Tiberian Sun Rising is a total conversion for Command & Conquer 3 Tiberium Wars! Tiberian Sun Rising brings back GDI and Nod battling it out during the Second Tiberium War, retelling Tiberian Sun as never before. This isn't just a remake of the hit title C&C Tiberian Sun. It is a mod making Tiberian Sun as it should have been originally so expecting lots of new fun and originality while sticking to the feel Tiberian Sun had. Taking the mindset that this is the first time Tiberian Sun is being made and using the original game as a design concept. This mod will also include the additions made in Firestorm so it is a remake of Tiberian Sun and Firestorm as one to what they should have been.New abilities and units will appear in Tiberian Sun Rising as well as new kind of gameplay altogether.

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sgfan206
sgfan206

Holy S'jet. I didn't even think this was possible to make ever.

Please, please tell Carnius from Tiberium Essence how you made this happen (that is, if he didn't find the answer yet).

Patience is a virtue, and I think this mod has shown a thousandfold how much waiting is able to be worth for!

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AssassinCS Author
AssassinCS

You and me both I didn't think it'd work in C&C3;, but I decided to try anyway with everything we learned getting this far. And yeah works better than I ever expected ;).

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Guest
Guest

Yeah, would be great if Carnius geats were automatic too.
But right now I am really impressed by the work of this team. I hope the beta will come soon :D
By the way it looks like the geats are some kind of wall upgrade (like the tower look like a wall hub upgrade). Is that right or do you have to place them manually?

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AssassinCS Author
AssassinCS

I'm actually using Wall logic to allow you to place multiple gates in a row quickly. So if you want you can wall off your entire base in Gates (if you want it's not actually the best idea). The point was to make placing gates easy to place and line up with your walls and not having to mess around with lining up placement/rotation manually that'd be terrible experiance for the player.

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wiexxx
wiexxx

Man, this is beautiful. It looks bad *** with no house color on the building, but the circle under the building kinda distracting. Do you have any plan to paint the building instead?

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Begundal
Begundal

looks fantastic

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Description

The Automatic Gates open for the Tiberium Harvesters returning to the base the Harvester drives across the opened gate. Automatic Gates are completely automated manual control is available but is optional. Automatic gates will not respond to enemy forces locking them out.