A modification for Rise of the Witch-king that enhances gameplay, improves and adds onto existing factions, and adds new ones.
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yes all the yes
This is the faction I have been most looking forward to, and the amazing stuff you did for Dol Guldur makes me even more excited.
Looks awesome! We must of course have a temple in which to worship Melkor and Sauron
I don't know why but its reminds me Prince of Persia. Great Work!
Holy molly, I've never seen a mod EVER updating so fast after a release.
Let alone the Haradwaith hype.
Looks good, but if its possible maybe it would be cool if that fortress could be more yellowish on southern maps, so that it would look more like sandstone, just like buildings are covered in snow on northern maps.
So haradrims and Easterlings will be removed from Mordor ?
Ancient, powerful and eerie. There's something about the design that makes it even more unnerving than Dol Guldur. Great work!
Man, you guys keep blowing us away right after an update! Looks awesome!
I wonder if there's going to have a theme: Mordor has fire, Isengard has technology, the Misty Mountains have the wild beasts, and Dol Guldur has necromancy, so what would Haradwaith's "theme" be?
maybe the fury of the desert??
Most likely it'll be mobility, they can pack up and set up camps all over the map with caravans, plus varous mumakil varriants
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