Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!
While there is no release planed for the near future, I still want to finally fix the camapaign. If anyone could point out the major problems, it would...
Another update for TWA. Again not much new, but a couple of fixes & improvements.
The change log for TWA 1.71. Nothing really major, but 1.7 really needed a bit of polish.
Well, well, guess who's back? After a long hiatus, TWA 1.7 is ready for a first release. It's not perfect, but far supperior to the previous versions.
Hey, guess who got unbanned by EA? Just a small update to stop people commenting on this, the problem has been resolved.
Some informations about the current situation, like "what the hell is taking you so long??".
Some basic informations about the new Scorpion Tank, the Bison Transport and other news things for the next release.
Finally, its time to wrap up the lose ends and finish TWA 1.6!
Quite possible the last update for TWA ever. Seriously.
One of the new things for 1.53 (or propably 1.6) - small airfield for the brotherhood & the GDI.
Some infos about Nods new fighter aircraft. It will be advaible in 1.53.
I guess I should post news more often... So heres something important, the 1.52 changelog!
If you have problems with the TWA 1.5 Nod shader, post here!
The new changelog for TWA 1.5 & 1.51. However, duo the huge amount of changes, it only contains the most important gameplay changes and other important...
Since the SDK for the addon wont be there any time soon...
Sicne KW will be released in some weeks, I finally decided to stop working on TWA 1.5 and wait for Kanes Wrath.
Some informatiosn about the new Tiberium Fiends and other 1.5 things.
So, about 1 month after 1.3, TWA 1.41 is ready for release. It contains bugfixes, new specialpowers and some additional ways to improve income for all...
Conatains all important changes for TWA 1.41, from overall changes to GDI, Nod & Scrin.
Updated the old changelog and added some infos about Scrin. Released date is scheduled for sunday.
Any ideas for 1.4? Still need some more, the current list is kinda small :P
And finally the Nod changes. No new things, but some unit should be more usefull and Nod should have room for some new tactics.
The last change log for 1.3, this time containing the important Nod changes. The main focus was to make Nod more versatile, so a lot of abbilities and...