We proudly present Eisenfaust edition of "Time to Kill", Wolf3D mod originally released by Thomas in 2012 . We've got new surprises for you this time (as each eisenfaust edition does to the original mod), new Bosses, interactions, features, missions.
So many surprises to discover or get discovered by. Get Psyched!
"Eisenfaust Edition" series of mods are made to bring surprise and new twists to classic Wolf3D gameplay while keeping the oldschool charm of classic Wolf3D - and this time it's for "Time to Kill" by Thomas, mod originally released in 2012. This edition has new enemies, Bosses, weapons, features, enemy actions and attacks, scenery interactivity, missions. So many surprises to discover or get discovered by. Get Psyched! “Like ID should’ve done it” is overused but I can use it anyway in relation to those editions. Enemies are now more challenging and surprising, but you also have wider weapon selection and optional missions to care for. Have fun discovering all the new features, not all you meet right away.
Mapping: Thomas (original mod), LinuxWolf (eisenfaust edition)
Coding: LinuxWolf
Additional Art: DoomJedi
New Music: RonWolf
Testing: GarrettChan (main tester), DoomJedi, WLHack, WolferCooker
Released with permission (and blessing) by Thomas.
Eisenfaust edition of "Time to Kill" mod (2012) by Thomas. New features, enemies, Bosses, missions, weapons and more to discover
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Hi Were can i download the ost ?
Currently nowhere, but it's flattering.
If anyone finds the silver key or a picklock on floor 27, let me know.
Forget that I asked, I found them.
What are the debugmode activation keys?
We intentionally do not allow debugmode as we want to avoid early spoilers and have the mod played the way it was supposed to be played.
If it helps there is a minimap available. Press M key to activate it.