Tidal Wars is an enhancement mod for C&C Generals Zero Hour that will bring you the new genuine naval warfare. Sets in alternate version of the Generals universe, after the event of the original game, the unstopping threat from GLA remnants pushes US Navy to take a daring decision, with the invention from Evans Corporation, the conflict enters a new chapter.
The main fighting unit of the US Navy, Destroyers are extensively used across the globe for various operations like convoy escort, anti-submarine operations, scouting of unknown waters and many more. Its gun turret can deal a lot of shells in quick succession, and added with its torpedo tubes, which are pointing at the front, the Destroyer can deliver heavy ordnance which can sink most of opposing ships in few salvos.
The size of the Destroyer is small and compact for a warship, makes them ideal for scouting missions and main fighters, engaging enemy at close range while larger vessels would stay behind and support Destroyers. Among its all assets is another one, and that is active sonar detection, giving Destroyer option to find enemy submarines hiding underwater, and with the torpedoes being able to root them out and send them into the depths forever.
Beatiful
u sould defenaitly use that landing pad if u know what i mean...
well, just see... :P
i just posted asking are we getting battleship.
why is the destroyer have missile ports? or is that just a design?