6 mission Forgotten campaign for Tiberium Essence.
To install this mission:
1.Make sure you have Tiberium Essence 2.0 installed.
2.Extract the mission folder from the .zip file.
3.Place the mission folder to AppData>Roaming>Command and Conquer 3 Tiberium Wars>Maps
The destination may vary upon which windows you are using e.g. for windows 10 it should be:
C:\Users\User\AppData\Roaming\Command and Conquer 3 Tiberium Wars\Maps
You may need to search for App Data as it can be a hidden file. If you are unsure how to access it, please look online.
4.Open Tiberium Essence and select Skirmish>Custom Maps, the mission title will be in the list.
The Firestorm crisis is leaving the Forgotten in disarray.
Our leader Tratos and thousands of mutants were butchered at the cold, metal hands of CABAL.
We had no choice but to venture into GDI's newly dubbed 'Red Zones' to try and prevent the loss of more Forgotten lives.
Many mutants, once close brothers and sisters, are walking their own paths into the hellscape. This will only fracture our people even further.
Ghost Stalker has reluctantly taken the leadership of his once dangerous clan, in hopes of reuniting all mutants under one banner.
Using GDI's gracious gift (Mutant Hovels), Ghost Stalker's clan aims to salvage any weapon they can get to protect their people and their new unwelcoming homes.
Update 1: 24/5/19
Mission 2: Angel of the Damned added.
Radar is now displayed correctly thanks to Nexctus's tutorial.
Update 2: 1/6/19
Mission 3: New Utopia added.
Update 2: 13/6/19
Mission 4: Soulless Citadel added.
Update 3: 26/6/19
Mission 5: The Battle of Open Wound added.
Update 4: 9/7/19
Mission 6: Defang the Wolf
Update 4: 24/7/19
Offical name of this campaign is Forgotten Dawn. Thanks to TaxOwlBear for the suggestion.
(14/5/20) Mission files have been renamed as Act 1 .... to order them better with the ZOCOM and Forgotten , it is recommended that you re-add the entire campaign rather than just adding the missions into the Maps folder
Good luck, Commander.
I have started a Patreon account! Feel free to donate if you wish (no pressure to do so).
Patreon Link
A really nice and simple mission, looking forward to future missions!
I'd love to test it but i don't have tiberium wars.
already a mission for te? phew! you were fast transcending from rotr to te. its good to see new content brother. i will be sure to enjoy
Haha, well I got an itch to make something fairly small and to see if people are interested in a full campaign, seems to be going that way :)
I didn't expect you to make mission pack for TE. Thought you make missions only for Gen ZH mods XD
Anyway played the mission, great job as always. There's a few minor bugs but I'm assuming its from the mod not the map. About the black minimap, you could ask the people at Moddb.com or Moddb.com for help.
I thought it was time try new things :D This version of worldbuilder is quite something so I'm hoping to be more creative for this project.
Which bugs occurred? It might be my scripting so I can check.
Thanks for the tip, I'll be sure to check them out, especially the Tib Sun conversion one :)
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SURPRISE!
Mate! You actually got me, fair play!
I don't have the reinforcements once the base is conquered ; is it a lag ?
EDIT : ok all missions for forgoten does not work ! :'(
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I think this tutorial could help you making the mini-map:
Moddb.com
coolio
gonna try this later!
Things getting challenging
Cabal is a boss now
Looks like i late again. Damn
Better record this later
I decide to change floater into hind gunship. Not because it's hard but because i got a bug with the floater. Hope you understand with this.
This is another DTA Mission 7 Flashback. But whatever
On mission 6 when the Montauk was near death I lost control and it went indestructible. No victory screen or anything, I was just left watching the Montauk kill everything near it while being un-attackable.
I.imgur.com
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Thank you for your work again! I am having fun with these short missions.
Mission 1:
Mission 2:
Mission 3:
Mission 4:
Mission 5:
Mission 6:
Great mission pack! My only gripe is in mission 6, I don't like how the Temple of Nod is initially in an inaccessible area.
Granted, we wouldn't be able to be anything about it anyway. I wish the timer didn't start until you force the Montauk to retreat.
Again, very minor gripe. Don't take my complaint seriously.
Thanks for making this.
we finally do this campaign, thank you for awesome mod map :D hehe
Part 1:
Part 2:
Part 3:
Part 4:
Part 5:
Part 6:
That us done, thank you for great campaign :D hehe