The Ultimate Universe Mod began in January 2007 with the goal then being a multi stage development process. Chris Jones Gaming as an entity had just begun, and the team, growing by the day, was off to create one heck of a mod. The team acquired modelers, mappers, scripters, programmers, and other ‘staff’. We ended up releasing a ‘demo’ on 4/14/07 – Followed immediately by a little patch to fix a few things. Demo Patch two was released to the public on 5/21/07 after much beta testing, which included all new TOS ships from Moonraker, and a reworked single player campaign from Gamemaster, among other things. Many new missions and 1 on 1 maps added. Mindwipe provided many new sound effects and produced a very nice soundtrack for each race in the mod. Then came The Ultimate Borg, Dominion, then a full 1.0 release on 9/24/07. Stage 2 is in progress with no set release date. Stay tuned my friend.
General: 2/9/07 Fixed several Access Violation Errors for certain hardware configurations Mouse lag/stuttering improved Fixed issue with force feedback controllers that constantly rumble Fixed camera issue when battle cam target dies Shadows Option status now saves properly Fixed an issue with sticky/repeating keys Fixed padlock camera breaking during target selection Improved target lock Multiplayer: Improved networking code Improved connectivity rates Proper number of players now show up in matches Cleaned up input.map file to remove extraneous data Fixed numerous out of sync issues Fix for OOS when giving repair command from strat map Removed a sync statement causing false/positive OOS Sped up entering multiplayer games Improved Gamespy implementation Numerous Gamespy menu fixes Improved Login screen Improved Available games filter Removed chat history max Fixed a stutter in battle cam in multiplayer Frame rate drop when ships are repairing