This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

Description

4 GDI missions of the final Act of my Tiberium Essence story.

Preview
TE Act III GDI: The Bitter End (Complete)
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S13z
S13z - - 27 comments

Amazing addition, love how the mission opens up.
Is there a way to implement your readme mission description into the mission/intelligence logs? Its a nice touch that deserves to be read tbh.

Some minor issues:
-in game objectives readings as lines of code.
-The enemy mutant AI tends to ignores/walk through my base defenses and units which makes the mission a bit too easy.

Look forward to the next installment!

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RedDeadSmeg Author
RedDeadSmeg - - 233 comments

Thank you, glad you enjoyed the mission!

I've never thought about trying to add in the readme briefings into the intelligence logs. I'm not sure how it can be done but it's certainly a good idea that's worth looking into.

When you say in-game objectives: does is come up as 'MISSING:...'?

The enemy mutants try to rush through where your base is in order to go straight for the tracking station, as that's their priority target.
If the bridge is blown, they will take the long way round.

GDI 2 will be out soon at some time in November I'm hoping so keep your eyes peeled!

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S13z
S13z - - 27 comments

Exactly those mission writeups are done quite well, esp. your take on Nod's Ajay story it was great.

I gave the mission another run-thru, the error messages showing Missing. Noscript, etc no longer persists. It probably was a hardware specific issue on my end.

About having the mutants rush to the tracking station that makes sense but maybe consider having a attack force accompanying the mutants to freely target any GDI defenders standing in the way to the tracking station. I think its a fair since the mutants cant really put any pressure on the player once you have 4-5 turrets setup in the northern city entrance. It can feature as a modification to the hard difficulty, though thats up to you man, I respect your work and the creativity that you put into this.

Your dedication is really awesome for CnC community to have, it'll be worth the wait when Part 2 comes out!

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RedDeadSmeg Author
RedDeadSmeg - - 233 comments

Thanks mate, I didn't like how Ajay was treated at the end of C&C3; as he just walks out and that's it. However, that does open the door for anyone who wants to carry on his arch, which I enjoyed doing.

Yeah, I've heard from others that the 'MISSING' error happens randomly, I'm not sure what causes it but I'm guessing it's a compiling issue.

You raise a good point about the mutants. The way I think about attack teams is more story orientated rather than gameplay. The reason the mutants/Divine send so few units against GDI/ZOCOM is to test GDI capabilities, while Nod are hellbent on wiping GDI out. You probably also noticed that the attack teams consist of expendable tamed fiends, Visceroids and Floaters. This was done so that their would be few Divine losses of note, seeing as they are a relatively small sub-faction. I'm a 'show, not tell' developer which perhaps doesn't always work in the missions. I'll consider adapting going forward based on your advice.

Thank you once again, comments like yours makes it all worthwhile!

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S13z
S13z - - 27 comments

Absolutely, the work your doing is giving modern EA it's run for its money. Having millions in money, resources large teams doesn't matter when vision and creativity is absent. God bless ya fren :)

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TheCommando01
TheCommando01 - - 47 comments

Well of course the aftermath of Kane's wrath campaign will be made by the greatest C&C modder in our time i have always wandered what happened after the nod campaign (Totally ignoring the imposter that EA made) well then good luck and enlighten me with the answer

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Radu273
Radu273 - - 1,442 comments

i played first missions dude and it was awesome. thank you for your content!

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S13z
S13z - - 27 comments

Thanks mate for coming out with Part Two so fast.
I hope you and your family are doing well, stay safe.

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RedDeadSmeg Author
RedDeadSmeg - - 233 comments

Thanks mate, I hope you and your family are safe and well too.

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Guest
Guest - - 689,378 comments

Is this the complete version. Been played other campaigns that made by you and feels awesome.

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RedDeadSmeg Author
RedDeadSmeg - - 233 comments

Hey, glad you are enjoying the campaign so far!

At this moment, 2 missions are released and 2 more will be added to make a total of 4 missions for the campaign

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Radu273
Radu273 - - 1,442 comments

looks awesome man. your work is amazing!

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BigCheese256
BigCheese256 - - 2,241 comments

Seems to be something wrong with mission 4 that is causing random failures. The two marked buildings I need to capture are clearly still alive, but I got a random mission failed at this point twice.

I.imgur.com

My guess is something you are supposed to protect later on outside of the playable map dies, but since I've not seen the whole mission/map I can't be sure.

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ockey
ockey - - 28 comments

Yes, I have also bug with failures, but after 5-10 minutes of game.
It seems, that it happens randomly.
Maybe they have to check script about lose/failure.

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RedDeadSmeg Author
RedDeadSmeg - - 233 comments

Does this happen on one certain difficulty or all? I haven't encountered it myself but I'm guessing it's something to do with the AI building units when they shouldn't be

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ockey
ockey - - 28 comments

I don't know exactly, but I was playing that mission at Hard difficulty and unfortunately I haven't idea what it could be related with

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BigCheese256
BigCheese256 - - 2,241 comments

I was playing on normal difficulty and I don't know what is causing it either. I built a small force, cleared the nod base of units and defences and pop, mission failed.

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Radsven
Radsven - - 57 comments

Ah that happened to me too. I think it because the GDI space port's base was destroyed by Nod forces right before or after we capture the small Nod base.
I only know that the next objection are defending the port and destroy 2 nuclear silos.

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ockey
ockey - - 28 comments

So will mission 4 fixed ?

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Guest
Guest - - 689,378 comments

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kkmanman1
kkmanman1 - - 29 comments

Thank you for your work! These are probably the most beautiful maps you have made among your C&C 3 maps 😄😄😄😄😄

Mission 1:

Mission 2:

Mission 3:

Mission 4:

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StrategyLover
StrategyLover - - 108 comments

Mission 4 fails .

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drongersrevenge
drongersrevenge - - 31 comments

In mission 4, in hard. The Nod IA is so aggresive that destroy the main objective even before i capture the first Nod base

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superfeatheryoshi
superfeatheryoshi - - 224 comments

What's with the Conqueror at the end of mission 4?

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Guest
Guest - - 689,378 comments

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Humiaru
Humiaru - - 32 comments

We try this, we like story so far :D hehe

We also share on youtube, like other Act we try for this mod :D

Part one:

Part Two:

Part Three:

Part Four:

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