Tiberian Sun Rising is a total conversion for Command & Conquer 3 Tiberium Wars! Tiberian Sun Rising brings back GDI and Nod battling it out during the Second Tiberium War, retelling Tiberian Sun as never before. This isn't just a remake of the hit title C&C Tiberian Sun. It is a mod making Tiberian Sun as it should have been originally so expecting lots of new fun and originality while sticking to the feel Tiberian Sun had. Taking the mindset that this is the first time Tiberian Sun is being made and using the original game as a design concept. This mod will also include the additions made in Firestorm so it is a remake of Tiberian Sun and Firestorm as one to what they should have been.New abilities and units will appear in Tiberian Sun Rising as well as new kind of gameplay altogether.

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Automatic Gates
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ApornasPlanet
ApornasPlanet

that's what a base should look like

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AssassinCS Author
AssassinCS

Yup :), and we did have some requests to see more walls well there you have it guys I was listening there's Concrete Walls, Firestorm Walls, Automatic Gates and Component Towers mixed into the wall setup as well. Now, this is a base! :)

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Alucard_Sn1p3r87
Alucard_Sn1p3r87

Still not a fan of the rings. I hope you had a basic options setting to disable them.

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Armilus
Armilus

As much as I agree with you, and as much as it bothers me how immersion breaking they are, it's not gonna happen as the rings are seemingly the only thing that actually tells the player who the building and unit belongs to. The Models don't support team-based color coded sections... If it was up to me, they'd do it nontheless.

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Description

The Automatic Gates shut behind the Amphibious Carrier after it leaves the base. In the top of the screen, we see Autogates have opened to allow Harvesters entry to their respective Refinery's. Automatic Gates are completely automated manual control is available but is optional. Automatic gates will not respond to enemy forces locking them out.