The Ultimate Universe Mod began in January 2007 with the goal then being a multi stage development process. Chris Jones Gaming as an entity had just begun, and the team, growing by the day, was off to create one heck of a mod. The team acquired modelers, mappers, scripters, programmers, and other ‘staff’. We ended up releasing a ‘demo’ on 4/14/07 – Followed immediately by a little patch to fix a few things. Demo Patch two was released to the public on 5/21/07 after much beta testing, which included all new TOS ships from Moonraker, and a reworked single player campaign from Gamemaster, among other things. Many new missions and 1 on 1 maps added. Mindwipe provided many new sound effects and produced a very nice soundtrack for each race in the mod. Then came The Ultimate Borg, Dominion, then a full 1.0 release on 9/24/07. Stage 2 is in progress with no set release date. Stay tuned my friend.

Description

This release includes updates to a fair number of existing ships to add features to them such as breaking nacelles with plasma effects, animated bussards, reduced torpedo circling, bump maps, and some torpedo circling prevention work. There are also a number of new ships, Wagaugusto's Olympic Class. Phoenix's TOS Proxima which was released to public in December is now included. The ole Marauder from BC ported by Muldrf with Acidfluxxbass's take on it's textures and Miri and Gan's effects and weapons. Galaxy X (Evolution) Class, The Icarus Class. There are also numerous ships by Rudianos. Additional texture work by Gan and Acidfluxxbass on various ships. Great new effects work by Miri as usual. New Destruction Damage work by Gan making it a bad idea to get to close to a dying ship.

Preview
Ultimate Universe 2.2 Update (Build 2)
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Opinionator
Opinionator - - 1,099 comments

Cheers for the update.

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sgtmyers88
sgtmyers88 - - 2,829 comments

Excellent! Make it so #1!

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FekLeyrTarg
FekLeyrTarg - - 1,042 comments

If you've installed 2.2 over an UU-Installation with the JJTrek Pack, you have to reinstall the JJTrek Pack, otherwise Legacy won't launch.

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Muldrf Author
Muldrf - - 35 comments

FekLeyrTarg, thanks for posting that. I missed noting that, sleep deprivation and all it slipped my mind that the XI Pack would cause a problem until after it was released and came up.

I'll look into updating the readme with an "Installation" section noting that.

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Opinionator
Opinionator - - 1,099 comments

Keeping getting random crashes, debug errors? Nice content pity the mods unstable for me.

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Muldrf Author
Muldrf - - 35 comments

"Truely" Random crashes are unlikely, beyond game engine or system problems. In Legacy a mod is either done right or wrong, it will crash if coded wrong, it will not crash if coded right. Crashes are limited to incorrectly coded content, meaning a certain ship if not setup right will crash, possibly only if it tries to 1. Turn 2. Move 3. Fire Phasers 4. Fire Torpedos 5 is displayed in fleet selection 6 is even in the game killing Legacy completely. Certain maps could have defects that cause a crash generally immediately at launch before you see anything. crashes aren't just random in general they are content specific, like playing the same map under any circumstances can crash, playing with a specific ship on your side of the enemy side etc. Now a specific Mission might crash part way through, but it would always crash at that point. Anything "random" that can't be tracked down to a bugged ship or map or script will more likely be something to do with your computer. Keep in mind there might be more than 1 ship that doesn't work or 1 map that doesn't work, or it could be a combination of having 8 of one ship type on a map where 7 (or less) of that specific ship on the same map won't crash.

If there is a driver or some other issue with a system, it's possible (and likely) UU will cause it to show up quicker or more often than stock Legacy. This being the higher system requirements and load that UU has over stock Legacy due to the more detailed content.

If you would like to see if we can assist in tracking down your issue, please head over to our forums and post a thread in our Tech Support area with a description of what your problem is. Forum.chrisjonesgaming.net

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Fragbox
Fragbox - - 12 comments

game crashes when loading this mod,

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erogon8888
erogon8888 - - 12 comments

while i'm at the install it says that the directory 'C:\Program Files(x86)\ Bethesda Softworks\ Star Trek Legacy' does not exist, but it does, it wants to create a new one, what do I do?

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Guest
Guest - - 688,627 comments

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Guest
Guest - - 688,627 comments

I just reply for everyone else who didn't figure out the mistake!
It's just a missing "e" at bethesda when it wants to install! It shows 'C:\Program Files(x86)\ Bethsda Softworks\ Star Trek Legacy'! So you just have to correct the "Bethsda" and then it'll should be fine!

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Muldrf Author
Muldrf - - 35 comments

Yes unfortunately, it was packed with the typo for the installation foler , please correct it to \Bethesda Softworks\Star Trek Legacy\ and not "Bethsda".

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SMBComix
SMBComix - - 2 comments

Is this going to require a previous install of this mod? Or is 2.2 standalone?

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Muldrf Author
Muldrf - - 35 comments

As is listed if you hit the "read more+" on the Description this is an Update for 2.0, not a standalone release.

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Baly94
Baly94 - - 1 comments

This mod is awesome, but the campaign is completely bugged. In the first mission when I go to rescue the Vulcan ship the captain is stuck in a loop saying "we can travel the distance faster if we transfer all power to the engines", and when I destroy the Romulan ship the game crashes with this error:

EXCEPTION: ACCESS VIOLATION
0x0061f235
EAX:1ca73b3ch ESI:1ca73b3ch
EBX:0000006eh EDI:00000000h
ECX:00000000h EBP:0006e970h
EDX:006ab314h ESP:0018fc64h
EIP:0061f235h EID:00000000h
SS: 0000002bh CS: 00000023h
DS: 0000002bh FS: 00000053h
ES: 0000002bh GS: 0000002bh
Flags: 00010283h CF:1 PF:0 AF:0 ZF:0 SF:1 OF:0

Somehow, by loading it just before destroying the last Romulan ship I progress to the next mission, which works, but then the station and the ship that I have to protect are hostile. The rest of the game works pretty well, it is an amazing spaceship admiring simulator thing with this mod.

I'm sorry that I write this here, but I don't know any better place.

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Muldrf Author
Muldrf - - 35 comments

It is expecting you to transfer power, if you did not it may cause the mission script to fail unexpectedly. While after the in term years since release I do know the first mission was tested to be functional on UU 2.2. I can not say for sure all of the campaign is right and I know of some minor issues that are likely to happen in the campaign, I know I played the first mission on a number of occasions without incident. I also know that sometimes something just goes wrong with the campaign missions one time then the net time playing it through it is fine for not easily explainable reason. You may also have a bad file in your installation causing some of the special effects used in the ship explosion to crash, in that cse you might need to do a fresh install to fix it.

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Alessio9284
Alessio9284 - - 2 comments

it is true what he says, but the bug starts when you arrive from the Romulan ship (at the precise moment when you arrive with the 'warp' to go from the Romulan ship, then the dialogue starts and at the end repeats the same words and if the tutorial is on you always click on the same writing every time you say the phrase "we can travel the distance faster if we transfer to the power to the engines"). Sorry for English, I translated it (google translator)

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IceLancer
IceLancer - - 11 comments

Yeah single player missions are unplayable with this mod. Tutorial is bugging out a lot ,sometimes even on first starting mission. Tutorial would start poping up endlessly ,and preventing you to play any further. Its just bad

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Alessio9284
Alessio9284 - - 2 comments

same problem

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Guest
Guest - - 688,627 comments

ships are silouetted no textering or color other than that game is running disapointed not being able to see the ships :(

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Muldrf Author
Muldrf - - 35 comments

It sounds like you are missing textures or have a video card driver issue. You might have to start over with a fresh install of legacy from the DVD. Then test it, if that works install uu 2.0 part 1 and 2 and test again. If that works install the 2.2 build 2 and try again.

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Muldrf Author
Muldrf - - 35 comments

When installing UU be sure UU 2.0 Part 1, UU 2.0 Part 2 And UU 2.2 build 2 all install to the Same "correct" folder. There is a typo in the path for the 2.2 update installer it goes to Bethsda instead of Bethesda , and. The 2.0 installers may try to each install to different folders if you are running a 64bit OS, which is far more likely these days than when it was first released.

And when in doubt (or even when not in doubt) it is best to read the Readme and Instructions in the installers thoroughly. It is easy to miss important instructions or details in them. While I would like to make a nice fresh new set of installers for the mod that all work the same, it is not a simple quick task, or it would have been done years ago.

Uu is not natively compatible with any other mod. If you try to merge it into a copy of Legacy that has other mods already installed, you will very likely have issues, or a completely dead copy of Legacy. The Cjg XI Pack does work with 2.0 and 2.2 if installed per instructions. Individual ships and maps can often be added to UU but not in all cases.

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Guest
Guest - - 688,627 comments

i get an error when i launch the game can you help me
EXCEPTION: ACCESS VIOLATION
0x0058c5d7
0x9050e853
EAX:00000000h ESI:030c5378h
EBX:030c536ch EDI:00000003h
ECX:0018ea24h EBP:7c3505dch
EDX:7ffdd000h ESP:0018e9f0h
EIP:0058c5d7h EID:00000000h
SS: 0000002bh CS: 00000023h
DS: 0000002bh FS: 00000053h
ES: 0000002bh GS: 0000002bh
Flags: 00010216h CF:0 PF:1 AF:1 ZF:0 SF:0 OF:0

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KimJongBigShlong
KimJongBigShlong - - 1 comments

So i got a probleme with the mod the probleme is that i cant select all races
im abele to select the stock races but not the dominion etc what coud be the cause for that ?

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Ganondorf2002
Ganondorf2002 - - 2 comments

Hey guys this is Gan, and I've thought about working some again on legacy. But I have a slight problem. Every time I try to download the mod I get an issue with it not being able to be verified. Leaving me only able to delete the file. I'd like to give the game a go again and maybe work on a few ships. I would appreciate any help.

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IceLancer
IceLancer - - 11 comments

Clean game with patches , game works. windows 10. Then install ultimate mod 2.0 , apply patch 2.2 , kaboom unhandled exception error , knowledge in dealing with rar/zip/exes which have part x of y and part z of y ,says that they are linked together and will install together. Well, not in this case, bad file naming caused confusion, part 1 of 2 is not linked to part 2 of 2. They both need to be installed, separately

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Eirena
Eirena - - 1 comments

Always when i start the game it crashes and i get this:

EXCEPTION: ACCESS VIOLATION
0x0058bf87
0x9050e853
EAX:00000000h ESI:04174110h
EBX:04174104h EDI:00000003h
ECX:0019ea18h EBP:7c3505dch
EDX:0022b000h ESP:0019e9e4h
EIP:0058bf87h EID:00000000h
SS: 0000002bh CS: 00000023h
DS: 0000002bh FS: 00000053h
ES: 0000002bh GS: 0000002bh
Flags: 00010216h CF:0 PF:1 AF:1 ZF:0 SF:0 OF:0

Anyone can help?

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DragonHEF01
DragonHEF01 - - 1 comments

So far, I haven't noticed ships that can cloak taking advantage of that. Kind of makes Balance of Terror wrong...

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Richesgames
Richesgames - - 1 comments

I love the Ultimate Universe Mod, which is why I hate that no updates have been done to it in almost 12 years. Please update the mod again, add some new features and some bug fixes at least mate. Thankyou for taking the time to read this.

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Guest
Guest - - 688,627 comments

DONT INSTALL THIS IF YOU PLAN TO PLAY THE CAMPAIGN !!

Yeah, got exited about the game, since i found its abandonware, got it, got this 2.0 and 2.2 update, but sadly i am forced to uninstall the game and start again.
You see, i didn't even started the campaign before i install this mod and now i cant play through that, i have the ""we can travel the distance faster if we transfer power to the engines" loop and it makes the campaign unplayable....
seems i missed the comment about this problem... sucks for me !

DONT INSTALL THIS IF YOU PLAN TO PLAY THE CAMPAIGN !!

This warning should be in the description....

I'll try this after i am done with campaign. And i agree with Richesgames : too sad this has no updates...seems wonderful...i hope for a revival/update

(tried the Google sign in since i don't have an account, but seems this system doesn't bring me back here to comment, and here i am posting as "Guest"..)

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originalksd
originalksd - - 2 comments

And ->This<- is me again, after i made an account to say thanks anyway to moders and "moddb"

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originalksd
originalksd - - 2 comments

So, i was a little bit curious and started viewing a playthrough in YT uploaded at 2021.

Seems this guy knows about the 'transfer power" loop bug
and says he recorded the playthrough playing a vanilla 1st level and moded the game to play the rest of the campaign (says so at the end of the video description)....

Goin to try this my self and give feed back...

YT video link

As for the bug it self, i noticed 3 thinks so far (in case someone starts debugging).
1) when you reach the asteroid field on the ice planet, the 3 Romulan ships start firing at you immediately as they spawn.
Vanilla firing starts after commander makes 1st hail / contact
2) Tractor Beam does not disengage automatically in the "cutscene" as the 2 ships come out of the nebula and get attacked by the 2 remaining Romulan ships (Vanilla), but you have to manually disengage the tractor beam, or your 2nd ship can't maneuver to attack/defend
3) "we can travel the distance faster if we transfer power to the engines" loop. This starts like a normal "i did something wrong - i'll try again" case, 1-2 seconds after you close the 2 tutorial messages these popup again. then its just chaos, almost every time you click something, popup tutorial is there to stop you, every 0.5sec...

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