This 1.2 release fixes most of the common issues that got reported previously.
Changelog:
-Added missing sounds (hopefully all of them).
-Fixed, improved and expanded localization. (thanks IlDucci)
-All sounds have been revised and converted properly. (thanks IlDucci)
-Intro text font is now like the original BFG Edition version. (thanks IlDucci)
-Added missing models.
-Rechecked all maps and fixed whatever texture/light/brush/AAS/entity/collision issue I could found.
-Removed all check points and achievements entities.
-(Underground 1/2 map) Added a light models that were previously rendering like black boxes due to the model absence.
-(Underground 2 map) Added a flashlight to the sentry bot, as sentry bots in regular Doom 3 tend to have.
-(Underground 2 map) Fixed the cave chamber where you couldn't return from when you came from because of the cave model blocking the entrance from the inside out.
-(Underground 2 map) Fixed some big pipes that weren't touching the ground and were floating in a pit. (issue already present in the original version).
Don't forget to comment and report any other problems you may find.
About Dhewm 3 compatibiliy:
I've been asked for compatibility with the source port Dhewm 3. This has been asked in its official Github page and work had been done for this to happend. You can follow that work here.
That's it for now.
Amazing work and so fast! I need to try this now, after i'm done modding Doom 3 and ROE. Thank you for all your work, keeping Doom 3 alive with several other people in the modding community.
Thank you!
Did you added those small vents on enpro2?
The console is not warning me about any missing models in Enpro2, but I'm unsure about what I did.
If you can find those small vents in BFG Edition and show me a screenshot I could track the issue.
Edit: Alright, small vents added!
You just need to edit the original "models/mapobjects/utility/vent/vent.lwo" and make it smaller...
there are the screenshots:
Imgur.com
Imgur.com
Imgur.com
Alright, I've added the small vent along side some other models and re-uploaded the mod.
Here's a patch so you don't have to download the main file again: Mediafire.com
Hi!
Enpro Sector 2 - le_enpro2
If the BFG cheat code is used at least once, after returning to this place the BFG model is visible.
Fastpic.ru
Hi,
I don't quite understand your issue, seems like you just spawned a BFG.
I used the cheat to get BFG and went on a level further. At the time of using the BFG cheat, it was not in the place in the picture. I returned to this place after a while, and he appeared there.
i have a problem with this textures inside enpro2 map:
textures/base_floor/a_sflgrate2_alpha
textures/base_floor/grill_floor5_spooked
textures/base_trim/sfltrim4yel
at the beginning of enpro2 map, using sikkmod1.1ROE with the lost mission mod these textures aren't displayed but you see deep black.
so far it is worth it play with sikkmod on, with occasional glitch, than without the dinamic lights of sikkmod and no glitches.
i leave the folder with all mods i use, 0% problems with doom3, roe, just some visual glitches in tlm inside enpro2.
Dropbox.com
(of course game without sikkmod shows all 3 "missing" textures)
Hi,
The Lost Mission works well with vanilla as it is. I'm afraid problems with other mods are out of my jurisdiction.