This project aims to modify the original Dos Ultima IV to add additional content, via quests, locations and features. It will also avoiding altering the original quest content as much as possible, permitting the game to be completed in the original fashion, whilst still making the new content available. A few bug fixes of the original code will also be added.
I put in some long hours, and have finished the map. Looking at it I think I can say that I can make maps.
map done
Should I commission a map, or make one myself? Map making can be a time consuming affair, and in the end could cost a goodly chunk of money. Considering...
i wonder if i can make a map?
Anyone out there want feelies? Because I feel like making some.
a box full of feelies
Beta testers are going through their second playthrough, testing the updated content.
so close yet so far
Beta testers have all completed full play-throughs of the game.
beta play-through complete
The Beta testing continues ahead full steam, and a new default bug has been encountered.
beta update
Got some beta testers, and they are beta testing away!
beta begun and balancing
The game has been renamed to 'Threat of the Trinity'
threat of the trinity
Started to change some of the default quests. Uh oh...
changing default quests
An Alpha Demo is now available for public testing, mostly to put various 'engine' additions through the hoops.
alpha demo
While bug hunting and code polishing, I freed up space for a few more lines of code. Managed to bring in a feature I felt was lacking.
active player
Just a small update. Lot's of stuff happening, mostly around polishing and squashing bugs. Also tweaked conversations.
conversations and bug squashing
Continuing to polish stuff, including making the port a closer match to the original Apple II version.
an improved port
Random Encounters have been added, but do they mess with the default too much?
random encounters
Things still happening. A lot of polishing of locations, dialogue and code.
polishing
Oracles have been removed in favor of a simpler, canonically truer, overall mod.
oracles gone!
Ultima IV dos is too easy!? Apple II Ultima IV, the original, appears to be harder than dos Ultima IV.
shock!
I went down a rabbit hole when I tried to add in custom sprites for the new 'hamlets' and 'crypts'
modifying graphics
Freed up a bunch of coding space, and managed to get Dragons fully integrated and working.
dragons back on the menu
Making multi-level towns and castles, and deciding how much of the original maps should be left untouched.
townes and stuff
Got good at dungeons, so thought I'd fix the Hythloth bug which prevents passage through a set of 3 connected rooms on level 6.
hythloth fix
Made a dungeon (crypt) for the mod, but I am wondering whether it is too challenging...
difficult dungeons
Tried out adding ride-able dragons, turned out it was easy, and kinda cool, but too much code...
we could've had dragons!
Cogitating on the ideas behind the artifacts and magical items included in 'Advent of the Trinity'.
artifacts
A tour of Trinsic, showing some new features: 2nd floors, and restored horses.
a tour of trinsic
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