Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!
Rift Generators now suck things into space instead of just damaging them.
However, this will only work for infantry and vehicles - buildings are to heavy for that, but theres still a good chance that they will get destroyed :P
awesome more more more
hahahah very nice.
what cold be good if it's possabel make the parts that fall of of dameged buldings get sucked inot the rift
That would be impossible because the way Tiberium Wars handles destroyed buildings is through animations, not physics, hence its just playing a destroyed animation... the bits aren't actual individual pieces >.>
so,according to ur explanation, with the new engine from cnc4 that should be possible??
hahahah good job!
That's cool!
in C&C red alert 3 is that super weapon - units destroyed in hole(/rift) and buildings only damaget(some destroyed),buildings canĀ“t fly to rift (Black Hole)---on ground
lol brilliant
its like a giant vacuum cleaner !!
(soviet engineer talking about vacuum imploder(RA3))
This thing looks bad-*** in-game, the entire time you're just left there going "No... no.. no no NOOO!!!!!!"
I think the sucking process should be abit longer
reminds me of a auto team scramble in tf2, no happy ending.
that also is a textbook definition of a "clusterfuck" h
HAHAHHA BLACKHOLE BATHROOM ATTACK xd