Tiberian Sun Retro Tiberian Sun Retro makes Tiberian Sun as it should have been. -New Articial Intelligence that should put even experienced players of Tiberian Sun to a new challenge. -Over 15 high quality new maps with many new features (of which are not in standard WW maps) that let you explore the tiberium world. -Fans of original C&C should feel being home with classic units like the Mammoth Tank and Mobile Artillery. -New technologies and abilities allowing players to create new destructive tactics -Mutant commandos consist of members of the Forgotten, who tend to support the people who gives what they want. They specialize in guerilla tactics and warfare. -Spy on enemies with Nod's stealthy Chameleon Spy infantry. -Spread the message of Kane and call storms of Tiberium Meteors to Earth with the Pyramid of Nod. Dropship Reinforcements Loadout in Single Player Mode Mutant Commandos: Umagon, Ghost Stalker, Tratos Meteor Storm Well over 350 new Sound Effects Painstaiking amounts...
Finally Tiberian Sun Retro is compatible with Single Player Campaign
Awesome!
You have no idea how grateful I am for this, thank you so much for this! ^^
cheers
There seems to be a problem with mission 2 of normal TS with nod, after a bit of building your base, it shows the infamous "error has occured" dialog box and that is a big problem DX also at mission 1 of Nod with FS the final core part (the one attainable at the air pad site to the northwest) is not there hence making the 1st mission of Nod on FS impossible to complete. Please fix these. :(
I have contacted the author regarding your and some other peoples issues so it may get fixed soon.
I simply don't have the time to fix this myself and havent worked on TSR for around 7 years.
Worse case I will pull the patch from the downloads :(
OH OH!! I just remembered, SOMETIMES that thing speeds off like a MoFo, you gotta be quicker then usual occasionally.
I usually just get them alerted then go straight for the helipad that lifts it off.
I think this should be fixed, too. It seems like a broken trigger that when it lifts off you don't lose the mission, when you should. I may do that.
The third piece is usually the first one I get, then I get the other two, is basically what I'm saying.
@ Kalidrone
As for the second Nod Mission, I did nothing to it. So it's not my fault. =3
Alright, understood and thanks. :)
A bit of an update on the Campaign Fix: Moddb.com
Includes: Some cosmetic fixes for FS Nod Missions and Nod5a, as well as on FSNod03, the "GDI Radar" wasn't positioned correctly since the dimensions are smaller then what was actually there, which was the Upgrade Center. The Radar has been repositioned so it no longer leaves a huge damn hole! (I'm talking about the spot Tratos is in.)
download file updated
FOR ANYONE WHO IS CRASHING IN MISSION 2 OR OTHERWISE:
You need to run sun.exe AND game.exe in compatibility mode for Windows 98/ME plus "Run as Administrator"
I made the mistake of only having game.exe in compatibility, and that's what was killing it. I am now on GDI mission 8, and I have not had a single crash.
General green you are the man! Thanks!
Chamaleon spy still cant capture the radar on NOD mission unfortunately
You'll have to go into the rules.ini and change some values. I'm guessing you gotta make radar "capturable=yes". I'm firing up original Tiberian Sun again, and this is the go to mod for it. Its tough to get it to work for the TS Client version (also listed here on Mod DB) so I'm trying to find some original .ISO files of TS.
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