This project aims to modify the original Dos Ultima IV to add additional content, via quests, locations and features. It will also avoiding altering the original quest content as much as possible, permitting the game to be completed in the original fashion, whilst still making the new content available. A few bug fixes of the original code will also be added.

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Map Done

Map Done

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I put in some long hours, and have finished the map. Looking at it I think I can say that I can make maps.

I Wonder If I Can Make a Map?

I Wonder If I Can Make a Map?

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Should I commission a map, or make one myself? Map making can be a time consuming affair, and in the end could cost a goodly chunk of money. Considering...

A Box Full of Feelies

A Box Full of Feelies

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Anyone out there want feelies? Because I feel like making some.

So Close Yet So Far

So Close Yet So Far

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Beta testers are going through their second playthrough, testing the updated content.

Beta Play-through Complete

Beta Play-through Complete

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Beta testers have all completed full play-throughs of the game.

Beta Update

Beta Update

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The Beta testing continues ahead full steam, and a new default bug has been encountered.

Beta Begun and Balancing

Beta Begun and Balancing

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Got some beta testers, and they are beta testing away!

New Graphics

New Graphics

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The game has been completely converted to an Apple II mode.

Threat of the Trinity

Threat of the Trinity

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The game has been renamed to 'Threat of the Trinity'

Finished

Finished

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All code and content is finished. Next up is beta-testing, then release.

Changing Default Quests

Changing Default Quests

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Started to change some of the default quests. Uh oh...

Closed Beta

Closed Beta

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Found some local Beta testers, lots of stuff going on...

Alpha Demo

Alpha Demo

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An Alpha Demo is now available for public testing, mostly to put various 'engine' additions through the hoops.

Active Player

Active Player

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While bug hunting and code polishing, I freed up space for a few more lines of code. Managed to bring in a feature I felt was lacking.

Conversations and Bug Squashing

Conversations and Bug Squashing

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Just a small update. Lot's of stuff happening, mostly around polishing and squashing bugs. Also tweaked conversations.

An Improved Port

An Improved Port

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Continuing to polish stuff, including making the port a closer match to the original Apple II version.

Random Encounters

Random Encounters

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Random Encounters have been added, but do they mess with the default too much?

Polishing

Polishing

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Things still happening. A lot of polishing of locations, dialogue and code.

Oracles Gone!

Oracles Gone!

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Oracles have been removed in favor of a simpler, canonically truer, overall mod.

Towns Done

Towns Done

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Towns and Castles finished, NPCs placed and dialogue half done.

Shock!

Shock!

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Ultima IV dos is too easy!? Apple II Ultima IV, the original, appears to be harder than dos Ultima IV.

Modifying Graphics

Modifying Graphics

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I went down a rabbit hole when I tried to add in custom sprites for the new 'hamlets' and 'crypts'

Dragons Back on the Menu

Dragons Back on the Menu

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Freed up a bunch of coding space, and managed to get Dragons fully integrated and working.

Townes and Stuff

Townes and Stuff

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Making multi-level towns and castles, and deciding how much of the original maps should be left untouched.

Hythloth Fix

Hythloth Fix

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Got good at dungeons, so thought I'd fix the Hythloth bug which prevents passage through a set of 3 connected rooms on level 6.

Difficult Dungeons

Difficult Dungeons

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Made a dungeon (crypt) for the mod, but I am wondering whether it is too challenging...

We Could've Had Dragons!

We Could've Had Dragons!

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Tried out adding ride-able dragons, turned out it was easy, and kinda cool, but too much code...

Artifacts

Artifacts

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Cogitating on the ideas behind the artifacts and magical items included in 'Advent of the Trinity'.

A Tour of Trinsic

A Tour of Trinsic

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A tour of Trinsic, showing some new features: 2nd floors, and restored horses.