Doom 2016 weapons ripped from snapmap by AlphaEnt. It features frantic oldschool gameplay, as well as smooth rips, controls responsiveness and a (work in progress) arcade mode for extra mayhem.

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Description

Finally, the waiting is almost over, Titan's open alpha is soon to be released.
How soon? I'm not sure yet, but don't worry, it will be sometime around these months.

So, What will the Open alpha feature? Welp, there's the list...

* Improved Doom '16 rips.
(Earlier iterations of this mod were ripped at home, but my computer wasn't powerful enough to achieve solid framerate, so a friend was gentle enough to allow me to travel to his house and rip the game again from there at larger resolutions, smoother than before and also, with improved ripping techniques i've learned in previous q4 mod =P)

* Most weapons from snapmap.
(There were some weapons i couldn't finish because of video issues, but i've decided to crunch a little bit and instead work on 13 weapons, some of them are momentarily locked, but there are still obtainable on some other ways)

* Arcade mode
(How to make a fun game even funnier? Introducing arcade mode, where the more you kill, the more your score increases, featuring optional dynamic music, angry monsters and your wishes of destroying demons in a killing spree a reality)

* Optional oldschool mode (wip)
(As teased on the trailer, players will be able to switch weapons aestethics, between smooth rips and oldschool sprites ala D4D. Weapons will behave different according to the theme (oldschool weapons won't throw grenades or melee), but fun is still the same)

* Heretic compatibility (wip)
(For the first time on any of my mod's, i've tried to make this mod heretic compatible. Now that's some black magic! because of that, arcade mode also works on heretic)

Stay tuned for more info soon...