The Strategy and Tactics submod for Edain 4.4.1 focuses on competitive balance, with a few core principles.

Give all factions a fighting chance at all stages of gameplay.

Expand hero usefulness to not be limited to roles.

Fix all bugs.

Give everything at least some small competitive use, even if only niche.

We are also adding a large amount to all gameplay aspects. Units, buildings, abilities and spellbook powers have been widely changed, and many new ones have been added to create the most entertaining and balanced experience possible. Be sure to check out this YouTube channel and our Modding Union update thread here for more information! You can also discuss the mod with us and other fans on this thread or by joining this Discord group, which serves as a hub for Elite KryPtiks YouTube subscribers and Patrons, as well as everything to do with SaT and Edain in general. Drop by and say hi! Until next time, thanks for reading, and see you in the next update!


The SaT Team.


Join our Discord community: Discord.gg

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Hello everyone, today we will be looking at a new dwarven hero for the Iron Hills. Please note that some things might chance once we reach beta.

In the current version of Edain the Iron hills is the only faction that does not have a scout hero and we felt that their early game really suffers from that, so we have created our own unique hero for the faction. Gamil is an all new scout hero for the Iron Hills Dwarves.

Gamil1

Gamil alongside the Iron Hills Dwarves


Unlike other Edain heroes, Gamil does not gain new abilities by simply levelling up. Instead he can purchase new abilities for a reasonable price. However, when Gamil reaches level 10 by simply gaining experience in battle all abilities will be automatically unlocked. Thus the player has the choice to invest in a scout hero with full capabilities, or instead invest in more units to support their hero and let him get the abilities unlocked for free.

Also please note that the required upgrades mentioned don’t actually give Gamil said upgrade. For example, if it says “Requires Forged Blades upgrade” that doesn’t that once Gamil has purchased this upgrade he will gain also gain the Forged Blades bonus, it will just unlock the ability mentioned.

Abilities:

  • Level 1 Fresh Recruit: Gamil is a fresh face in the army, and takes experience from each battle he fights.

He gains 1% discount towards his upgrades every time he defeats an enemy. After defeating 50 enemy units, this discount increases to 2%. So after defeating 75 enemies, the upgrade will be free. When all upgrades have been purchased, he loots the bodies of his enemies, contributing resources to the Iron Hills directly.

Allowing the upgrades to be discounted gives the player the option to still actively use Gamil to fight his enemies, instead of simply farming for experience to get him to his maximum potential for free.

  • Relentless: Gamil pursues his foes with zeal, attacking 25% faster and gaining 15% damage for 20 seconds. Requires Forged Blades upgrade (Costs 200 resources). At level 10 the bonus increases to +50 speed and +30% damage.
  • Shield Bash: Gamil strikes with his shield, dealing extra damage and knocking down enemies in a small AoE near the target. Requires Tower Shield upgrade (Costs 300 resources). At level 10, knockback increased by 50%
  • Dauntless: Gamil advances through the enemy ranks, shrugging off their blows. Gamil is invulnerable for 10 seconds. Requires Heavy Armor upgrade (Costs 400 resources). At level 10, duration increased to 20 seconds.

The temporary invulnerability allows Gamil to quickly leave the battlefield if he is about to be killed, whilst the personal buff and single target ability allow for more crowd control and strength in battle.

  • Gamil’s Squadron: Gamil calls Dwarves from his squadron to assist him. Requires Mithril Mail upgrade (Costs 500 resources). At level 10, the summoned units are improved.

Gamil2

Gamil and his Squadron


Gamil’s Squadron is one battalion consisting of 10 basic Iron Hills guardians accompanied by 5 basic Iron Hills pike men. It’s a temporary summon that offers for some quick reinforcements to either reinforce your army in battle or allows for a distraction whilst retreating.

Gamil3

Gamil and his Squadron once he reaches level 10


Once Gamil reaches level 10, his Squadron gets improved to the elite units of the Iron hills. 10 Slaughterers accompanied by 5 units of Dain’s Veterans (Iron Hills’ new elite pikemen).

As you can see Gamil is a very strong warrior compared to other scout heroes of Edain. Based around the concept of a new recruit eager to prove himself, Gamil truly becomes a force to be reckoned with once he has shown his qualities. We think his addition to the Iron hills improves their overall early gameplay and we hope to hear some feedback on our new hero.

With kind regards,

The SaT team

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Comments  (0 - 10 of 21)
Starwarsfan8
Starwarsfan8

Not to rush you guys, but any plans on releasing another article listing one of the changes for the submod?

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TiberiumLeader Creator
TiberiumLeader

New article coming today :P

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Numenor3021
Numenor3021

Ho, Tiberium. When, you think, we can play this submod?

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Starwarsfan8
Starwarsfan8

Fantastic!

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Starwarsfan8
Starwarsfan8

Are you guys making this submod based on the current Edain patch or do you plan to make it compatible with the changes being made for the future Edain 4.5 patch, which includes new powers, siege mechanics, etc?

It would feel weird trying to play this submod knowing that the Edain team has made a new patch that answers a lot of the other issues in the current mod.

Love the way you guys are approaching balancing though, keep up the good work. :D

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TiberiumLeader Creator
TiberiumLeader

It will be compatible with 4.5, as that is a requirement for all newly released Edain submods.
However, we will not be using the same spellbook power system and siege mechanics as Edain 4.5. Siege changes are however a regular topic of discussion.

Indeed, the new Edain patch will adress some of the issues the current patch has. However we might have a different approach to addressing these issues, as well as adding new gameplay mechanics and overhauling basically every faction to make it more unique.

Thanks for the support, it's much appreciated!

Reply Good karma+3 votes
Starwarsfan8
Starwarsfan8

If I may also ask, are you guys considering keeping the economy changes or the Citadel CP boost from 4.5? Since it's one of the most positively received features in the new patch.

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Starwarsfan8
Starwarsfan8

Thank you for your reply.

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Numenor3021
Numenor3021

It seemed to be great. But, please, tell me that Arnor became a new faction indipendent from Gondor, please... It's my dream

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TiberiumLeader Creator
TiberiumLeader

Your dream has come true ;P

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Numenor3021
Numenor3021

Wowwwwwww. How to play it?

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TiberiumLeader Creator
TiberiumLeader

Arnor will be selectable as a skirmish faction along side the other factions

Reply Good karma+2 votes
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