This total overhaul of Rome:Total War is based upon the Second World War. It contains historical battle locations on different fronts.

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launcher select mod

Rome Total War Mod Launcher v1.4
Rome: Total War Mod Launcher (v1.4)


A new patch with a bugfix has been released from the Mod Launcher. This greatly built tool using .NET Framework 3.5 helps a lot of players and modders to play their installed mods quickly.


Although it was clear that patch 1.2 was the greatest patch that helps modders out creating sprites for their created units, patch 1.3 only solved a minor logging bug that occurred anytime the log was filled. Dagovax got himself a new build pc and changing to Intel Core showed him this error, so he fixed it.
Patch 1.4 adds the random mod select button. Just roll the dices and the Launcher will select a mod for you to play. Also fixed the issue where the launcher gave a startup error on Alexander installs only.

This Rome: Total War Mod Launcher let you select which Rome: Total War mod and what mode you want to play! All possible parameters can be selected. If you have a lot of mods installed, you can filter for vanilla, alexander, or barbarian invasion mods. Another great thing about this launcher is that it comes with a built-in system to play certain mods that need the DLC engine only. Using the launcher will provide you the easiest way possible to play any mods.

In the picture above you can see an example of how the launcher looks: you select your mod from the dropdown section, and just hit the play button.

If you are a modder and you are always struggling with creating sprites, the launcher helps you a lot. The only thing you need to do is making the preparation of which units to sprite, and let the launcher create the sprites itself! It not only uses the perfect preference file, but it also converts the result into .dds format, which is a step as well.

This video provides a quick view of how to install, use, and create sprites with the launcher:


And below some images showing the smooth work of the launcher:

launcher settings

All advanced startup parameters can be selected and will be saved for the next start!
One exception: Creating Sprites will disable it so that you can test it right away without changing the settings.


launcher barb inv

Filtering of Barbarian Invasion mods (or engine) gives you a new background


launcher alex

Filtering Alexander mods only gives you a different background!


launcher error

The launcher searched for the needed executable by itself!

Good News!

Good News!

News 2 comments

I decided to create a Patreon instead of the standard website subscription

Micropatch 1.3.1

Micropatch 1.3.1

News

This micropatch version 1.3.1 will make some little changes to the mod.

Patch 1.3

Patch 1.3

News 6 comments

Today we release patch 1.3, which will change some things and add new units!

Patch 1.2

Patch 1.2

News 19 comments

Patch 1.2 is almost ready to be released! Read this article for full change log

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Total War: 1942 v2.0.1 (Patch)

Total War: 1942 v2.0.1 (Patch)

Patch 5 comments

Fixes some small issues of missing stuff and items.

Total War: 1942 v2.0 (Full Version)

Total War: 1942 v2.0 (Full Version)

Full Version 10 comments

Release 2.0, the latest official full release including all extended content from the latest patches.

Total War: 1942 - Launcher

Total War: 1942 - Launcher

Installer Tool 74 comments

This is the launcher which is the new startup for the mod! It will search for updates automaticly and will update the mod too! *CONTAINS NEWEST LAUNCHER...

Total War: 1942 - Patch 1.3

Total War: 1942 - Patch 1.3

Patch 7 comments

This is the manual downloadable patch 1.3 for people NOT using the launcher.

Total War: 1942 - Patch 1.2

Total War: 1942 - Patch 1.2

Patch

This is the manual downloadable patch for people NOT using the launcher

Total War 1942 FIX + Large Address Aware!

Total War 1942 FIX + Large Address Aware!

Patch 3 comments

Install by placing the data-folder inside of the main Total War: 1942 directory - click yes on overwriting all the files. Changes: 1. Quote-file fix ...

Comments  (0 - 10 of 549)
HansSSyka
HansSSyka

I installed 2.0 version but turns per year is so fast...how can I change it?

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Dagovax Creator
Dagovax

What do you mean with so fast? Have you activated the trigger?

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Zahav88
Zahav88

Is that some kinda gameplay wise reason in 1939 Europe campaign for many nations to not have control over provinces they owned in 1939 like Soviet Union not controlling Demyansk and Odessa and so on? If that campaign will be improved, wonder can you add Poland, Baltic States, and other small Europe nations.

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Mr_Nygren
Mr_Nygren

Dagovax told me it's done because of balance - or the big nations would steamroll the smaller nations.

The faction-limit has been reached.

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Sith_Pureblood
Sith_Pureblood

Hey, I tried a few hours back running the Total War - 1942.exe launcher after reading the README and adding the patch. A pop up said

Script Error in 1942/data/descr_sm_factions.txt, at line 242, column 1. "horde_min_units": This feature is not supported

The Play Total War 1942.exe says Windows can't access the specific device, path, or file and that I may not have permission to access it; even when running via admin.

Also do we need the old launcher? There's red text when you click on it that says it's out of date and just points you back to the mod files page I was just at.

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Dagovax Creator
Dagovax

You need to delete the old Total War: 1942 Update Launcher, as it is indeed out of date and not functioning anymore. If you installed the patch, then you should be able to play it with the Play Total War 1942.exe

The Total War - 1942.exe was actually an old executable, so I sent the wrong one.

If you still have problems, I highly recommend using the Mod Launcher: Moddb.com

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Dagovax Creator
Dagovax

Download the newest patch to fix the missing files issue. Moddb.com

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Talonmaster
Talonmaster

Heya! Has anyone also got that problem where any Tank or Heavy Artillery unit will crash the game at the beginning of the battle or when it shoots and you zoom in on the enemy? And has anyone got a solution for it if so?
Im using the new 2.0 version of the mod.
Apparently it might be because I'm using my old disc-version and not the Steam one, cos I dont want to re-buy the game.

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Dagovax Creator
Dagovax

This evening I will check the 2.0 version on a cd version, so I i hope I receive errors and can fix that.

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Talonmaster
Talonmaster

Thank you, just wanted to sound out if someone had already found a solution to save us both some trouble.
It does happen sometimes :)

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Dagovax Creator
Dagovax

You can at least try to lower the graphics and see if you still CTD

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Talonmaster
Talonmaster

Ive just tried that, set everything to "Low" or "Medium"
Still CTD as soon as it zooms in on a Panzer IV...

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Dagovax Creator
Dagovax

I am creating a patch now for at least fixing the missing building errors. Can you send me a private message so I can help you further?

Reply Good karma+2 votes
Mr_Nygren
Mr_Nygren

I didn't have any ctd on the tanks or units. Maybe he isn't using the large address aware-patch.

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Talonmaster
Talonmaster

I am in fact using it.
Before that I used another different 4gb Patch, but when the problem came up I thought that the Large Address Aware patch would work better maybe, so I deleted my old exe files, put in the back-ups I had made and patched them with the Large Address Aware Patch from the "Total War 1942 FIX + Large Address Aware!" file.
Nothing changed.

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Talonmaster
Talonmaster

Of course :)

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Highest Rated (4 agree) 10/10

This mod is of course not finished, but the attention to detail in this early release surpassed my expectations. It's clear this is a project that much love and passion has gone into.

May 4 2019 by BHL_20

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