The Great War mod is a total conversion modification for Napoleon: Total War. It creates an authentic representation of World War 1-era tactics, strategies and general warfare within the game. Including stunning new visuals that include entirely new models and textures for equipment, vehicles and more, the mod immerses you into the era with brand new gameplay unlike anything you've experienced in Total War before.

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RSS Mannlicher (view original)
Mannlicher
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Returnofthemick
Returnofthemick

Early war Austrian uniforms ❤️

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BDIZZLE356 Author
BDIZZLE356

Austria-Hungary is my personal favorite.

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Returnofthemick
Returnofthemick

Well it looks like you’ve all certainly done an excellent job bringing them to life. Bravo!

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BDIZZLE356 Author
BDIZZLE356

Thanks!

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magistar14
magistar14

cool

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Viking-AllFather
Viking-AllFather

I cant wait to go in War , Austro Hungary vs Serbia. Both of these nations belong to my ancestors

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NOTALLOFDALLAS!
NOTALLOFDALLAS!

Awesome.

You mentioned some time ago that there weren't any plans to make other rifles like the Carcano. Is it just that you haven't planned on it yet, or are you adamant about not making any more?

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BDIZZLE356 Author
BDIZZLE356

We actually werent planning on doing the mannlicher either just due to taking a long time to complete even 1 new rifle, but I found a model I had made a long time ago that I forgot about for the mannlicher. Since the model was pretty far along I just did a bit of extra work to finish it up.

I actually have alot of old models like that, that are half finished. Sadly I never even started working on the Carcano.

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Talic
Talic

Really curious what takes long time making new rifle for Napoleon Total War? Are they abnormally detailed rifles or do they have to be 'centered' just right in 3d-modelling program?

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BDIZZLE356 Author
BDIZZLE356

Heres a breakdown of the steps to create 1 new rifle for TGW.

Step 1) Pre production; search for images of the new rifle. Both schematics and close up pics of the rifle from every angle.

Step 2) Import the ref pics into the modelling program along with a rifle model for reference to make sure you get the scale and placement correct.

Step 3) Create the model which includes the rifle itself, the bayonet and the scope. A TGW rifle is roughly 1500 poly where as a vanilla musket model from NTW is around 500.

Step 4) Now time to UV map the model, which can sometimes take as long as creating the model itself.

Congratulations you have completed LOD1, there are 4 LODs total.

Step 5) Create the other 3 LODs making sure that the poly count reduction between the LODs is sufficient to improve performance in game. This takes longer that creating LOD1 does.

Step 6) UV map the other LODs

Step 7) Send LOD1 model and UV map reference file to the texture artist.

Step 8) The texture artist creates 3 textures for the model, a diffuse, a gloss and a normal texture. This can take a long time to complete.

Step 9) Texture artist sends back all texture files. Add the new textures to the atlas file in TGW.

Step 10) Now that the texture is added to the atlas file its time to adjust the UVs of the 4 LODs to line up the with atlas file that contains the new texture.

Step 11) Export the new version of the model with adjusted UVs. There are 4 total LODs and 3 configurations of said model, rifle only, rifle with bayonet and rifle with scope. So 12 models total.

Step 12) Import the 12 models into the equipment file in the game. The models also have to be reversed since the NTW game engine reverses all models once they are imported into the game.

Step 13) Add them in the pack file tables and associate them with the units that should be using them.

Step 14) Examine the models in game to make sure the texture lines up with the model correctly in game. The atlas file is actually stretched to allow for more textures to be crammed into a smaller space but this means the UVs of the model also have to be stretched and they dont always line up once they are in game.

Step 15) If the UVs dont line up once in game (which they rarely do) then you have to go back to the model and adjust them then export all 12 versions and import them into the game all over again. Sometimes this has to be done a few times to get it just right.

All of that to create 1 new rifle.

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gilgamesh912
gilgamesh912

I too, like licking man

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Vigelm
Vigelm

very good

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Guest
Guest

<3

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Fnnsnsnszmzmzmzmmzm
Fnnsnsnszmzmzmzmmzm

Did you guys have a problem with the tanks? For some reason after a battle the tanks doesn't appear and i have to create another ones. This happen with the female and male versions of all the tanks

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BDIZZLE356 Author
BDIZZLE356

We increased the number of tanks in a single unit and that fixes the issue.

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TankGirl90
TankGirl90

Austria-Hungary had some nice uniforms and the M95 Mmmmm, I love my real life M95. It's a beauty in your mod, Tannenberg and real life <3 <3 <3 <3

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Kawoos
Kawoos

Fantastic

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We finally got the Mannlicher fully implemented.

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