Tiberian Sun Rising is a total conversion for Command & Conquer 3 Tiberium Wars! Tiberian Sun Rising brings back GDI and Nod battling it out during the Second Tiberium War, retelling Tiberian Sun as never before. This isn't just a remake of the hit title C&C Tiberian Sun. It is a mod making Tiberian Sun as it should have been originally so expecting lots of new fun and originality while sticking to the feel Tiberian Sun had. Taking the mindset that this is the first time Tiberian Sun is being made and using the original game as a design concept. This mod will also include the additions made in Firestorm so it is a remake of Tiberian Sun and Firestorm as one to what they should have been.New abilities and units will appear in Tiberian Sun Rising as well as new kind of gameplay altogether.
GDI forces having detected a threat incoming activate the Firestorm Defense Grid protecting the base. The entire base is sealed off for the duration of the shield any units trying to breach the shield will be destroyed even friendlies vehicles, no projectiles can survive passage through the shield ether. When Automatic Gates just arnt enough the Firestorm Defense gets it done as the last line of defense.
Ill be interested to see how this works in engine.
I've been testing the automated gate code for a while and yeah it performs far better than I ever expected. We'll have to show some gameplay footage of this later. But I've tested a lot of situations I expected issues to arise and I really thought it was gonna break/not play nice with Harvesters (nearly coded manual gates with that assumption). I'm really glad tried coding the gates as automated it's been a nice surprise :).
that firestorm though! fab!