Native Redux is a M&B Warband modification of the Native module It changes most aspects of the game, from graphics to various gameplay and AI features. The modification evolves from my need to play Native Warband,but better,and the feeling that Floris Evolved changes too much. Native Redux focuses on overhauling most of the game,without making it feel like You're playing something different.
As you should already know if you've read the main page,this is a mod pack,not a mod,I won't take any credits for the models and textures of the custom...
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Install after Native Redux 2.0 and its bug fix patch 1 ! For changes click read more ------------>
First bug fix rollout for Native Redux 2.0 To see what's been fixed click read more ----->
The final version of Native Redux. Click read more to see the changelog ---->
!!DISCLAIMER!! Please do not uninstall the previous version of Native Redux before installing this one and make sure that Your current version is 1.8,as...
!!!DISCLAIMER!!! Please do not uninstall Native Redux 1.7 before installing the patch,it only contains the files that were changed. Patch from 1.7 to...
This is probably the last version that includes something else than bugfixes. Changes to existing worlds might take even up to 100 days to load For changelog...
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Any chance this will be updated to 3.0?
can we all get the access to troop tree from in-game layout option?
can we get entire eq stat change in comparison to ori M&B Warband?
pls update Diplomacy mod theres 2k12 ver, I just subscribe at Steam mod & play Native Redux, it show "Diplomacy 2k11" not being updated.
also why Im seeing Sanjar Khan wearing Samurai armor? isn't the ori armor is stronger? the golden thick lamellar Mongol Golden Horde's Khan armor?
Is this module still being updated?
Whats with the war bow it looks A LOT similar like duskfall from pendor by defeat Ing aeldarian
It literally is the duskfall,we just happened to use the same model from one of the community members who allows using his models in Warband mods ^_^
How can i change flags in this mode?
You need to overwrite every file which starts with "banners" in the textures folder inside the mod folder :)
I've encountered a bug.
For some reason no ai army is able to siege a city or castle. While I was enlisted in an army, the army sieged a castle together with all the other lords. They clumped up outside the castle as usual and waited for the preperation time, but when the time came for the siege to begin everyone just left, and the siege never really began.
Similar thing happend while again I was enlisted in an army stationed in a castle that was being sieged, the enemy began the siege but when I pressed "follow the commander into battle" the message "The enemy has been forced to flee" came up and sent me back to the "What do you need to do soldier?" screen. Where I could follow the commander into battle again, but nothing happend, after pressing it a few times with same result, I was thrown out to the world map and the enemy just froze up and didn't move for about 20+ days.
Really sorry for that,the freelancer is very,and i mean VEEEERYY glitchy on Native Redux,thus will be completely removed in the next update,again seriously sorry for that :)