Tidal Wars is an enhancement mod for C&C Generals Zero Hour that will bring you the new genuine naval warfare. Sets in alternate version of the Generals universe, after the event of the original game, the unstopping threat from GLA remnants pushes US Navy to take a daring decision, with the invention from Evans Corporation, the conflict enters a new chapter.

  • View media
  • View media
  • View media
  • View media
Report RSS USA Battleship (view original)
USA Battleship
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Alexei_Stukov
Alexei_Stukov - - 5,513 comments

Good, I like all of them :)

Reply Good karma Bad karma+1 vote
V.Metalic Author
V.Metalic - - 2,440 comments

From you, it is a pleasure to hear. Thank you :)

Reply Good karma+1 vote
callmejoe
callmejoe - - 47 comments

battleship have 3 turrets why only 2 ?

Reply Good karma Bad karma+1 vote
n5p29 Creator
n5p29 - - 8,538 comments

engine limitations.
Generals/ZH only support two separate turrets.

Reply Good karma+1 vote
LePawel
LePawel - - 90 comments

You can get infinite turrets with Portable_Structures

Reply Good karma Bad karma+2 votes
n5p29 Creator
n5p29 - - 8,538 comments

yeah, but the extra turrets often to gone wild or derping around. two linked turrets is the most stable solution.

/technical answer

Reply Good karma+3 votes
MegaMounds
MegaMounds - - 75 comments

Why not have two sets of two linked turrets making four? would look better than two

Reply Good karma Bad karma+3 votes
MegaDelta35
MegaDelta35 - - 72 comments

The USS Indianapolis only had 2 turrets

Reply Good karma Bad karma+3 votes
VectorIV
VectorIV - - 3,173 comments

"making them an easy target for submarines" so there will be submarines ehh? Feels promising to me.

Reply Good karma Bad karma+5 votes
Claine
Claine - - 368 comments

OMG this is awesome...........

Reply Good karma Bad karma+1 vote
GrimSheeper
GrimSheeper - - 670 comments

They're all a little small, but that is of course due to the SAGE engine and map size. It looks funny though, like a "baby's first naval army" kit

Reply Good karma Bad karma+1 vote
n5p29 Creator
n5p29 - - 8,538 comments

well, even we also called it the "Babbychip". :P
we decided to take it have more cartoony approach because we see it fits the game environment more. Generals (and even C&C) never meant to have proper scaling anyway.

Reply Good karma+3 votes
CakRisma75
CakRisma75 - - 1 comments

I can't wait the release of this mod! It's F*ckin awesome..

Reply Good karma Bad karma+1 vote
All_Under_Heaven
All_Under_Heaven - - 352 comments

It's a midget...

Reply Good karma Bad karma+1 vote
V.Metalic Author
V.Metalic - - 2,440 comments

Thats because of the in-game experience and pathfinding for the engine :) Its smaller than a building, but still two times the length of Overlord :)

Reply Good karma+1 vote
Guest
Guest - - 691,030 comments

This comment is currently awaiting admin approval, join now to view.

GeneralTowness
GeneralTowness - - 69 comments

Why not improve this mod your Tidal Wars be quite as as pictured and as is shown in your videos that just has such enhanced just such an army and it ... And you Gets mode and leave it in half .. . What is the way to do so and let go so say not finalized

Reply Good karma Bad karma+1 vote
carriergroup15aks
carriergroup15aks - - 55 comments

I can't possibly kill such a cute battleship!

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Since the World War II era most of the nations put aside the concept of large battleships and replaced them by task groups of aircraft carriers or missile cruisers. However, United States Navy still maintains battleships in its arsenal due to its durability and superior firepower. Many improvements in electronics were added to keep these vessels up to date with other ships but maintains its firepower of six 16 inch guns. For their devastating power, battleships are mostly used in shore bombardment operations to soften the enemy defense before the amphibious assault.

While the firepower is overwhelming, battleships are unable to fire on targets too close, making them an easy target for submarines. Commanders resolve this by dispatching Destroyers and Phalanx cruisers to defend these warships with great effect. The presence of even one Battleship makes any enemy more wary and cautious, as it can spread devastation anywhere it moves.