Tiberium Secrets was a C&C3; mod that was developed from 2011-2020. Our vision was to create a future for the Command & Conquer universe. We had 3 new factions planned, and managed to release 1/3 of our planned content. We scoped too big, and unfortunately needed to cancel the other 2 new factions. These included novel mechanics, lore, and IP. etc. Development has been sign sealed, and delivered. All that is required to play the ASI is a working copy of C&C3;: Tiberiumn Wars. All of the content is FREE! Of Charge. Explore to your hearts content! Love it or hate it, all things must end, so new things can grow.
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GDI Theme Reference | Post Reply | |
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May 13 2012 Anchor | |
This thread is Archived, please repost for specific feedback on ideas This is to be used as a theme reference: The Global defense Initiative is now more focused on Tiberium ablation then ever before. They will retain all their iconic units and technologies, and will be more defensively geared, and will retain their steamrolling tactics. They have become more industrious and efficient, since they're influence is waning across the world. They use ion, railgun, hover , sonic, and Firestorm tech, etc. They are guardians of the last Blue zones, and fight every second of every minute of every day to serve and protect the civilians, and atempt to reclaim yellow zones. Reclamation is costly and time consuming, they continue to work to hold their ground against the Ecological Cancer because that is all they can do. Armor superiority may no longer be enough. Edited by: GeneralJist |
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May 13 2012 Anchor | ||
As stated the storyline will follow after KW. Thus, would it be possible to import units from the expansion and into Tiberium Secrets? This would largely be of benefit for the 'iconic' Titan and Wolverine Mk. II, both of which could be equipped with GDI specific technologies. * Titan: * Wolverine: Edited by: ParaCombatant -- "War does not determine who is right - only who is left." -- Bertrand Russell |
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May 13 2012 Anchor | |
We can indeed extract from there, and all C&S i believe, (well the ones by EA)however they will likely need a redesign to accommodate their new roles, and may be better to be made from scratch. |
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May 14 2012 Anchor | ||
name: Battlemaster and here just a random idea that can be used for heavy weapons Name: Fire storm dagger Edited by: colers |
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May 27 2012 Anchor | ||
I don't know about anyone else, but should the GDI take on the 'take and hold' mentality, then what follows might surely deserve their perspective places within the faction. As I see it, the faction could benefit from more, though all useful, defensive emplacements, as well as a similar approach to armored infantry as CnC4 presented, possibly as a later game upgrade. [Anything within these are my notes/ observations.] [This picture is largely self explanatory. While the watch tower remains as a early game, lightly armed/ armored observation emplacement (with a small radius of stealth detection?) this emplacement could be a more expensive structure that could target all forms of units (i.e. land and air). An upgrade might replace the default gun with an auto cannon.] --- [This would likely be at the heart of any forward fire base. The two large cannon could be direct fire but with the same 'fire at designated target' ability as the Juggernaut. One thing I like is in fact the point defense mini-guns. A global upgrade might be point defense guns on most GDI buildings.] --- [Shows the style of infantry GDI could upgrade to, maybe a lower grade of zone trooper with portable Ion Cannon or shoulder mounted rail gun.] --- [While this is said to be a Stealth Site, I see it as working in a large sensor defense for detecting enemy forces. It could possess in-ground vibration sensors to detect burrowed units.] --- [Might make for an interesting multipurpose vehicle that could except varying types of upgrades to fulfill different roles on the battlefield.] --- [Might make for an interesting call-in tank, being lighter in weight, with a cannon, pop-up point defense turret and sensor suite/ targeting unit, either to detect or designate targets with a laser for an offensive buff to allies. It might also have the same capability as the Sniper team allowing indirect fire support to fire in a radius around it.] --- These are just my interpretations on the above images. -- "War does not determine who is right - only who is left." -- Bertrand Russell |
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May 28 2012 Anchor | ||
we no have burrowers (though i guess they will come) the tank is nice though, reminds me of the RA3 allied tank |
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May 28 2012 Anchor | |
We plan to give burrow tech to Nod, so any counter technologies would still fit. ya, there are a lot of old art we can get inspiration from. |
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