Tidal Wars is an enhancement mod for C&C Generals Zero Hour that will bring you the new genuine naval warfare. Sets in alternate version of the Generals universe, after the event of the original game, the unstopping threat from GLA remnants pushes US Navy to take a daring decision, with the invention from Evans Corporation, the conflict enters a new chapter.
Since the World War II era most of the nations put aside the concept of large battleships and replaced them by task groups of aircraft carriers or missile cruisers. However, United States Navy still maintains battleships in its arsenal due to its durability and superior firepower. Many improvements in electronics were added to keep these vessels up to date with other ships but maintains its firepower of six 16 inch guns. For their devastating power, battleships are mostly used in shore bombardment operations to soften the enemy defense before the amphibious assault.
While the firepower is overwhelming, battleships are unable to fire on targets too close, making them an easy target for submarines. Commanders resolve this by dispatching Destroyers and Phalanx cruisers to defend these warships with great effect. The presence of even one Battleship makes any enemy more wary and cautious, as it can spread devastation anywhere it moves.
Good, I like all of them :)
From you, it is a pleasure to hear. Thank you :)
battleship have 3 turrets why only 2 ?
engine limitations.
Generals/ZH only support two separate turrets.
You can get infinite turrets with Portable_Structures
yeah, but the extra turrets often to gone wild or derping around. two linked turrets is the most stable solution.
/technical answer
Why not have two sets of two linked turrets making four? would look better than two
The USS Indianapolis only had 2 turrets
"making them an easy target for submarines" so there will be submarines ehh? Feels promising to me.
OMG this is awesome...........
They're all a little small, but that is of course due to the SAGE engine and map size. It looks funny though, like a "baby's first naval army" kit
well, even we also called it the "Babbychip". :P
we decided to take it have more cartoony approach because we see it fits the game environment more. Generals (and even C&C) never meant to have proper scaling anyway.
I can't wait the release of this mod! It's F*ckin awesome..
It's a midget...
Thats because of the in-game experience and pathfinding for the engine :) Its smaller than a building, but still two times the length of Overlord :)
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Why not improve this mod your Tidal Wars be quite as as pictured and as is shown in your videos that just has such enhanced just such an army and it ... And you Gets mode and leave it in half .. . What is the way to do so and let go so say not finalized
I can't possibly kill such a cute battleship!