In the dark early hours of 4 August 1989, the forces of East and West collide in the opening moves of the Third World War. This scenario for Civilization III: Conquests/Complete places you on the front lines and at the head of the conflict. As the leader of one of 31 nations, you must be a prudent economist, a savvy diplomat, and an aggressive battlefield commander. Choose your side: NATO, Warsaw Pact, or neutral. Take control of your land, naval, and air forces to foil enemy advances and launch your own attacks. Command your economy to produce new forces and progress through the technology tree to unlock new options for negotiation, warfare, and expansion. Will you use your skills as a soldier and diplomat to secure a military or political victory? Or will the conflict lead you to defeat, and send the world teetering to the brink of nuclear Armageddon?

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

This is the third version and second major update for the Third World War 1989 scenario for Civilization III Conquests/Complete. The focus of this update is on naval warfare and minor powers, especially the Middle East and other neutral nations. New units, new naval statistics, and updated resources and city improvements will give these countries more options for combat, diplomacy, and expansion. In addition, many unit graphics have been added, as well as additional corrections and tweaks to the civilopedia, unit statistics, and other crucial areas.

Improvements include:

-Reduction in the number of naval ships with the bombard ability and altered naval attack and defense values. This forces more direct action and makes naval combat more risky, as well as reducing the amount of ships and subs that get overrun in cities.
-Updated minor nations, with an emphasis on the Middle East, the Balkans, and Sweden. Some new units are available, and the unit progression and stats are improved. The tech tree is corrected for Middle East nations and all proper wonders and diplomatic options are included.
-Resources and city improvements updated. Soviet cities especially have been beefed up to better represent production in major cities, and many smaller nations have received additional improvements and appropriate resources.
-New unit graphics from the last two years have been integrated, and a couple new units have been added to the biq. A lot of redundant units have been consolidated and updated on the map.
-Lots of small corrections to the civilopedia and other minor areas.

New Version of 1989 Available Now!

New Version of 1989 Available Now!

News

The updated version of The Third World War 1989 is now available for Civilization III Conquests/Complete. Building on extensive play-testing and evaluation...

The Third World War 1989 for Civilization III

The Third World War 1989 for Civilization III

News

WWIII 1989 is now available on ModDB. This new scenario requires Civilization III Conquests or Complete to play, and features a custom map, new interface...

Add file RSS Files
The Third World War 1989

The Third World War 1989

Full Version

In the dark early hours of 4 August 1989, the forces of East and West collide in the opening moves of the Third World War. This scenario for Civilization...

Comments
haemorrhage1
haemorrhage1

dats standalone ? 1gb ftw.

Reply Good karma Bad karma+1 vote
CoachBudKilmer Creator
CoachBudKilmer

A note on turn times and AI performance. Civ 3 cannot take advantage of multi-core processors, and thus can drag heavily on large scenarios in-between player turns. This is especially true during the first five turns or so, because the bombardment calculation from aircraft is a major drag on the game for some reason. After the heavy attrition of the first turns, the game rapidly gets faster. The best way to help improve performance is to make sure nothing else is running on your desktop other than Civ 3, and to disable "Show Friendly Moves" and Show Enemy Moves" on the options screen. That said, I understand if players may find this unacceptable, in which case, thanks for checking the game out.

An updated version of the game is now available (as of 26 OCT 15) so be sure to check it out. It offers a much improved experience over the first release. Thanks to all players visiting; I hope you enjoy the game.

Reply Good karma+1 vote
NIKI87
NIKI87

This looks like an interesting mod but i can't play it, it takes at least 3 minutes to load the next turn. I just don't have the patience for it, sorry.

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.