In the time before the Wastes, the leaders of the land said that their great weapons were built as sentinels of peace. So full of confidence, so ruined by ego, our leaders cut a daring path into the future. A path now littered with the corpses of their followers. Their pride overcame them, and they misjudged their enemies - enemies they themselves had forged from their desire for armed supremacy. Those times were filled with dark machines - man was ruled by them. They knew nothing of the hunt, nothing of fighting for water and territory. Man was weak, and fat from his luxury. This weakness was exploited by the land's enemies across the ocean. They defeated our blind princes, and conquered our weak people, but they made a grave error. They were right in believing the people weak, for they were. However, they failed to realize the extent of their selfishness. You see, my friend, the Wastes were not our enemies' doing. They were our own. We could not stand the thought of enemies occupying our territories, so we took the only option left to us. We destroyed them. Every city was burned with the High Fire. Every crop was diseased with the Grey. The very old and the very young were the first to die. The Grey took them as it took our crops. The High Fire ravaged the East and made it uninhabitable; many left that bleak place for a better home in the West, only to find that the Grey had taken nearly everything. Now we scrounge as rats, when once we gorged ourselves as kings. We kill for food, water and gasoline. We kill to survive the Wastes. The weapons that our fallen soldiers once commanded are now within our grip. Life is not as it was then - soft, warm, easy. We cannot live as they did, we have only one goal:
To see the dawn.
It's been 3 years since we started this journey.
It feels quite a bit longer than that thinking about it.
It was just 2 people, Marco and I who thought that The Wastes needed to come back.
The original team loved the idea and gave us their full blessing.
Other than that, it was just us two. Hacking away and trying to make something fun and crazy.
We're very happy to present the release of The Wastes.
A lot of experience has been gained along the way and I'd like to spend some time talking about it.
Making a game is extremely difficult.
We knew that as modders, but never truly faced the same sort of pressure until now.
The industry, in a lot of ways, is in a tough state for a lot of players.
Without going into much detail, we all know that there are a lot of developers
pushing technologies and business models that aren't very appealing to many players.
Most just want to buy a game and not worry about the state it's in.
We didn't go into Early Access a year ago, because we wanted to send a message to people.
That game-development can be handled differently.
While this puts enormous pressure on us, the developers, we believed it was worth it.
We hope you, the players, appreciate this philosophy and hopefully spread the word.
Now, since it's finally here, let me outline our future plans for the game!
Technically speaking, this is The Wastes 1.0.
This release marks the introduction. It is the base-game that we wanted to deliver at launch.
Surely, there are loads of other things we wanted to put in, but couldn't bundle it into the release right away.
We've got a bunch of weapons, game-modes and levels in the pipeline.
All of those will be included in future updates.
Generally, we'll be focusing on YOUR feedback.
We're very much open to tweaking things and putting our resources into places you'd love to see us work on the most.
This is just the beginning!
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The Wastes FGD used for making maps. Uploaded for archival purposes.
The Wastes was a multiplayer post-apocalyptic total conversion for Half-Life. This is the last known release of its Linux DS.
Various model, animation and sound tweaks for characters and weapons.
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