Project overview: Tiberium Secrets is a total overhaul mod set in a parallel universe that introduces three new factions that can stand in conjunction and potentially independent from the Command and Conquer Tiberium universe. These new factions come complete with diverse units, structures, mechanics, and lore. Players will take command of a shadowy human faction intent on ensuring the survival of its species without concern for red tape or ideologies, a biological experiment turned hunter of their creators, and an artificial intelligence believing itself to be the next evolution of humanity. Vanilla tweaks/changes and content for the original factions will also be developed to a minor degree.

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[by colers] Ideas for Troops: Tanks (Games : C&C3: Tiberium Wars : Mods : Tiberium Secrets : Forum : D51 : [by colers] Ideas for Troops: Tanks) Locked
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Jul 20 2012 Anchor

Time to shoot away some ideas that came up in me during the vacation

Name: Prometheus
Type: Anti-infantry, anti-tank, anti-garisson
Weapon: Plasma Welder (imagine a flamethrower spitting a concentrated ray of plasma)
Story: These fighters where the first Walker Tanks to be employed when D51 made the breakthrough on plasma Tech. They are not incredibily sturdy, but are a swiss knife of combat, being effective to all units but aircraft, and able to take down buildings in decent time too. their cannon shoots a concentrated beam of plasma, which has a impressive range and rends through armor. The one handicap it has is that its rather inferior against great infantry groups, being able to only burn one soldier at a time. but it excels against single units like the commando and tanks, burning them to the ground in a constant shower of heat.
Cost: 1800
Abilities: plasma tank injection (sticks a plasma tank into a garrisoned building, degarrisoning it. note: close range attack)

Name: Sparrow
Type: Pure Anti-air
Weapon: Microwave cannon
Story: Taking up some prototype tech from early 21st century, D51 Improved the old AA Microwave cannon to a weapon that aside from rampaging wiring inside also burns the crew and gas tank. The new weapon was able to destroy most aircraft known to men in a singly punch, but suffered a high load and reload time, being unable to hit a Firehawk before it dropped its payload. the weapon did however, prove very handy against helicopters and Scrin ships, as even the mother ship couldnt withstand more than 8 shots. the tank itself is rather fragile.

Name: Catapult
Type: anti-ground artilery
Weapon: Splitter plasma orb catapult
Story: Do not be fooled by its simple name choice, as this beast belongs to the biggest ground guns of D51. It sucks up dust particles from the ground and air and sticks them together in a plasma orb. the fired orb will be pushed apart by the air resistance, and at will split into a dozen smaller orbs, carpet-bombing the area. The further you are, the bigger the blast zone, at its most the size of a con jard, but the smaller the damage to little object, like a Drone platform. the Catapult excells in blasting apart infantry.
Cost: 2400

Name: Armageddon tank
Type: Heavy anti tank, anti air
weapon: 1x Firestorm heavy dispersion cannon, 2x Plasma micro rocket battery (shoots a storm of small blue rockets to air target)
Story: Remember the Mammoth tank? Well, Meet his Bastard, overpower little brother. After a little accord with GDI, D51 and GDI cooperated in making a supreme ground tank for D51 that employed firestorm tech and Plasma tech. its main cannon is the most badass shotgun ever created: It fired a dozen of eyeball sized metal orbs using firestorm as a propelant ( the main cannon is a Firestorm knife, a cannon that ejects a short-lasting blast of firestorm energy, which is theoreticly a infinite amount of force, as such, the orbs get propeled by a speed unreachable by even railguns). the Armageddon is is as heavy armoured as the Mammoth, but better in crowd control.
Prize: 3000
Anims: the 2 sides of the cannon stay closed unless it fires. when it attemps to fires, lamps on the cannons will glow and upon fire, the 2 sides of the cannon go apart for a micro second, showing a purple flash. the rest is followed by a dozen thin silverish beams showering the target

Aug 12 2012 Anchor

How about some troops based on this designs

And Ive read that D51 engineers can hack ASI units??? so that means they know how AIs work right?? so maybe u can put some D51 A.I upgrade for troops maybe something like Cortana??

Also since Air commanders have the carrier maybe we could put this units just to support ground infantry

Edit by WarWolf_1:
The contents of this post are to be moved to the appropriate locations [i.e. relating Reference Gallery and unique thread(s)] before deletion. Questions relating to where topics should go can be directed towards myself; WarWolf_1.
:End Edit by WarWolf_1

Edited by: ParaCombatant

Aug 12 2012 Anchor

if you have a good idea, you are supposed to post it in your own thread. and just a note: this isnt even a infantry thread. but then again, this is for my ideas and for commenting on my ideas, on its most making suggestions how my idea can be improved.

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