Thrawn's Revenge is a large-scale mod for Empire at War: Forces of Corruption. It includes the events of the Galactic Civil War after Palpatine's death at Endor, up until the signing of the Pellaeon-Gavrisom treaty. If you own the Steam version of EaW, you will have to complete extra steps to run the mod after installation. Please see the manual for these steps.

Report RSS 2.3 Preview Playthrough - Eriadu Authority

Like I did throughout the development of 2.2, I'll be doing preview playthroughs showing what's going on with Imperial Civil War 2.3 (and Fall of the Republic: Thrawn's Revenge III ) on my YouTube channel, Corey Loses.

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Like I did throughout the development of 2.2, I'll be doing preview playthroughs showing what's going on with Imperial Civil War 2.3 (and Fall of the Republic: Thrawn's Revenge III ) on my YouTube channel, Corey Loses. The first of these series has started today, looking at the start of 2.3 development and the Eriadu Authority. The first episode can be found here:



New episodes will be going up every Tuesday, Wednesday, Friday, Saturday and Sunday.

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jedi7000nathan
jedi7000nathan

Make sure to keep your heroes alive this time Corey

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Tiberius233
Tiberius233

I like the revamp of the pop cap, it looks like it will make building a versatile Defense fleet actually possible instead of just Medium classes as meat shields and carriers/capital ships to grind down enemy shields

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jedi7000nathan
jedi7000nathan

I just hope its made with SSDs in mind, I don't like sending one in with minimal fleet support, it's both unrealistic and too much of a risk especially if the fleet commander hero isn't on the SSD and is on one of the support ship

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jedi7000nathan
jedi7000nathan

Love the Pop cap revamp, good first episode no dead heroes. a bit of advice: build up your fleet over Yag-Dhul, rebalance your fleet compositions, and support your vehicles with infantry always during ground battles, and when doing fleet battles, keep your heroes to the rear of the Fleet; they aren't replacable and I know you're fresh of a vanilla playthrough of both campaigns; keep them centered or to the rear don't let them be your main line and don't hyperspace them in on top of the enemy, use non-hero ships for that purpose and keep your heroes to the rear.
Also if you're thinking about increasing the New Republic starting fleet at Sullust I would suggest that you redistribute Eraidu's starting units so that you don't have things like Dalvardus's main fleet which had no anti-fighter support and the other fleet which had too much anti-fighter support and not enough main line battleships.

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