As a small child, your father used to tell you stories of the Island of Oranos. Every day, as he put you to sleep, he would sing songs and tell stories of Oranos, and all its wonders...
"So, my son, you want to know of the legend of Oranos. The mythical island of Oranos, in the Sea of Kanquila, is said to be far to the west of Calradia. We in Calradia have always held Oranos as an object of endless fear, fascination, and desire; for its northern plateau was said to house an immense deposit of gold. Many Calradian kings have attempted to make expeditions to Oranos, but none of their conquistadores returned besides one; Sir Ulric Yorn Bradley, who served the late King Esterich I of Swadia. Bradley returned to Calradia a tattered mess, reporting of a massacre of his men. Only five had survived, who had all come back with him, in even worse shape. Sir Ulric Yorn Bradley's last words were, 'Oranos, Yyeccon, Oranos, Yyeccon.'
"Three generations passed since then, with Oranos discovered, yet feared, as Bradley and his men shortly died after returning. No one knew what Yyeccon was, nor did they have interest in finding out. When Esterich I died, King Esterich II took his place, burned all of Swadia's records of the route to Oranos, and history turned to myth, myth turned to legend, and all knowledge of Oranos faded, until it was merely a Mythical place, magical and unreachable.
“The conquest of Oranos became lost to the minds of the lords, and their focus turned to Calradia. One northern lord, calling himself King Burelek, rose up, creating the Kingdom of Vaegirs, and King Relin of the southern mountains soon followed suit with the Kingdom of Rhodoks. Barbarians invaded from the north, and savage horsemen from the west. The southeastern Sarranid peoples expanded their empire further into Calradia, taking the Swadian strongholds of Shariz and Ahmerrad, and Oranos laid in the sea, it’s riches forgotten.
"You, my boy, are descended from a long line of wanderers, descended from Ulric Yorn Bradley himself, though our humble possessions may speak otherwise. And one day you too, my boy, will travel to Oranos, and see its wonder, for better or for worse. Bradley succeeded, yet he discovered the one truth in this world; The Myth of a Legacy, and that may just be what killed him."
Your father started to ramble on...
"His legacy is declining, and he knew it since he left Oranos. No man is remembered throughout time as he is, yet a mere three generations later, the average man does know who he is. People talk of the great kings of Old Calradia, yet cannot name a single one of them. The are but whispers in the wind, son; the kings have put rumors out of the old kings to make their rights more legitimate; yet Old Calradia never even existed. The world is never going to remember things as they were until something changes. You see my son, you cannot expect to find good or evil in this world. Good and evil are but devices for man to create happiness for himself, in delusions such as greed, glory, and piety; and these will be the keys to changing this world. In man's own delusions, he may find his salvation...
He continued until you were asleep, then for many minutes longer. Though you did not know what they meant at the time, those words stuck with you to this day...
Mod by The Dark Robin
The main page of the mod is at Forums.taleworlds.com
Check it out at Forums.taleworlds.com It includes new screens, info, and more! Be sure to check it out, and remember that our main page is Forums.taleworlds.com so that is where most of our updates will be. We also have a video to share, check it out at Youtu.be
The second Developer Blog has been released, with information about the Myth of a Legacy!
The first Developer Blog has been released, with information about the Myth of a Legacy!
We, the Myth of a Legacy development team, are pleased to announce the Myth of a Legacy, a story/total conversion mod.
The first version. Do not complain about bugs or crashes, this is just basically a preview. I got a recent boost of motivation, so this is the result...
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[*]
goodbye promising mod
dead within a day of the first release R.I.P
Dead mod, again...
is this dead?
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The idea about the game is good,but there's still many problems on it,for example:NPCs spawning on the roof of the arena,they won't jump off it,and we can't damage them,many trees in the travelling mode,that makes hard to see,and even lag,and NPcs' AI sucks.
I don't know what to do If I beat the slavers I get the father's sword and I get to the city but everyone ecxept the ship captain says "surrender of you will die"
and I can't do his task WTF the mod is amazing but not complete :(
Ofc man, Only 1 patch and version 0.1. xD