The Rise of the Iron Crown Mod will be presenting this-all to you

New balance system


Adding in the nice things seen in the In the hobbit trilogy. Some notable things are: Lord Dain and his sturdy army from the Iron hills! King Thranduil and his graceful Mirkwood elves! Orc chief Azog and his foul orc Armies!


Adding ALL the units seen in the original lord of the rings trilogies, some of which that are notable are:

The Elven warriors seen in the beginning prologue. Rohan royal doorwardens!

Gil galad!

Isildur! Elendil!


Giving you 10 playable factions!


As well as many sub-factions.
A Large amount of graphic improvements for all factions.
Every faction being unique from one-another.

New unit types.


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Currently, Rise of the iron crown mod has these factions:
Gondor
Arnor

Rohan
Dwarves
Mirkwood

Rivendell
-
Mordor
Isengard
Angmar
Gundabad
South&East

The Rise of the iron crown currently has a Beta out, so give it a try!

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Hello all. Today I will talk about Harad, the faction that has been left rather uncompleted in both betas.

Harad will now be known as South&East. A faction that is split between Umbar, Rhun ,and Harad.

Each faction will specialize in a role.

Rhun will have the heavy elite troops, while Harad has the light and fast troops(And the slow mumakil).

Umbar will be specializing in siege and medium raiders.

How will you access all of these factions in one? Simple. I call it the "gamble play style"

Whenever you enter a skirmish with this faction, you will start out with two builders. The game will automatically choose what buildings each of these builders can build. One builder could be a Harad builder, while another could be Umbar, you could even get two Umbar or Harad builders, if the game chooses so.

The game also decides what type of builder you get whenever you buy one from the fortress (Could be Harad, Umbar or Rhun, depending on your luck.

The planned hero list is:

Lorgan -Khamul -Red serpent lord - Captain Jackson-


picture 1


I hope you enjoyed this update. Til the next one.

Beta 1.5

Beta 1.5

News 4 comments

Release date for beta 1.5.

The Woodland Realm

The Woodland Realm

News 6 comments

Today, I will be revealing the changes to Mirkwood for the next patch.

The Rise of the Iron Crown Mod - Beta 1.0 release date.

The Rise of the Iron Crown Mod - Beta 1.0 release date.

News 1 comment

This article will explain the Release date for Beta 1.0

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ROTIC Mod IV

ROTIC Mod IV

Demo 14 comments

Rise of the iron crown mod IV. yadda yadda yadda .

Rise of the Iron Crown Mod -Beta 1.5

Rise of the Iron Crown Mod -Beta 1.5

Demo 4 comments

Beta 1.5! New release! Excitement! noexcitement? nice.

The Rise of the Iron Crown mod -Beta 1.1

The Rise of the Iron Crown mod -Beta 1.1

Full Version 40 comments

I decided to do another Beta release, featuring the two Work in Progress factions, Wild and Harad. Since a new release may not show up for a while. Harad...

The Rise of the Iron Crown mod -1.0 Beta release.

The Rise of the Iron Crown mod -1.0 Beta release.

Demo

Hello all. This is the |Beta Release| of the |Rise of the Iron crown mod|. These are some of the basic balance changes in it: The basic commandpoints...

Comments  (0 - 10 of 204)
sebi.costa
sebi.costa

Hello, how do you fix the resolution to have wide screen support ?
I did it for my base game, but it doesnt carry over to your mod for some reason.

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HalbaradTheDunedain
HalbaradTheDunedain

This mod is so cool, I like it very much. I only wanting 2 things:

1) New sounds. Please add new sounds, old one not fitting much to characters.
2) I think you need to increase costs of units. Some of important heroes costing so cheap, and most of the other cheap heroes starting at level 10.

On other things, play, mod etc I love this mod very much, keep up the good work :)

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FerMaxi
FerMaxi

I was able to test your game and I must say that I love it, it's one of the most complete mods that exist. I really enjoy your models and ideas to complement the factions.
I only have a couple of observations / bugs that occurred:
1- Rivendell, Mirkwood and South&East; don't have AI.
2- The elven and eastern fortresses have no building extensions.
3- I couldn't build war ships, only transport ships.

I don't know if that was your intention, or if they are bugs that are fixed in later versions, but they are some annoying when I try to play.
Outside of that, the mod is sensational

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sebi.costa
sebi.costa

the base game has a limit of factions
if you add more there is just no ai for them
there is no way to fix it, because its a problem with the base game

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Guest
Guest

I love your mod, excellent work, but could you add new maps in after versions?

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Guest
Guest

Run with Patch v2.02?

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robeni2050
robeni2050

great game

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robeni2050
robeni2050

it is very good, There will be a continuation?

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Numenor3021
Numenor3021

Someone can help me?

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Numenor3021
Numenor3021

Made download, copy on c, modified the shortcut, but the mod don't work. It plays classic rotwk

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