TNM is a huge singleplayer mod for Deus Ex based on the gaming community, finally released after 7 years of development.

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The layout of the plan necessary to pull off the multi-patch system that is currently being developed, and that will constitute the TNM 2.0 update.

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Greetings Forumites, ZeroPresence here, everyone's favorite sniper rifle loot drop WorldCorp Assaassin!

So TNM 2.0 is a massive undertaking, that while certainly will not be in development as long as our first beloved TNM, is going to require a bit of different method of release. The following is a summary of the four patches we have planned, that will release one after the other as soon as each one is complete:

1. Mission 20 Patch:

Mission 20 is the beefiest of our missions in TNM. Also, it is the first so the most logical place to start for the new TNM team to begin with. Maps are being remade, revamped, and polished over as much as possible and with a speedy release in mind. Also Mission 20 bleeds into the next few missions due to repeated maps, so while this patch is labelled Mission 20 only, any new assets made that are supposed to show up again later in the game will be updated first as well. From a developer to fan relation standpoint, we want to release Mission 20 only so that we can prove to you that this isn't just smoke being blown up your rears. This truly is an official dev led project, and is on the way! If you are interested in playing TNM 2.0 as a whole when all missions are complete, you might want to skip this patch until we release the mega 2.0 patch once everything is completed. You won't hurt my feelings any if this is how you feel, because it is going to be a bit of a drip release system after this.

2. Mission 21 / Mission 22 Unique Maps Patch:

This will complete the work done during the Mission 20 patch, remaking or revamping any maps not covered during the revisit portion. Also because Mission 21 and Mission 22 are so much shorter in relation to 20, this patch will roll out much quicker.

3. Mission 23 / Mission 24 Patch:

All necessary remakes and revamps will be pushed through, much like the previous patch these two missions are even shorter and thus an even quicker release!

4. Weapon Polish / Radish Adventure / Secret Squirrel Stuff Patch:

We have a modeler on duty that is attempting to get some nicer TNM unique weapons pushed into TNM. While we have already done some balance adjustment for various weapons in TNM, their visual assets remain much the same. Radish Adventure was a very rushed feature, and I believe I made the maps seriously about two days before release of original TNM... and it shows. It was not done and it deserves justice! I plan on making amends with that issue, and making Easter Egg hunting have a much more rewarding feel as a whole. Finally, a few of the new devs have a few projects planned that will bring a lot of extra fun to TNM but we don't want to release any info yet... so stay tuned. :) That may seem like a lot, and to you dear reader, we may fall into another multi-year development cycle but I must reiterate, we have 99% of the Mission 20 patch done already. The only thing I'm waiting on is NINE BUGS to be fixed before we push out a download link to everyone that is willing to test the waters. Once this patch is out the door, each Mission after that is going to be a piece of cake, strictly content patches and minor bug fixes. This will be the final icing on the cake for TNM 2.0, and at this point our work will be done... and maybe in another 9 years I will return with more folks to work on TNM 3.0, for the one or two of you that still are interested.

Until then, eat your radishes and be good or the moderators will get 'cha.

I'll happily discuss any questions here, on the Facebook page, or our Discord... the Discord is where I'm most readily available:

Discord.gg

Comments
Killerx20
Killerx20

Are we going to be getting HD textures as part of this? Maybe using an AI upscaler to do the work rather then having to create new textures?

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Zaero
Zaero

Do you plan to include some tiny improvements like Link Mod and Expanded Apartment in it? I fancy the "TNM Complete" release. ;D PS. AI upscaled textures also sounds great!

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Reactorcore
Reactorcore

Whuh? An update coming for TNM? holy **** a blast from the past man.

I thought this mod was already fully completed and polished. I already did 4 full playthroughs with it back in the day. I thought it was already perfect as it could need to get.

What got you guys to start making TNM 2.0?

While I've exhausted the existing version of TNM's content to fully satisfy me years ago, I never hunted down all the easter eggs due to them being obscure and difficult to find. If there was a casual-tier locator HUD thingy, I'd be down to having atleast that as a real goal with the new release.

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ZeroPresence Author
ZeroPresence

I just wanted to remake my maps and release it as sort of a small DLC sort of situation. Turns out a lot of folks in DX circles liked what I was doing and coders, texture artists, and even another level designer showed up to help. So it turned into a total revamp project!

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theabraxusentity
theabraxusentity

"Turns out" oh come on! was it possible that this masterpiece ever been forgotten??

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nopushbutton
nopushbutton

which one's mission 20?

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ZeroPresence Author
ZeroPresence

The beginning of TNM, so when you first start in the Apartment up to OSC and a few others after.

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That_Gal
That_Gal

Wonderful news! Can't wait to play TNM 2.0.

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ZeroPresence Author
ZeroPresence

Thanks for the support, I appreciate short and to the point praise like this. lol

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Edward_Newgate
Edward_Newgate

A Remake of TNM? With new unique maps?

Go Cat Go!^^

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ZeroPresence Author
ZeroPresence

Yes, most are remade, others simply are modified to make more sense, and have additional content.

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