This project aims to modify the original Dos Ultima IV to add additional content, via quests, locations and features. It will also avoiding altering the original quest content as much as possible, permitting the game to be completed in the original fashion, whilst still making the new content available. A few bug fixes of the original code will also be added.

Post news Report RSS Changing Default Quests

Started to change some of the default quests. Uh oh...

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Massive amounts of progress recently. All quests done, items placed and tested, dialgues finished and tested, mini-quests done…lots done.

Currently doing a final pass on all NPCs to add ‘ambient’ conversations that are not quest critical. However while doing so I started to muck about a bit with the original ‘default’ quests. Meaning their dialogue, and more specifically, the hiding places/locations of vanilla Ultima IV items.

Hey! I remember there was supposed to be a rune here! What gives?!

I started out with a plan to not touch any vanilla or ‘default’ aspects of the game/quests etc. However, I feel that the current size of the ‘mod’ necessitates some adjustment of default/vanilla settings.

Many of the towns and castles are now up to 5 levels high and low. With that vertical enhancement in place, its seems to behoove us to place some of the the important vanilla/default items somewhere along that vertical enhancement. It integrates the mod into the vanilla, and the vanilla into the mod, making them a more cohesive whole.

That is my basic feeling. However, I could be wrong. Maybe fiddling with these default aspects is the wrong route?

I’m not certain. Because more fooling with these default settings could lead me into changing default values such as mantras, words for the axiom etc. And at this point that seems like too much. But…would make the whole game new again to whoever played it. They would actually have to play it and rediscover everything, once again. That could be fun. Couldn’t it?

I have found the mantra of Valor!!

I am also thinking of cutting Random Encounters. It is going to be a lot of work, for a very tiny pay off. The average player might only ever experience a couple of them. They are going to be non-critical. And how many people, really, are going to play this? 5? 3? 1!?!?. If I drop them, I can see the completion of the mod/game on the horizon. In sight.

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