Level Pack - "Wolfenstein 3D The Way ID Did"
Singleplayer MapLevel pack for Wolf3D HD; requires the main Wolf3D HD pk3, Wolf3D 1.4 and the latest version of LZWolf.
This is a HQ remix of Wolf3D for LZWolf, utilizing features such
as light levels, scaling, halo lights and a few other tricks along with
the 128x rotational sprites from ZDoom Forums to give a slightly updated
experience. It uses varying xlats to achieve different effects for different levels, and as an added bonus includes the Second Encounter mapset as a 7th episode.
CREDITS:
Wolf3D and Second Encounter mapset by iD Software
128x sprites and textures by iD Software
edited by AstroCreep
rotations from 128x Wolf3D Rotation Project
Ringman
Pallin
Doomjedi
CeeJay
CaptainJ
LkMax
DenisBelmondo
Wiw
LZWolf by Linuxwolf
MacWolf IMFs by AstroCreep
MAPINFO and EndArt files from Second Encounter Classic Collection port by Executor
Edited by AstroCreep
PK3 Compilation and DECORATE scripting by AstroCreep
XLAT and Map Defs based on EC_Mac_Family by AstroCreep
(note that levels created with said
toolkit are compatible with this mod,
but will require a new mapinfo to
be written)
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Level pack for Wolf3D HD; requires the main Wolf3D HD pk3, Wolf3D 1.4 and the latest version of LZWolf.
Level pack for SOD HD; requires the main SOD HD pk3, Spear of Destiny and the latest version of LZWolf.
Level pack for Wolf3D HD; requires the main Wolf3D HD pk3, Wolf3D 1.4 and the latest version of LZWolf.
Main PK3 for Wolf3D HD, requires Wolf3D 1.4 and the latest build of LZWolf (Updated 12/16/21)
Main pk3 for SOD HD. Requires the full version of Spear of Destiny and the latest version of LZWolf. (Updated 12/16/21)
Level pack for Wolf3D HD; requires the main Wolf3D HD pk3, Wolf3D 1.4 and the latest version of LZWolf.
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A port of Laz Rojas' scenario for Mac Wolfenstein 3D "Hitler's Graveyard". Requires Wolfenstein 3D 1.4 and the latest dev version of ECWolf.
This mod serves as a fan-made, unofficial expansion pack for Wolfenstein 3D that contains 30 new levels, 10 levels in each new episodes, two new guns...
A new Allied Intelligence spy, named William J. Blazkowicz, is sent on a mission to locate the Spear of Destiny and stop Hitler from capturing it. The...
A port of Laz Rojas' "Halten Sie!" to ECWolf. Available in low-res or hi-res. Requires Wolfenstein 3D 1.4 and the latest dev version of ECWolf (Updated...
A brand new 9 level MacWolf-themed mod for Wolfenstein 3D! For the 37 ½ time, BJ is called in to foil yet another crazy Nazi plan! Inspired by mid-90s...
B.J.'s at it again - this time in Kurland, German-occupied Latvia. Here he must seek out Hans Grosse and his henchmen and stop them from launching the...
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Hi folks - I hope anyone can help me getting these mods (and others) started in LZWolf under Windows 10.
1.) I have installed LZWolf (version 1.3.99999) on my PC by unpacking respective ZIP file content into a separate directory.
2.) I have copied all original Wolfenstein 3D and SOD files (version 1.4) from an old MS-DOS backup into the above LZWolf directory (*.WL6, *.SOD, *.SD1, *.SD2, *.SD3)
3.) When trying to launch "Wolfenstein 3D HD" (WOLF3D_HD.pk3) by pulling this pk3 file onto the LZWolf.EXE file I am receiving an error message and the game doesn't start.
4.) I'm getting identical error messages when trying to start other Wolf3D mods (that should be compatible with either LZ or ECWolf) as well.
When double-clicking 'lzwolf.exe' I can only launch the "normal" Wolfenstein 3D, Spear of Destiny, SOD-Return to Danger and SOD-Ultimate Challenge games.
How can I start modern Wolf3D and SOD mods (preferably with much better graphics with LZWolf?
Thanks for your help.
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Hi,
It's possible to run this mod on linux? Only Wolf4SDL is for linux. LZWolf is windows only.
You can use lzwolf on Linux but you must compile it yourself. There is a tutorial for compiling ecwolf on Linux, just follow the directions and replace the repositories with lzwolf’s bitbucket url.
Maniacsvault.net
absolutely the best way to play wolfenstein 3d, really brings the atmosphere into the levels like some awesome doom hybrid without straying as far from the original gamefeel as other projects tend to. I've stumbled across a consistent audio error and I'm wondering if it's my installation or a deliberate design choice, where the doors have lost their unique closing sound, and also seem to not change in volume over distance like in the original game. Any help would be appreciated. Thanks for the top tier great work.
can you play this as a standalone Mod, or do you need that LZWolf source port thing to run this on?
many thanks
Yes, lzwolf is required, along with the full version of Wolf3D.