Hey all, welcome to the Tiberium Insanity mod page! This mod includes a lot of bug fixes, (mainly fixing some bugs EA left behind), and enhancing effects and the atmosphere of the game, improving the AI, and ramping up the difficulty. One of the main key factors of this mod is to eliminate subfactions and to focus on only having 3 factions (GDI, Nod, and Scrin) Each Faction has its own theme: GDI focuses on sonic/zone tech to eradicate Tiberium from the planet, and repel both forces (Nod and Scrin). Nod focuses on the power of the flame! (They use flame and purifying weapons to repel both enemies, while also focusing on spreading the growth of Tiberium and mending their troops with its radiant energy, and with the aid of cyborgs) Scrin focuses on the total annihilation of both factions (Nod and GDI) while increasing the spread of Tiberium and causing havoc with their Tiberium based technology and arsenal. I hope you all enjoy playing this mod! Good luck Commander!
A balance patch to version 1.7! I hope you all enjoy! I also did some bug fixes and changed some effects. Readme changelog in file as always
nice!
Thnx
hello, the minimap is not working in campaing missions, it is intended?
Yeah i noticed... no not intended.. its a bug. Thanks for informing i will try to fix that
Hey man
Scrin need some love.
Some new units infantry/vehicles/aircraft, mabye new def building (how about a shield generator), and stormraiders need buff (they are superweak).
but In general I like your mod.
Thnx! Have as much as you want with the mod
Stormriders are very strong already, they have 3 upgrades, 2 armor and 1 weapon upgrade
As for adding new scrin stuff i do have some plans for them in the future
Hey Fire hawk, do I need ver 1.7 then this patch to run this mod? Or do I need all versions installed in order? Thanks
no you dont. this is a standalone patch
when you get kanes blessing and start making reapers they're so OP
i know :P
nerfed for next version
Any chance you are going to let them remain OP?
Found a couple of bugs. Riflemen Squads do not move at all when ordered to attack an enemy outside their range. Also, Mammoth Tanks seem to get a graphical glowing glitch around them whenever they are upgraded with the Adaptive Armor. Love the mod though. Nice soundtrack change and the game feels balanced yet new at the same time.
im glad you liked the mod :D
now, as for the bugs, what is the glowing glitch all about? is it when u cant see them for some time? or is it that they are either too bright or dark?
and for the riflemen, sometimes infantry seem to get stuck when ordered to attack for some reason
ill look into it and see what i can do
It actually looks like the Adaptive Armor ability itself when activated in the original (unmodded) version of Kane's Wrath. It glows around the Mammoth Tank and doesn't go away at all. However, Predator Tanks/Titans seem to be unaffected by this issue. As for the Riflemen, it seems that they're the only infantry in the game that seem to show this issue. Not really game breaking, but it can be annoying sometimes.
Glad to see that you're still active and working on this one though. It's another gem among Kane's Wrath's very few mods. Good soundtrack choice and a lot of unit/structure additions.
someone needs to educate newcomers on how to download these and make these flies playable for this game i can't load these mods i even tryed youtube but they are not specific at all on with a version of ORIGIN vs Steam to do it on i have C&C Uliltiment pack on the origin games server and can't get the mods to lunch in the luncher of the shortcut with UI- space it won't work.
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Disable build limit for buildings that gives cash per second.