Enjoy a new 28 Map Half-Life campaign. Take the role of Gerald Backman, an industrial electrician interning at Black Mesa at the time of the resonance cascade. Face off against all the enemies from Opposing Force.

Add file Half-Life: The Infected
Filename
Infected.zip
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Full Version
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Neclipse
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90.22mb (94,598,315 bytes)
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1,523 (11 today)
MD5 Hash
aa49b82fc4fa92327d7681f1896e6261
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Description

This mod supports the Steam and WON 1.1.1.0 versions of Half-Life. Half-Life: The Infected is a 28 map modification for Half-Life: Opposing Force. Placing you in the role of an industrial electrician stationed at Black Mesa. In all honesty this is a glorified map pack with some of my work over the years. It has been play tested to be fairly challenging on hard mode. New features are limited, this is in my opinion a classic map pack with a retro vibe. Something to bring us all back to the old days. Please let me know what you think, or if there are any bugs present as the game has been extensively play tested. Cheers!

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Half-Life: The Infected
Comments
UrbaNebula
UrbaNebula

Oh Hell yes. Here we go.

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Neclipse Author
Neclipse

It's not perfect, but it's a fun little time.

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PsyWarVeteran
PsyWarVeteran

Finally!

Time to scratch that "quality HL mod itch".

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Serious_Samsung
Serious_Samsung

Let's do this.

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PMDLEADERSHINX
PMDLEADERSHINX

Finally.. A mod that's not some low quality mess-up mod or beginners effort, I am ready.

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Blue199
Blue199

Awesome.

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23-down
23-down

Congratulations on your release... Damn he started this back close to 2007 when I was 19 years old. I'm now 32.. This surely was a long ongoing project.. I'm glad that it's finally here..

Enjoy it people, it's fairly good with brilliantly built maps.

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FreeSlave
FreeSlave

Played it today. While brushwork is amazing and I really liked some scenery, there're a lot of things that could be done better. For example, most buttons are unusable (they could at least play a deny sound), soda machines are not interactive. Some maps have performance issues, so optimization will be welcome too. A hint for players: if you feel like it's laggy, try disabling vertical sync in video settings.
Also the mod kinda lacks the plot or special features which would make a mod, well, special. There're just two dudes throwing some lines at the player, but nothing really important. Sadly, this part is probably the hardest to fix.
Don't get me wrong, I'm just a little disappointed that such promising work turned out to be not as great (again, it's still good) as one can assume by just looking at screenshots. It certainly has a potential to be something better, if revised.
Anyway, congrats on the release, that's a lot of work.

Btw I know the struggle of locking yourself on using opfor dlls with no way to edit source code. Luckily to this day opfor dlls were re-implemented by enthusiasts (including me). So if the author is ever gonna revise the mod (e.g. after gathering all issues found by players), changing the code is also quite possible.

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Neclipse Author
Neclipse

Thanks for the feedback. Yeah the story is kind of a soft point, I was running on limited time to get it done before going back to the 60 hour work week grind.

Oh yeah? I wasn't aware that some of the opposing force code had been mapped out, I would have greatly preferred to have used the spirit of half life code as I had to change a number of things with more complex entity setups when reverting it back to the Opposing Force dlls.

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Guest
Guest

Really damn good, just ends too abruptly for me

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gareen
gareen

Author, you mode amazing!
Thanks!

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Neclipse Author
Neclipse

Thanks glad you like it!

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DrScottColeman
DrScottColeman

By the way, does the last map have a rocket launcher in it? Cuz you see one rocket on that map but for the life of me i couldn't find it. Still a mod for anyone half-life especially fans of opposing force.

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NiiRubra
NiiRubra

Yeah, same, I couldn't find the rocket launcher, I used my sniper rifle to down the helicopters and I threw some satchel charges at the tank. Never saw a rocket launcher in my entire first playthrough.

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Neclipse Author
Neclipse

That's my mistake for not removing that. Towards the end of playtesting I realized that the RPG red dot could be used to guide the tanks missiles totally destroying the tension for the short boss battle. Removed the rpg but I missed a RPG clip lol.

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NiiRubra
NiiRubra

Ohh I forgot that that happens. That would have been funny, to turn the tank into a weapon against the Black Ops and the aliens.

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Neclipse Author
Neclipse

I thought about doing something like that, the original map I made for the boss was like 4 times as long of a charge through a canyon at the tank, but when I changed it to opposing force it restricted me to the original game map size limits lol.

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23-down
23-down

Ehm.. The map size limit has nothing to do with the .dll codes but rather with the compilers you use and a grid hack in Hammer, while Jack Hammer by default already has a larger Grid to conduct mapping on. Just saying ;) :)

Twhl.info

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Neclipse Author
Neclipse

True but if you load it in Opposing Force it creates errors with projectiles and enemies following you. May work in base Half-Life, but not Opposing-Force

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23-down
23-down

Weird, I can not confirm that. Military Duty was developed under the very conditions I stated above and ran just fine. But who cares. The main thing is that you managed to release lovely mod. :)

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Bost0n-KR33m
Bost0n-KR33m

Iv Waited Years for this :D

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Dmitriy-Bars
Dmitriy-Bars

I have some concerns about mod's files.
Why did you put some leftovers (pipewrench and MP5 models, animations and textures) and mixed some HD models (like civilian scientists from Blue Shift) with LD ones?

Also, it feels kinda strange that the player is not a soldier, but has Shepard's hands and uses PCV (I mean, shouldn't he be a guy like Barney from Blue Shift or the one from Echoes?). I'm not a Half-Life modder, but I think you should be more careful, when it comes to graphic and/or plot stuff.

P. S. Sorry for my English and for rudeness.

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Serathis
Serathis

WON? Wow, you guys are old.

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DareConduit
DareConduit

Its Just Epic. The Infected is proved to be a good mod. Thank you this mod was a sucess

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Guest
Guest

Wow, that something new, cool.

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.Player.
.Player.

Cool mod.

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Fro0o
Fro0o

Question, what's with the name 'Infected'?

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aarvbeto480
aarvbeto480

Hello! I have a problem, in Xash3D 4344 MODDB the in-game menu doesn't show properly, it still works but it is hard to go through it.
Also, is it necessary to play this with very high gamma and brithness as it comes? despite having a color sample in the video option?
Thanks for reading, Hvae a nice day :)

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3days_Vikazi
3days_Vikazi

There is a crosshair error for someone who have edited their weapon_blablabla.txt on valve/resource. Obviously, I am one of them. The crosshairs of original Half-Life's weapons got sucks.
Hope you can notice this.

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