Tiberian Sun Rising is a total conversion for Command & Conquer 3 Tiberium Wars! Tiberian Sun Rising brings back GDI and Nod battling it out during the Second Tiberium War, retelling Tiberian Sun as never before. This isn't just a remake of the hit title C&C Tiberian Sun. It is a mod making Tiberian Sun as it should have been originally so expecting lots of new fun and originality while sticking to the feel Tiberian Sun had. Taking the mindset that this is the first time Tiberian Sun is being made and using the original game as a design concept. This mod will also include the additions made in Firestorm so it is a remake of Tiberian Sun and Firestorm as one to what they should have been.New abilities and units will appear in Tiberian Sun Rising as well as new kind of gameplay altogether.
Tiberium Veinfields are hazards GDI and Nod Commanders both need to avoid or they will soon find out why they are so infamous. When agitated from a certain amount of weight the veins will flail around and destroy GDI/Nod units. Light vehicles, infantry, hover units can pass safely deploy your forces accordingly.
Awesome! Glad to see another mod finally brought this to life!
love the veins!
It gets better! :) Cant wait to show you more in this area.
Hate to rain on your MOTY update parade, but I really dislike how small infantry are in this mod. Those Jumpjet Troopers may as well be missiles fired from those MLRS units, or burning debris from an explosion.
Those vein models look nice though.
I like the more realistic scale to things
But realism in an RTS only really works when it's convenient to the player for that realism to be portrayed. If your infantry are too small, it become a hassle to select them if they aren't, say, in a cohesive squad.
Yikes!
I initially assumed that they were debris from just destroyed vehicles!
This is some very useful feedback on the Jumpjet Troopers guys we'll see about addressing some of these to give the Jumpjet Trooper a clearer look so he's more quickly recognisable.
I noticed the housecolor rings of the units are blocked by the vein models, if changing the scale of infantry is really a no go, perhaps raising the rings a bit, so that they're more visible, is an option.
I thought I'd fixed that I'll need to take another look at it