The TIE Fighter Total Conversion (TFTC) project ports the original classic 1994 LucasArts game TIE Fighter, into the 1999 X-Wing Alliance (XWA) engine. Based on the original TFTC from 2005 and built upon the X-Wing Alliance Upgrade (XWAU) project, this is a complete overhaul of the game from graphics to gameplay. All 13 battle campaigns and their training missions have been ported over along with 8 Reimagined battle campaigns, taking advantage of the much better XWA engine and imagining how TIE Fighter could've been had the technology of the time not limited it. But here's a general breakdown of what you can expect from this mod!
To play this mod you will REQUIRE to have the following installed:
The original CD version of X-Wing Alliance will also work but requires an additional installation step.
Make sure to watch the Installation Tutorial video for full details and step by step instructions on installing TFTC.
Hello everyone, I've released a video where I talk extensively about the upcoming Reimagined campaigns 9 to 13 which are still missing from the TIE Fighter Total Conversion (TFTC) project. I have of course been giving some occasional brief updates in previous videos and some throwaway comments in the Let's Play series I've done as well as some sneak peak screenshots in Discord here and there, but suffice to say they will differ significantly more than their Classic counterparts, so I'll take you through my general plans and ideas going forward.If you would like to keep spoiler free or as much in the dark as to what you might get in 9-13, then stop reading and watching now. Please also bear in mind that some of this will be subject to change as the design work evolves.
Battles 9-13 will represent a significant deviation from the Classic versions of this storyline. While it will still have the same overall plot beats and framework regarding the civil war against Zaarin's forces and our dip into the Endor plotline, how we get there and what happens within those plot beats will be considerably different and grander in scale. There will also be a lot less reliance on the Missile Boat with you soloing the entire enemy force. The new GPU based DDraw has opened up greater possibilities and flexibility in mission design for me so I'm bearing this in mind going forward. Most notably is that every single mission is being created from scratch rather than expanding any existing missions. This also means that it takes longer to do each mission, whereas a significant number of mission in the current Reimagined campaign were simply expansions in scope and scale of existing mission templates. Please do go watch my Let's Play videos for better context of how I went through the design process of each mission. Otherwise for more detailed information, please watch the above video. Thank you!
Project update for TFTC which covers the upcoming 1.2 patch, a new intro cutscene, Embers of the Empire campaign by Ilios and the progress on Reimagined...
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DO NOT INSTALL XWAU Update 5.5, it is not compatible with TFTC v1.2! The long awaited 1.2 patch has finally arrived. Along with several visual improvements...
This is the first patch for TFTC bringing it to version 1.1 Please make sure you follow the instructions provided. A full list of changelog notes are...
This is the full release of the TFTC project. Make sure you have a clean install of X-Wing Alliance and the XWAU mod installed first!
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