The Plutonian Empire is an Empire that has conqured it's whole universe. Based on a creative worldbuilding project I've been working on for over 2 decades, beginning shortly after I started HS. :)

Here, this mod takes place in approximately 12 *billion* years, when a neighboring universe born in 53201 AD finally reaches its's own 53200 AD, and that universe's TPE has already progressed technologically and magically so much faster than the Original TPE that they are already a formidable threat. And they are already looking beyond the walls of their universe...

As an added bonus, this mod will have a very special "TPE" edition of the Maps of Chaos (credits go to the original Author for such a beautiful wad!) that includes a massive retexturing of every single level, AND includes Episode 5, Sigil! The TPE Edition of the Maps of Chaos also has a VERY dirty surprise! ;)

CAVEAT: This mod uses resources from Realm 667, BD, and PB, admittedly, but it does incorporate a texture set I got from a texture mod for another game, full credits given for all. Bolognese 2.0 was also incorporated. I am working on custom sprites for the main villain of the campaign (the campaign will come in its own wad/mapset, if it ever gets finished). This also includes unique patches, with combos and switches I don't think I've seen elsewhere yet. I've also come up with creative secondary fires for the weapons I got, and I used the BD/PB resources to try to pretty up the effects some. (Again, full credits given for all). Due to the way I set up the monsters, weapons, and ammo compatibility, their counts will unfortunately slightly below normal, but there's nothing I can do about it since I don't know ACS.

It is designed to be used with BD20/BD21 and/or PB2.03, but I've been able to run it independently with no problem. It works with both BD and PB as well. I tried to maximize compatibility with other mods but apparently I sucked at it. Oh well. You can see in the preview pics that it even works with EDAY! (Caveat, Eday10 won't exit properly with this mod. You will have to manually "ChangeMap Eday11" in the console ;_; )

Finally, this mod is a ZANDRONUM EXCLUSIVE! It is NOT guaranteed to work with the latest versions of GZDoom!

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