Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.
This badboy blocks Superweapon use within a radius around itself. Can only be built once or twice. Nod, Scrin and CABAL are getting their own versions of this.
Nod's will be weaker than the others, because of the Stealth Generator.
if u were lazy you could just scab the nodone used in the temple prime mission
but awesome idea nothin worse then all your defenses just disappearing in a flash
If the scrin still use the rift generator as super weapon I doubt this would have any effect over the weapon.
But great, at least we won't be completely helpless against SW, things like this could potentially increase the game length of the game simply by denying super weapon attacks at crucial areas.
This thing's radius should probably be a little larger than the typical super weapon radius. Meaning this wouldn't get hit by a super weapon but damage might be dealt to building surrounding it.
Good point. I'm also considering to make it ala Act of War, where the Railgun cluster shoots down the SW rather than preventing its firing in the first place.
although how would it shoot down a ion laser?
i can imagine it shooting down the ion cannon in space but then how does it shoot down a rift or what ever scrin will get? :o
just sayin
block the sat uplink somehow is what i would assume for blocking the ion cannon, that or destroying the actual sat (making it so you would have to wait for a new one to get into position)
Or you need several to target MIRVs, each could track a different warhead or maybe Nod launches a decoy to mask the real warhead so you might need several guns to be sure you got all warheads flying.
If all SW will be projectile based I don't see any problems but on a GDI mirror it's going to be weird to counter Ion Cannon strikes with railguns.
Maybe make an inexpensive structure and have one addon for each SW on the game, like if you're against GDI you add an ion jammer thingy, against Nod you add the railguns and against Scrin you add a graviton generator thingy (to counter rift, i know you said its removed im jsut using it as an example).
Though I'm not sure if thtas even possible lol, but still...
True, the Ion Cannon Sat has to be directly over a target to fire, Shoot off a handful of railgun rounds and you can destroy it, or at least render it inoperable...
well, technically it could fire from 90000km away, sidewards, as it has to be in geostationary orbit, but that would include the possibility for it to hit a mountain instead, so it usually fires from 36000km, directly from above out of geostationary orbit. It takes light full 0.1 seconds to go that far!
IT's not the Ion cannon it would be shooting now is it? If it destroyed the Ion Cannon in orbit the player wouldn't be able to call in strikes anywhere.
You said it yourself, the structure will provide a protection RADIUS, not a complete mapwide cover.
Seems a little far fetched to use an anti orbital weapons cannon against a nuclear missile which is going to travel low and be seen by everyone on approach to target. On top of that you might as well stick with the firestorm generator only blocking an area off to super weapon acess. You would have to implement a whole new line of code to use the anti super weapon cannon device or you would have to utilize something like the Ion field disruptor NOD used in the GDI temple prime mission where you literally cant fire into that zone. I do like the concept behind it. It has to be balanced properly. Have you balance tested any of your changes so far?
Also did you ever consider you would have to basically replace the NOD Nuke or any super weapon with an attackable object if you make them destroyable on route to target.
Mostly. The ballance doesn't change much from vCnC3, I merely 'stretched' it so to say. Expensive and powerful units are more expensive and powerful than their CnC3 counterparts, and weaker and cheaper units are however, stronger and more expensive. But overall that just means: More explosions and fun too :P
Again, what's weird about ASAT weaponry? It exists, in the form of missiles, since the cold war. It wouldn't be hard to make the superweapon-dummies only attackable by these Anti-SW weapons. SWs in CnC3 work by spawning a dummy with animation + FX + FireWeaponUpdate. Making that attackable really is not an issue.
i like the idea..but what if they miss the nuke..i imagine that it is hard to hit something goin that damn fast....i would think that they might miss say...1 out evry 6 shots at least..that way there not like all powerful building that u just cant destroy with a SW..because the Sw's are goin to be useless if the Rail gun or whatever ur team has cant miss.
I think they're trolling you but its a great idea and it doesn't sound like your close to implementing it but I can't wait to see what you come up with
that is why i said 1 out of evry 6 shots..be a little overpwoered..cuz if it dont miss..then nod might as well burry its AM and other superweapons or whatever they havenow for SW and rely on conventional tactics
ICBM's which i'm assuming are what NOD uses reach low orbit so an anti orbital weapon makes sense. and this reminds me of the SDI laser from Earth 2150
I understand counter WMD's exist to thwart the use of weapons like nuclear missiles being used against us. That and are the all these Anti super weapon systems going to be practical to use against each other by aesthetic. Rail Gun Slugs might **** off an Ion cannon and cause it to move out position vs an instant kill. Will all of the systems make sense in their use so they don't look like they only serve purpose against one type of super weapon?
We need fear superweapons no longer. Now I don't have to worry about my precious base being annihilated because my army isn't ready yet.
And for Nod and Scrin, Nod is probably getting the Ion Disruptors already present (be kinda dumb to make something whole new when they got something already) and I'm betting the Scrin's will be wormhole based?
i think for nod they oughta just get there Ion Cannon Jammer building..makes sense for nod..for scrin...i dont know maybe make something that has to do with a Ion Storm in space..i know it sounds a bit far-fatched but they are aliens and niether GDI or NOD know anything about them
So, this is kinda Artillery that fires it rounds into the orbit to come back and beat the **** out of NOD and Scrin? or what? ^^
Btw. Looks pretty nice...no no wait AWESOME :P
This badboy blocks Superweapon use within a radius around itself. Can only be built once or twice. Nod, Scrin and CABAL are getting their own versions of this.
Nod's will be weaker than the others, because of the Stealth Generator.
How big will the radius be?, and BTW awesome idea
Dunno, I'll have to determine that through testing, but probably similar to that of the stealth generator.
if u were lazy you could just scab the nodone used in the temple prime mission
but awesome idea nothin worse then all your defenses just disappearing in a flash
thers a separet cabal force tis is the best mod ever along with esance if these 2 mod were put together it would be fantastic
wow now THATS a surprise amongst c&c mods
Moderned Firestorm Generator or somewhat? :P
Yes, you could kinda compare it. IIRC The Firestorm wall stops cluster missiles, this tho stops all SWs.
If the scrin still use the rift generator as super weapon I doubt this would have any effect over the weapon.
But great, at least we won't be completely helpless against SW, things like this could potentially increase the game length of the game simply by denying super weapon attacks at crucial areas.
The Scrin aren't keeping the rift generator.
This thing's radius should probably be a little larger than the typical super weapon radius. Meaning this wouldn't get hit by a super weapon but damage might be dealt to building surrounding it.
Good point. I'm also considering to make it ala Act of War, where the Railgun cluster shoots down the SW rather than preventing its firing in the first place.
although how would it shoot down a ion laser?
i can imagine it shooting down the ion cannon in space but then how does it shoot down a rift or what ever scrin will get? :o
just sayin
block the sat uplink somehow is what i would assume for blocking the ion cannon, that or destroying the actual sat (making it so you would have to wait for a new one to get into position)
yep, that's pretty much how it'd work against the ion cannon.
it will be fun anyway to watch the nods nukes fall down
new guns to the arsenal!! nice weapon here.
Interesting Idea, Weird Weapon Idea but I GUESS it could work.
What's weird about a Railgun able to shoot into Space? It's been done with a chemical cannon before.
Which chemical weapon would that be?
The Paris gun.
Wrong, it was the HARP Project.
Upload.wikimedia.org
Ntm, it wasn't a weapon, but a method of launching small satellites.
Well its Weird Cause, Why do you need a Cluster of Railguns?
If one miss there are other 3 to take the shot ?
Or you need several to target MIRVs, each could track a different warhead or maybe Nod launches a decoy to mask the real warhead so you might need several guns to be sure you got all warheads flying.
Well I Don't Recall Nukes Have Only Four Warheads, Some Do Some Don't.
Redundancy. One out of 4 is going to hit somehow :P
Whats the Scrin Going to Have? Since this OBVIOUSLY wont work against a Rift.
I could tell you. But then I'd have to shoot you. :P
I honestly don't know yet, I'll see what I can come up with.
METEORS OF DEATH! xD
Tib Metorites sounds good. espically if combined with a catalist.
If all SW will be projectile based I don't see any problems but on a GDI mirror it's going to be weird to counter Ion Cannon strikes with railguns.
Maybe make an inexpensive structure and have one addon for each SW on the game, like if you're against GDI you add an ion jammer thingy, against Nod you add the railguns and against Scrin you add a graviton generator thingy (to counter rift, i know you said its removed im jsut using it as an example).
Though I'm not sure if thtas even possible lol, but still...
I see no problem shooting down an Ion Cannon satellite with a Railgun.
True, the Ion Cannon Sat has to be directly over a target to fire, Shoot off a handful of railgun rounds and you can destroy it, or at least render it inoperable...
well, technically it could fire from 90000km away, sidewards, as it has to be in geostationary orbit, but that would include the possibility for it to hit a mountain instead, so it usually fires from 36000km, directly from above out of geostationary orbit. It takes light full 0.1 seconds to go that far!
IT's not the Ion cannon it would be shooting now is it? If it destroyed the Ion Cannon in orbit the player wouldn't be able to call in strikes anywhere.
You said it yourself, the structure will provide a protection RADIUS, not a complete mapwide cover.
It shoots down the ion cannon satellite if it goes into firing position over the AORC. But GDI, in TA, has several hundred ion cannon satellites.
Seems a little far fetched to use an anti orbital weapons cannon against a nuclear missile which is going to travel low and be seen by everyone on approach to target. On top of that you might as well stick with the firestorm generator only blocking an area off to super weapon acess. You would have to implement a whole new line of code to use the anti super weapon cannon device or you would have to utilize something like the Ion field disruptor NOD used in the GDI temple prime mission where you literally cant fire into that zone. I do like the concept behind it. It has to be balanced properly. Have you balance tested any of your changes so far?
Also did you ever consider you would have to basically replace the NOD Nuke or any super weapon with an attackable object if you make them destroyable on route to target.
Mostly. The ballance doesn't change much from vCnC3, I merely 'stretched' it so to say. Expensive and powerful units are more expensive and powerful than their CnC3 counterparts, and weaker and cheaper units are however, stronger and more expensive. But overall that just means: More explosions and fun too :P
Again, what's weird about ASAT weaponry? It exists, in the form of missiles, since the cold war. It wouldn't be hard to make the superweapon-dummies only attackable by these Anti-SW weapons. SWs in CnC3 work by spawning a dummy with animation + FX + FireWeaponUpdate. Making that attackable really is not an issue.
i like the idea..but what if they miss the nuke..i imagine that it is hard to hit something goin that damn fast....i would think that they might miss say...1 out evry 6 shots at least..that way there not like all powerful building that u just cant destroy with a SW..because the Sw's are goin to be useless if the Rail gun or whatever ur team has cant miss.
Careful aiming ftw. It's about as hard as hitting Mars from Earth with a rocket, yet, they only failed once so far.
I think they're trolling you but its a great idea and it doesn't sound like your close to implementing it but I can't wait to see what you come up with
that is why i said 1 out of evry 6 shots..be a little overpwoered..cuz if it dont miss..then nod might as well burry its AM and other superweapons or whatever they havenow for SW and rely on conventional tactics
ICBM's which i'm assuming are what NOD uses reach low orbit so an anti orbital weapon makes sense. and this reminds me of the SDI laser from Earth 2150
I understand counter WMD's exist to thwart the use of weapons like nuclear missiles being used against us. That and are the all these Anti super weapon systems going to be practical to use against each other by aesthetic. Rail Gun Slugs might **** off an Ion cannon and cause it to move out position vs an instant kill. Will all of the systems make sense in their use so they don't look like they only serve purpose against one type of super weapon?
Nod Officer: DAMNIT I thought I saw the last of those stinking nuke blockers!
We need fear superweapons no longer. Now I don't have to worry about my precious base being annihilated because my army isn't ready yet.
And for Nod and Scrin, Nod is probably getting the Ion Disruptors already present (be kinda dumb to make something whole new when they got something already) and I'm betting the Scrin's will be wormhole based?
i think for nod they oughta just get there Ion Cannon Jammer building..makes sense for nod..for scrin...i dont know maybe make something that has to do with a Ion Storm in space..i know it sounds a bit far-fatched but they are aliens and niether GDI or NOD know anything about them
All ASAT Defenses will be weapon-based. Nod is getting a Laser-based ASAT and the Scrin a Plasma beam cannon.
So, this is kinda Artillery that fires it rounds into the orbit to come back and beat the **** out of NOD and Scrin? or what? ^^
Btw. Looks pretty nice...no no wait AWESOME :P
I explained what it does. Twice. It prevents the enemy from using SWs near itself.