This project aims to modify the original Dos Ultima IV to add additional content, via quests, locations and features. It will also avoiding altering the original quest content as much as possible, permitting the game to be completed in the original fashion, whilst still making the new content available. A few bug fixes of the original code will also be added.

Post news Report RSS We Could've Had Dragons!

Tried out adding ride-able dragons, turned out it was easy, and kinda cool, but too much code...

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We Could've Had Dragons!

I wanted to add another mode of travel into the game. Something a step up from horses and ships. I thought at first ‘fire mares’, after watching Krull. Maybe ‘fire stallions’. However, the game is not good at distinguishing between tiles that look the same (surprise!). So, I looked at all the other creatures and wondered, are any of them ride-able? Bingo. Yes. Dragons!

So I set about making a ride-able dragon.

I feel just like the Dragonriders of...um...Pern...? I feel just like the Dragonriders of...um...Pern...?

Getting it in game, and mountable, was a cinch. But how was it to move? Like a horse? Like a ship, affected by wind direction? Should it be able to ‘hover’, or should it move constantly, like a balloon? Still not sure on these counts, but I opted for a combination of constant flight, mixed with determinable direction.

I must say it was fun. I want to ride a dragon right to the mouth of the Abyss, after passing through the bay of Pirates and annihilating them with fireballs. I think dismounting from the back of a dragon, then descending into the odyssey of the Abyss, would be a suitable finale.

Unfortunately I have run out of space for coding. Dragons have to be cut to finish the mod. Alas!

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