Hey all, welcome to the Tiberium Insanity mod page! This mod includes a lot of bug fixes, (mainly fixing some bugs EA left behind), and enhancing effects and the atmosphere of the game, improving the AI, and ramping up the difficulty. One of the main key factors of this mod is to eliminate subfactions and to focus on only having 3 factions (GDI, Nod, and Scrin) Each Faction has its own theme: GDI focuses on sonic/zone tech to eradicate Tiberium from the planet, and repel both forces (Nod and Scrin). Nod focuses on the power of the flame! (They use flame and purifying weapons to repel both enemies, while also focusing on spreading the growth of Tiberium and mending their troops with its radiant energy, and with the aid of cyborgs) Scrin focuses on the total annihilation of both factions (Nod and GDI) while increasing the spread of Tiberium and causing havoc with their Tiberium based technology and arsenal. I hope you all enjoy playing this mod! Good luck Commander!

Post news Report RSS Scrin upgrades and AI

An update on scrin upgrades and some AI improvements.

Posted by on

hello all, i just want to mention that next release coming soon this time for scrin!

however i do want to highlight that they are going to function differently than other factions (given the fact that they are aliens xP)

first of all, they enable radar from their drone platform (yes i kept it that way since it made most sense to me, also due to the drone platform's model (it has a little beacon on it's tip)

second of all, they dont get a radar revealing structure like gdi and nod, but they reveal the whole map through their signal transmitter (the name of the structure really worked perfectly there xP)

Now, moving on to the upgrades, i have already posted some pictures of them above in the gallery but if u haven't already seen them or you are new, (Welcome to my mod btw) this is what the upgrades are (plus 2 more new upgrades i added)

Advanced Planetary Devastation (the second upgrade icon is nothing atm, it wont be present in this release, but i might do something regarding that and adding it back in the future who knows)

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Ichor Infused Laser

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Artillery Mutation

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Shock Pods

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Moving on to AI, i have buffed up scrin and GDI AI, scrin AI now uses mothership, their eco has been buffed, they both now build (on brutal) an average of 7-8 war factories, 4-5 barracks, 3-4 airfields, and i also added the kodiak and salamander to my mod and AI trains those as well (in crazy amounts)

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(i dont have a screenshot of the salamander)


Release date isn't certain just yet for this patch, since i found alot of bugs and want to get rid of them before release

if you would like, join my discord server! link: Discord.gg

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