Tiberian Sun Rising was a total conversion for Command & Conquer 3 Tiberium Wars! Tierian Sun RIsing brings back GDI and Nod battleing it out during the Second Tiberium War, retelling Tiberian Sun as never before. This isn't just a remake of the hit title C&C Tiberian Sun. It is a mod making Tiberian Sun as it should have been originally so expect lots of new fun and originality while sticking to the feel Tiberian Sun had. Taking the mindset that this is the first time Tiberian Sun is being made and using the original game as a design concept. This mod will also include the additions made in Firestorm so it is a remake of Tiberian Sun and Firestorm as one to what they should have been.New abilities and units will appear in Tiberian Sun Rising as well as new kind of gameplay altogether...

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Report RSS Nod Hanger - Banshee Prototype Facility (view original)
Nod Hanger - Banshee Prototype Facility
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Just like in the cutscenes! That's super cool! Much prefer this to the helipads in vanila TS

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AssassinCS Author

ApornasPlanet yep we take a lot of inspiration from the FMVs for the visual designs of existing units when we model them. And when we design new stuff for a faction we try to take references from the source material that make sense and the hidden Banshee Facility being blown up Disruptor cutscene inspired this design (naturally we had to modify it a bit for something that'd work well ingame). They also land in this super cool triangle formation (and take off/land in it too).

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With GDI ruling the skies and having an ever-present orbital eye the Brotherhood needed to keep the construction of Banshee Prototypes a secret. Even after the Banshee was put into the field Nod still needed to keep the location of their airbases guarded to allow time to deploy Banshees in an area controlled by GDI. So these underground Hangers which were used to construct the first prototypes were deployed in the field for the most those Nod Commanders among Kanes Elite Guard to utilise.

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