game and its expansions plus the 1942.exe with the large address aware patch.

Download-link to my Google Drive:

Drive.google.com

Delete this highlighted Export_Descr_Unit-file. It's obsolete from January 2020 and was probably placed there because of backup-reasons. I did forget to remove it.

1942 11

Crashing:

The mod will still crash randomly in battles and it's more common in siege battles due to the large numbers of troops and the demanding custom cities - if you use smaller unit size it will be less likely to CTD in sieges. Battlefield-battles rarely crash no matter what unit size you'd use. Even huge worked fine on the battlefield but would lag when they are too many.

Crash to desktop when ending turns can happen rarely but unlike in 2.0 it shouldn't happen all the time. You can just restart the mod and continue when that happens. If a battle crash chances are that it won't CTD the second time.

Always make two or three saves:

Usa 01
USA 02
USA 03

And overwrite the oldest one at the bottom.

Saved-games can get corrupted so always use more than one save. Don't trust in autosaves. Quicksaves are less stable than ordinary manual saves.

Save the mod before and after every battle. That's what I've learnt to do in every mod if I do not wish to replay stuff prior to a battle, or the battle itself - again.. If a battle does CTD then just replay it once and it should be fine. You can also use the auto_win cheat. I played a German campaign in 2020 in an older version of this mod and it never crashed two times in the same battle.

CTD when ending turns just means you can restart the mod and load the autosave and then continue. It won't crash again.

Total War : 1942 Demo


Total War: 1942 Version 1.9 for Rome: Total War and Rome: Total War - Barbarian Invasion (sea battles only work with Barbarian Invasion, and they're custom/historical battle only,) - but my submod for it with my personal changes such as:

1. Improved stats of units.

2. Maxed-out unit numbers (large unit size is recommended because huge will be too many for the city-battles as the units can't follow commands due to stretching too much,).

1942 001942 011942 021942 031942 04

3. More factions in South America (Brazil represented by Portugal, Chile represented by Spain and Argentine represented by Germany,).

4. Japan has an additional region on the map at the start.

5. Britain has Calgary again.

1942 081942 09

6. All the new units and projectiles of version 2.01 implemented.

New British New British British Centurion MK7 Post-War Heavy tank.New WZ-111-1-4 People's Republic of China Heavy Tank!New AMX-13 French Post-War light tanks!American T95 mobile-artillery added!M46 Patton late Medium Tank added to the USA.Katyusha Rocket Trucks have new rockets!1942 05

7. All the new animations except the plane-anims from version 2.01 implemented.

8. German cities (town, large_town, City and large_city) in use everywhere - no more vanilla settlements.

Third Reich/German Reich Large Town visible in the distance!

1942 10

The new German custom settlement Large City is amazing!

9. A larger gate for the brick-wall enabling tanks, bikes, trucks and panzers to move through.

10. A new German UI for the factions using the German culture.

1942 061942 07

11. Every faction has tanks and planes - most factions have both bombers and fighters.

12. The Empire of Japan nerfed in Asia, Germany nerfed in Europe and Soviet starting armies won't move.

I did spend about two weeks modding the alpha-2.0 version of Total War: 1942 that I had received from Dagovax Sirrianus, the main creator of the mod, back in January of 2020 - in order for the submod to be done back in October of 2021. Made it in October based on 1.3/alpha-2.0 - a much improved 1.3 - where I moved over as much as I could from Version 2.01 because version 2.0 were unstable at the time. The mod already had the German cities excluding Berlin itself - but it didn't have the German cities outside of Germany, something I had to change myself in order to rid the mod of all the vanilla RTW cities.

I plan on doing similar changes to the latest release if Saloth-Sar indeed fixed the gamebreaking CTD which I'm very hopeful he has managed to do.

He released the fix a few days after I was finished with my submod.

Credits for Total War: 1942 - Dagovax Sirianus & Saloth-Sar - with some minor contributions by Mr_Nygren.

Submod of alpha-2.0 which I call 1.9 - Mr_Nygren.

Videos:


Rome: Total War Mod Launcher:

Rome: Total War Mod Launcher:

News

The Rome: Total War Mod Launcher is a great tool to just run any mods installed!

Micropatch 1.3.1

Micropatch 1.3.1

News

This micropatch version 1.3.1 will make some little changes to the mod.

Patch 1.3

Patch 1.3

News 6 comments

Today we release patch 1.3, which will change some things and add new units!

Patch 1.2

Patch 1.2

News 19 comments

Patch 1.2 is almost ready to be released! Read this article for full change log

Add file RSS Files
1942 Final (Full Version + FixPatch)

1942 Final (Full Version + FixPatch)

Full Version 6 comments

This is final version, it doesn't need to install previous ones. Next release is coming on the Rome Remastered engine.

Total War: 1942 v2.0.1 (Fix)

Total War: 1942 v2.0.1 (Fix)

Patch

Hello there. I made a fix for 1942 which solves a CTD problem during AI turns. The CTDs cause is detected and wiped out. Next, I improved the game balance...

Total War: 1942 v2.0.1 (Patch)

Total War: 1942 v2.0.1 (Patch)

Patch 5 comments

Fixes some small issues of missing stuff and items.

Total War: 1942 v2.0 (Full Version)

Total War: 1942 v2.0 (Full Version)

Full Version 23 comments

Release 2.0, the latest official full release including all extended content from the latest patches.

Total War: 1942 - Launcher

Total War: 1942 - Launcher

Installer Tool 74 comments

This is the launcher which is the new startup for the mod! It will search for updates automaticly and will update the mod too! *CONTAINS NEWEST LAUNCHER...

Total War: 1942 - Patch 1.3

Total War: 1942 - Patch 1.3

Patch 8 comments

This is the manual downloadable patch 1.3 for people NOT using the launcher.

Comments  (0 - 10 of 590)
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Eueumais09
Eueumais09

When i start the europe campaign it immediately crashes

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Mr_Nygren
Mr_Nygren

I released my submod for a reason.

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Tinuvieltinuviel
Tinuvieltinuviel

Oh, i forgot to log in. It's me down below.

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Guest
Guest

How is it going with the porting of this mod to Rome Remastered? The rome remastered moddb page of this mod seems rather inactive and i can't find the mod on steam workshop either, therefore i ask here. Best of luck!

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Mr_Nygren
Mr_Nygren

Dagovax is busy porting Lord of the Rings: Total War right now so 1942 is on hiatus.

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dongxera
dongxera

What do you think about the idea of ​​warhammer40k on this mod, I think it's completely doable

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Mr_Nygren
Mr_Nygren

I think you shouldn't spam this Warhammer 40k idea both here and on the Star Wars: Total War page.

Nobody will create that mod for you, unless someone really wants the mod and does it for themselves.

I did actually think that after I release the next version of Star Wars: Total War for Rome: Alexander, then somebody else will take it as a base to create a Warhammer 40k mod. You'd have the map set in space and with some modding you can turn the Star Wars Galaxy-map into Warhammer 40k.

I do believe that someone might do that after I have released it possibly. Well, unless RTW is too old now and nobody cares anymore. The Remastered version would have been way better as a base but I don't have any porting skills.

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tonthatc
tonthatc

Awesome mod, just a comment. Perhaps make spies look like Bombers so they can "bomb" (sabotage at high success rate) infrastructure of enemy settlements?

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Mr_Nygren
Mr_Nygren

I already gave Dagovax the suggestion to make the spies planes and he had shown interest in the idea prior to moving this project to the Remaster.

The mod is dead for this version of Rome Total War sadly.

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