Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS GDI Anti-Orbital Railgun Cluster (view original)
GDI Anti-Orbital Railgun Cluster
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments  (0 - 50 of 64)
Sarge_Rho Author
Sarge_Rho - - 4,654 comments

This badboy blocks Superweapon use within a radius around itself. Can only be built once or twice. Nod, Scrin and CABAL are getting their own versions of this.

Nod's will be weaker than the others, because of the Stealth Generator.

Reply Good karma+9 votes
L2
L2 - - 18 comments

How big will the radius be?, and BTW awesome idea

Reply Good karma Bad karma+3 votes
Sarge_Rho Author
Sarge_Rho - - 4,654 comments

Dunno, I'll have to determine that through testing, but probably similar to that of the stealth generator.

Reply Good karma+1 vote
sam_23694
sam_23694 - - 949 comments

if u were lazy you could just scab the nodone used in the temple prime mission
but awesome idea nothin worse then all your defenses just disappearing in a flash

Reply Good karma Bad karma-1 votes
rsalas117
rsalas117 - - 141 comments

thers a separet cabal force tis is the best mod ever along with esance if these 2 mod were put together it would be fantastic

Reply Good karma Bad karma+1 vote
THeTA
THeTA - - 513 comments

wow now THATS a surprise amongst c&c mods

Reply Good karma Bad karma+10 votes
Chinka
Chinka - - 837 comments

Moderned Firestorm Generator or somewhat? :P

Reply Good karma Bad karma+3 votes
Sarge_Rho Author
Sarge_Rho - - 4,654 comments

Yes, you could kinda compare it. IIRC The Firestorm wall stops cluster missiles, this tho stops all SWs.

Reply Good karma+1 vote
SlayerX3
SlayerX3 - - 2,448 comments

If the scrin still use the rift generator as super weapon I doubt this would have any effect over the weapon.

But great, at least we won't be completely helpless against SW, things like this could potentially increase the game length of the game simply by denying super weapon attacks at crucial areas.

Reply Good karma Bad karma+3 votes
Sarge_Rho Author
Sarge_Rho - - 4,654 comments

The Scrin aren't keeping the rift generator.

Reply Good karma+6 votes
Jeffman12
Jeffman12 - - 1,475 comments

This thing's radius should probably be a little larger than the typical super weapon radius. Meaning this wouldn't get hit by a super weapon but damage might be dealt to building surrounding it.

Reply Good karma Bad karma+1 vote
Sarge_Rho Author
Sarge_Rho - - 4,654 comments

Good point. I'm also considering to make it ala Act of War, where the Railgun cluster shoots down the SW rather than preventing its firing in the first place.

Reply Good karma+1 vote
sam_23694
sam_23694 - - 949 comments

although how would it shoot down a ion laser?
i can imagine it shooting down the ion cannon in space but then how does it shoot down a rift or what ever scrin will get? :o
just sayin

Reply Good karma Bad karma+2 votes
cypherion
cypherion - - 122 comments

block the sat uplink somehow is what i would assume for blocking the ion cannon, that or destroying the actual sat (making it so you would have to wait for a new one to get into position)

Reply Good karma Bad karma+1 vote
Sarge_Rho Author
Sarge_Rho - - 4,654 comments

yep, that's pretty much how it'd work against the ion cannon.

Reply Good karma+1 vote
sam_23694
sam_23694 - - 949 comments

it will be fun anyway to watch the nods nukes fall down

Reply Good karma Bad karma+1 vote
cronos35
cronos35 - - 3,391 comments

new guns to the arsenal!! nice weapon here.

Reply Good karma Bad karma+1 vote
GooberTrooper
GooberTrooper - - 2,197 comments

Interesting Idea, Weird Weapon Idea but I GUESS it could work.

Reply Good karma Bad karma+1 vote
Sarge_Rho Author
Sarge_Rho - - 4,654 comments

What's weird about a Railgun able to shoot into Space? It's been done with a chemical cannon before.

Reply Good karma+1 vote
Alex_06
Alex_06 - - 1,126 comments

Which chemical weapon would that be?

Reply Good karma Bad karma+1 vote
SlayerX3
SlayerX3 - - 2,448 comments

The Paris gun.

Reply Good karma Bad karma+1 vote
Sarge_Rho Author
Sarge_Rho - - 4,654 comments

Wrong, it was the HARP Project.

Upload.wikimedia.org

Reply Good karma+1 vote
Sarge_Rho Author
Sarge_Rho - - 4,654 comments

Ntm, it wasn't a weapon, but a method of launching small satellites.

Reply Good karma+1 vote
GooberTrooper
GooberTrooper - - 2,197 comments

Well its Weird Cause, Why do you need a Cluster of Railguns?

Reply Good karma Bad karma+1 vote
SlayerX3
SlayerX3 - - 2,448 comments

If one miss there are other 3 to take the shot ?

Or you need several to target MIRVs, each could track a different warhead or maybe Nod launches a decoy to mask the real warhead so you might need several guns to be sure you got all warheads flying.

Reply Good karma Bad karma+1 vote
GooberTrooper
GooberTrooper - - 2,197 comments

Well I Don't Recall Nukes Have Only Four Warheads, Some Do Some Don't.

Reply Good karma Bad karma+1 vote
Sarge_Rho Author
Sarge_Rho - - 4,654 comments

Redundancy. One out of 4 is going to hit somehow :P

Reply Good karma+1 vote
GooberTrooper
GooberTrooper - - 2,197 comments

Whats the Scrin Going to Have? Since this OBVIOUSLY wont work against a Rift.

Reply Good karma Bad karma+1 vote
Sarge_Rho Author
Sarge_Rho - - 4,654 comments

I could tell you. But then I'd have to shoot you. :P

I honestly don't know yet, I'll see what I can come up with.

Reply Good karma+2 votes
GooberTrooper
GooberTrooper - - 2,197 comments

METEORS OF DEATH! xD

Reply Good karma Bad karma+1 vote
Igncom1
Igncom1 - - 654 comments

Tib Metorites sounds good. espically if combined with a catalist.

Reply Good karma Bad karma+1 vote
Kriegsherr
Kriegsherr - - 557 comments

If all SW will be projectile based I don't see any problems but on a GDI mirror it's going to be weird to counter Ion Cannon strikes with railguns.

Maybe make an inexpensive structure and have one addon for each SW on the game, like if you're against GDI you add an ion jammer thingy, against Nod you add the railguns and against Scrin you add a graviton generator thingy (to counter rift, i know you said its removed im jsut using it as an example).

Though I'm not sure if thtas even possible lol, but still...

Reply Good karma Bad karma+1 vote
Sarge_Rho Author
Sarge_Rho - - 4,654 comments

I see no problem shooting down an Ion Cannon satellite with a Railgun.

Reply Good karma+2 votes
Railgunner2160
Railgunner2160 - - 603 comments

True, the Ion Cannon Sat has to be directly over a target to fire, Shoot off a handful of railgun rounds and you can destroy it, or at least render it inoperable...

Reply Good karma Bad karma+1 vote
Sarge_Rho Author
Sarge_Rho - - 4,654 comments

well, technically it could fire from 90000km away, sidewards, as it has to be in geostationary orbit, but that would include the possibility for it to hit a mountain instead, so it usually fires from 36000km, directly from above out of geostationary orbit. It takes light full 0.1 seconds to go that far!

Reply Good karma+1 vote
Kriegsherr
Kriegsherr - - 557 comments

IT's not the Ion cannon it would be shooting now is it? If it destroyed the Ion Cannon in orbit the player wouldn't be able to call in strikes anywhere.

You said it yourself, the structure will provide a protection RADIUS, not a complete mapwide cover.

Reply Good karma Bad karma+1 vote
Sarge_Rho Author
Sarge_Rho - - 4,654 comments

It shoots down the ion cannon satellite if it goes into firing position over the AORC. But GDI, in TA, has several hundred ion cannon satellites.

Reply Good karma+1 vote
Miko101
Miko101 - - 203 comments

Seems a little far fetched to use an anti orbital weapons cannon against a nuclear missile which is going to travel low and be seen by everyone on approach to target. On top of that you might as well stick with the firestorm generator only blocking an area off to super weapon acess. You would have to implement a whole new line of code to use the anti super weapon cannon device or you would have to utilize something like the Ion field disruptor NOD used in the GDI temple prime mission where you literally cant fire into that zone. I do like the concept behind it. It has to be balanced properly. Have you balance tested any of your changes so far?

Also did you ever consider you would have to basically replace the NOD Nuke or any super weapon with an attackable object if you make them destroyable on route to target.

Reply Good karma Bad karma+1 vote
Sarge_Rho Author
Sarge_Rho - - 4,654 comments

Mostly. The ballance doesn't change much from vCnC3, I merely 'stretched' it so to say. Expensive and powerful units are more expensive and powerful than their CnC3 counterparts, and weaker and cheaper units are however, stronger and more expensive. But overall that just means: More explosions and fun too :P

Again, what's weird about ASAT weaponry? It exists, in the form of missiles, since the cold war. It wouldn't be hard to make the superweapon-dummies only attackable by these Anti-SW weapons. SWs in CnC3 work by spawning a dummy with animation + FX + FireWeaponUpdate. Making that attackable really is not an issue.

Reply Good karma+1 vote
((;^GrimReaper^;))
((;^GrimReaper^;)) - - 563 comments

i like the idea..but what if they miss the nuke..i imagine that it is hard to hit something goin that damn fast....i would think that they might miss say...1 out evry 6 shots at least..that way there not like all powerful building that u just cant destroy with a SW..because the Sw's are goin to be useless if the Rail gun or whatever ur team has cant miss.

Reply Good karma Bad karma+1 vote
Sarge_Rho Author
Sarge_Rho - - 4,654 comments

Careful aiming ftw. It's about as hard as hitting Mars from Earth with a rocket, yet, they only failed once so far.

Reply Good karma+1 vote
AYBABTU
AYBABTU - - 125 comments

I think they're trolling you but its a great idea and it doesn't sound like your close to implementing it but I can't wait to see what you come up with

Reply Good karma Bad karma+1 vote
((;^GrimReaper^;))
((;^GrimReaper^;)) - - 563 comments

that is why i said 1 out of evry 6 shots..be a little overpwoered..cuz if it dont miss..then nod might as well burry its AM and other superweapons or whatever they havenow for SW and rely on conventional tactics

Reply Good karma Bad karma+1 vote
darkdust43
darkdust43 - - 311 comments

ICBM's which i'm assuming are what NOD uses reach low orbit so an anti orbital weapon makes sense. and this reminds me of the SDI laser from Earth 2150

Reply Good karma Bad karma+1 vote
Miko101
Miko101 - - 203 comments

I understand counter WMD's exist to thwart the use of weapons like nuclear missiles being used against us. That and are the all these Anti super weapon systems going to be practical to use against each other by aesthetic. Rail Gun Slugs might **** off an Ion cannon and cause it to move out position vs an instant kill. Will all of the systems make sense in their use so they don't look like they only serve purpose against one type of super weapon?

Reply Good karma Bad karma+1 vote
LULZferBAKON
LULZferBAKON - - 420 comments

Nod Officer: DAMNIT I thought I saw the last of those stinking nuke blockers!

Reply Good karma Bad karma+1 vote
Sigilstone17
Sigilstone17 - - 192 comments

We need fear superweapons no longer. Now I don't have to worry about my precious base being annihilated because my army isn't ready yet.

And for Nod and Scrin, Nod is probably getting the Ion Disruptors already present (be kinda dumb to make something whole new when they got something already) and I'm betting the Scrin's will be wormhole based?

Reply Good karma Bad karma+1 vote
((;^GrimReaper^;))
((;^GrimReaper^;)) - - 563 comments

i think for nod they oughta just get there Ion Cannon Jammer building..makes sense for nod..for scrin...i dont know maybe make something that has to do with a Ion Storm in space..i know it sounds a bit far-fatched but they are aliens and niether GDI or NOD know anything about them

Reply Good karma Bad karma+1 vote
Sarge_Rho Author
Sarge_Rho - - 4,654 comments

All ASAT Defenses will be weapon-based. Nod is getting a Laser-based ASAT and the Scrin a Plasma beam cannon.

Reply Good karma+2 votes
Tömelsen
Tömelsen - - 56 comments

So, this is kinda Artillery that fires it rounds into the orbit to come back and beat the **** out of NOD and Scrin? or what? ^^
Btw. Looks pretty nice...no no wait AWESOME :P

Reply Good karma Bad karma+1 vote
Sarge_Rho Author
Sarge_Rho - - 4,654 comments

I explained what it does. Twice. It prevents the enemy from using SWs near itself.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: