Tiberian Sun Rising is a total conversion for Command & Conquer 3 Tiberium Wars! Tiberian Sun Rising brings back GDI and Nod battling it out during the Second Tiberium War, retelling Tiberian Sun as never before. This isn't just a remake of the hit title C&C Tiberian Sun. It is a mod making Tiberian Sun as it should have been originally so expecting lots of new fun and originality while sticking to the feel Tiberian Sun had. Taking the mindset that this is the first time Tiberian Sun is being made and using the original game as a design concept. This mod will also include the additions made in Firestorm so it is a remake of Tiberian Sun and Firestorm as one to what they should have been.New abilities and units will appear in Tiberian Sun Rising as well as new kind of gameplay altogether.
While Nod has subterranean vehicles there is still a need to wall off and secure Nod bases particularly from wandering Tiberium lifeforms or the savage threat of Tiberium veins spreading into a base. This Nod Commander not taking any risks set up a concrete wall perimeter with auto gates backed up by laser fencing. No stealth units are sneaking in here without tripping the laser fences beams.
How did you get the path finding to work with the gates?
Lua I guess