What this mod does:
Changes the balance on some units.
Arcing projecticles various units because they dont miss. It makes bikes and stealth tanks actually dangerous.
More tiberium. Tiberium lasts longer because it has more vlaue and harvesters have half the capacity.GDI Defenses improved. NO more upgrade system.

GDI gets an advanced Powerplant that basically has all turbines already. Makes playing GDI actually as fun as playing Nod.
FIrestorm generator lasts longer. Its only you who will use this and this certainly makes defending a base interesting. However, artillery can overcome it. And it certainly gets drained if it is being shot.
Ion cannon one shots almost everything, except conyards.
Projectile based fireballlauncher for Devils Tongue.

Renamed a few things. Especially the bad puns and jokes from westwood.
Nod gets black hand soldier

GDI gets mammoth tanks.

ELite and veteran units are dangerous and can self heal.

Building armor is normalied to wood. Now all structures can easily be destroyed by chemical missiles and flame tanks and artillery.

Tick tanks can self heal when deployed and shoot farther.

Nod stealth tanks are deadly.

Devils tounges are deadly.

Orca transports for GDI

GDI can build more conyards via construction.

Mutants are stronger.

Umagon for GDI

Cyborg Reapers have heavy armor.

Nod artillery does more damage.

Juggernauts can do splash damage.

Sams shoot 3 missiles and cost 1000. They can destroy aircraft now.

Changed warhead for banshees

Changed attack pattern for Orca fighters.

Swaped the above aircraft speed. Banshees are fastest now.

Hover MLRS are anti building now.

Suicide hunter seeker weapon does 900 damage now. Can kill most stuff except conyards or other high value structures.

Nod obelisk of light is the old TS one again.

RPG Tower can do some splash damage.


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