The Great War mod is a total conversion modification for Napoleon: Total War. It creates an authentic representation of World War 1-era tactics, strategies and general warfare within the game. Including stunning new visuals that include entirely new models and textures for equipment, vehicles and more, the mod immerses you into the era with brand new gameplay unlike anything you've experienced in Total War before.

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Change Log (Games : Napoleon: Total War : Mods : The Great War : Forum : Announcements : Change Log) Post Reply
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Feb 2 2021 Anchor

Campaign Changes


Additions:

-Added new logo for the mod on the title screen

-Added 10 new loading screens

-Added new land battle loading screen

-Added new naval battle loading screen

Added new campaign map models for armies and generals

-Added USA troops to French unit roster after researching associated tech

-Added new historical events

-Added historical faction leaders for all factions

-Added historical traits to new faction leaders and generals

-Added historical generals to all major and most minor factions

-Added new portraits for new faction leaders and generals

-Added historical starting armies in their historical locations in 1914

-Added starting navies with historical fleet sizes and locations

-Added new icon for cultural differences to replace missing icon

-Added religious icon for Judaism on city info screen

-Added new campaign AI behavior and personality profiles for all major factions and most minor factions

-Added newscript that forces neutral factions to remain neutral, prevents AI from getting peace with their enemies and prevents allies from declaring war on each other

-Added new AOR system to restrict recruitment in captured enemy regions


-Added new deployment zones for naval battles and land battle types, including

==============================

- standard land battles

- siege battles

- bridge battles

- ambush battles

- settlement battles (offensive and defensive)


-Added 27 historical battle names for famous battle markers on the map, including

==================================

- Battle of Tannenberg

- Battle of Gallipoli

- Battle of the Isonzo

- Battle of the Ardennes

- Battle of the Cerna Bend

- Battle of Dobra Pole


-Added region specific rebel factions to some regions

==================================

- Alsace-Lorraine Soviet Republic

- Ruhr Uprising

- Bennio Russo Workers Revolts

- Soviet Republic of Saxony

- Kiel Mutiny


-Added Emergent Micronations

========================

- People's State of Bavaria

- Commonwealth of Catalonia


-Added New Civil War Factions

=======================

- Fascist Italy

- Carlist Spain


-Added new emergent factions

=======================

- Hungary

- Poland

- Latvia

- Ukraine

- Lithuania

- Belarus

- Finland

- Czechoslovakia

- Yugoslavia


-Added new followers to some faction leaders

==================================

- Rasputin

- Tsarina Alexandra

- Karl Franz von Habsburg

- Queen Marie of Romania


Modifications;

-Changed Wallachia and Balkans regions to European style buildings

-Overhauled victory conditions required regions to keep neutral countries neutral and reduce conflicting requirements between allies

-Adjusted inter faction relationships using historical friendship/grievances values and faction leader commands respect values to strengthen alliances

-Overhauled the factions campaign map colors to be more period specific

-Removed border lines on campaign map

Increased the size of the trade ship model

-Moved the train coal cart closer to the engine

-Removed forts that appear around settlements when a building is built in the fortifications slot

-Increased diplomacy benefit for providing national aide

-Overhauled deployment zones to prevent AI from deploying their army in bad positions

-Overhauled major factions rebel armies to include proper infantry, cavalry and artillery

Increased admin costs tied to military buildings, supply depots and research buildings

-Decreased replenishment overall to simulate the supply issues during the war that caused trench warfare

-Reduced replenishment rates across the board to simulate poor supply lines in WW1


-Changed present state gift to provide aid and changed the options to;

=================================

- Food Stuffs

- Medical Supplies

- Munitions


-Overhauled tech system

===================

- added new techs

- changed tech effects for all techs including adding effects to techs that were missing them

- adjusted starting techs to be more historically accurate and varied between major and minor factions

- removed access to some techs from factions that shouldnt have access to them including colonial and foreign recruitment

- adjusted which buildings require which techs to be unlocked

- adjusted which techs unlock which other techs

- changed which buildings unlock which techs

- changed the location of many techs on the tech tree

- set military tradition techs to already be researched at beginning of the campaign


-Adjusted faction government types and religions to be historically accurate

-Overhauled economy to be more historically accurate

-Overhauled religion demographics in eastern europe and added Judaism

-Adjusted plane models to be slightly smaller and higher up above the ground

-Adjusted campaign camera’s closest zoom distance so it doesn't clip into the ground, buildings or campaign pieces

-Adjusted campaign camera full zoom out to be not as far which prevents the camera from accidentally zooming all the way out when scrolling the mouse wheel

-Changed unit recruitment icons silhouettes in AI controlled cities to WW1 era unit silhouettes for both army and navy units

-Changed AI army units’ silhouettes to peaked cap (no more top hats)

-Changed notification icon for new traits from top hat to WW1 peaked cap

-Increased the population of major cities to 1914 levels

-Reduced movement points to prevent steamrolling

-Changed lower class to Proletariat

-Changed upper class and nobility to Bourgeoisie

-Replaced piracy icon with new naval icon

-Increased general cap for major factions

-Increase the size of the cargo ship model


-Modified difficulty settings to add different options since nobody ever plays on easy

=================================

Easy changed to Normal

Normal changed to Hard

Hard changed to Very hard

Very hard changed to Ironman


Bug Fixes;

-Fixed missing agent icons

-Fixed starting season being winter when it should be summer

-Fixed several event images still being vanilla

-Removed mines, farms, vineyards etc from town names e.g. Nancy Mines is now just Nancy.

-Fixed starting camera position to show the nation you selected on startup

-Fixed movement bonus for railroads

-Fixed Ottoman naval unit model still being vanilla dhow

-Fixed British flag disappearing when they have a revolution



Text Changes


Additions;

-New unit descriptions for all units

-New event descriptions for all events

-New Faction descriptions for all playable factions



Building Changes



Additions;

-Added second university to most major factions and removed them from some minor factions while adding them to some other minor factions for strategic purposes

-Added new building icons for railroads

-Added new building icons for airfields

-Added starting railroad system to major factions creating a railroad backbone

-Added prestige building to major faction capitals

-Added level 1 buildings to all towns so there are no empty town slots at the beginning of the campaign


Modifications;

-Adjusted building names to be more historically accurate, no more craft workshops etc

-Adjusted build times and costs for buildings

-Overhauled starting buildings to give more variety

-Overhauled unit building requirements to give more variation in recruitment and allow single slot city minor nations to recruit artillery

-Removed grapes icon from vineyards, wineries and wine estates.

-Removed unrest from army buildings to prevent excessive revolts

-Added more effects to supply depots; reduce upkeep cost for infantry and cavalry, -increased time to surrender for sieges

-Added more effects to roads; increase reinforcement range for armies

-Increased hit points of buildings on the battlefield so they can withstand more artillery fire

-Changed "replenishment" to "resupply"


-Overhauled building models to give more variation using previously unused models

=================================

- National Gallery = Admin6

- Humboldt Universität = Army School

- Wiener Theater = Commercial Finance

- Musée Napoléon = Army Base

- Kremlin Armory = Industry Chemical


Overhauled building XP allocation as follows,

==================================

- Military Base gives XP bonus to units: Elite infantry, light infantry, basic rifle infantry, MG units and mountain infantry

- Military School give XP bonus to units; Snipers, engineers, flamethrower units, assault units, shotgun units, grenadiers, assault smg units and anti tank units

- Manufacturing Industry gives XP bonus to units; Field guns, light mortars, mountain guns, light tanks

- Heavy Industry gives XP bonus to units; Heavy howitzers, heavy field guns, rail guns, heavy mortars, heavy tanks

- Chemical Industry gives XP bonus to units; Gas projectors


Bug Fixes;

-Fixed misaligned building slots in Romania's capital

-Fixed missing building icon for level 1 farms

-Fixed Ottoman Empire buildings to be middle eastern style

-Fixed some broken towns slots that didn't allow buildings to be built there

-Fixed higher level buildings not being able to recruit units



Trade Changes


Additions;

-Added trade ships on trade nodes at start of campaign

-Added new trade commodities with new icons

==================================

- Oil

- Lumber

- Copper

- Grain

- Coal

Modifications;

-Increased number of trade routes available at ports

-Adjusted trade route commodity type and volume to balance trade income

-Changed all commodity volumes to tonnes

-Overhauled commodity values to be more balanced


-Changed trade node names to other nations that were involved in the war including

==================================

- Dominion of Canada

- British Raj

- South Africa

- Brazil

- America



Scripting Changes

-Disabled tech trading between major factions but minor factions can still trade techs

-Added unit disabling script that changes all units to trench warfare era once trench warfare tech is researched.

-Added script that dynamically allocates starting funds depending on what faction the player chooses to increase difficulty

-Added script that sets specific other income values per faction

-Added script that spawns rebel armies for every emergent faction

-Added script that forces neutral factions to declare war on the central powers at the historical point that it happened

-Added script that forces peace treaties for brest litovsk and the Armistice of 11/11


-Added new AI guidance script that does the following

==========================

- prevents allies from declaring war on each other

- prevents neutral factions from declaring war on other factions

- prevents anyone from declaring war on the Swiss

- prevents Italy from joining the war for 15 turns

- prevents major factions of the war from asking for peace until 1918


-Added influenza pandemic script to the following factions

===========================================

- Portugal

- Spain

- France

- British Empire

- German Empire

- Italy

- Switzerland

- Sweden

- Norway

- Denmark

- Netherlands

- Austria-Hungary


-Added revolution events to the following factions

=====================================

- Germany (November Revolution)

- Austria - Hungary (Aster Revolution)

- Russian Empire (February Revolution, October Revolution)

- Spain (Crisis of 1917)



Battle Changes



Additions;

-Added all new battle UI

-Added ability to place mines to engineer units

-Added barbed wire to replace cheval de frise


Modifications;

-Overhauled BAI system

-Added Soviet Russia as separate faction in custom battles

-Overhauled animations to make them more fluid and era appropriate

-Modified ambush formation to add more space between units and move artillery to the flanks


Bug Fixes;

-Fixed units randomly turning when firing

-Fixed formations for better BAI utilization

-Fixed reinforcement bug caused by mg units having too many which made a couple men stand in place even when the unit itself is moving

-Removed mg bunkers to prevent crashing during battles

-Fixed grenade models reverting to vanilla when thrown



Land Unit Changes



Additions;

-Added new units types to certain factions so that all factions have comparable units types

-Added American troops to French unit roster that are unlocked via techs

-Added new texture for the mauser

-Added ability to place mines to engineers


-Added new unit cards and info cards for the following factions

=================================

British Empire

German Empire

Russian Empire

Austro-Hungarian Empire

Ottoman Empire

France

Italy

Serbia

Romania

Portugal

Belgium

Soviet Russia

Spain

Greece


Modifications;

-Adjusted colonial unit recruitment times to 1 turn but limited number of units that can be recruited

-Adjusted unit sizes to be slightly larger

-Adjusted armor stats for mid and late era units to be higher to simulate the helmets

-Increased accuracy of mg units

-Increased rifle ranges

-Increased rifle muzzle velocity

-Increased mg rate of fire, accuracy and range

-Increased artillery muzzle velocity, damage, explosion radius and spread

-Rifle grenadiers; reduced muzzle velocity, reduced range, changed firing angle to 45 and changed projectile to grenade

-Flamethrower; increased range and lethality

-Increased mount armor and health of artillery

-Increased charge bonus and melee attack of cavalry units

-Set all cav units to fire while moving

-Modified mine to be one very large explosion

-Removed red dot that denotes location of places mines


-Overhauled uniforms for the following factions

===============================

British Empire

German Empire

Russian Empire

Austro-Hungarian Empire

Ottoman Empire

France

Italy

Serbia

Romania

Portugal

Bulgaria

Belgium

Soviet Russia

Spain

Greece


Bug Fixes;

-Fixed fuel tank on flame thrower unit so it shows up now

-Fixed unit spacing so there is more room between men in units to prevent them from clipping into each other

-Fixed vanilla grenade model from appearing when throwing grenades



Tank Changes



Additions;

-Added 3 new French tanks

-Added new textures for British and German captured British tanks


Modifications;

-Increased space between tanks to prevent them from bunching up

-Adjusted the tanks LOD distance so that the high detail LOD1 is visible longer

-Adjusted tank cost and building times making German tanks cost more and take longer to build

-Adjusted tank tech unlocking to make male tanks available first instead of female tanks

-Increased tank cannons muzzle velocity, range and accuracy

-Changed tank cannons firing angle to 15

-Increased tank mg rate of fire, accuracy and range

-Increased mount armor and health of tanks

-Resized tanks to be more historically accurate

-Overhauled the tank models to add more detail, new LODs to smooth the transition between LODs and new destruction models


Bug Fixes;

-Increased number of tanks in unit to prevent them from disappearing after battles



Artillery Changes



Additions;

-Added shrapnel shell artillery type to early field guns


Modifications;

-Adjusted poison gas to be more accurate, have a larger spread and to make the gas linger longer

-Adjusted attack power of artillery to be lower but increased explosion radius so artillery wont be so overpowered in auto resolve

Increased space between artillery units to prevent them from bunching up

-Changed some heavy artillery to fixed

-Increased muzzle velocity for all guns

-Increased size and elevation of stokes mortar

-Adjusted ranges of artillery to add more variation between light, medium and heavy pieces

-Increased hit points of artillery to make then last longer

-Changed all artillery trains to horse artillery trains to make them unlimber faster

-Added new LODs for some tanks to smooth the transition between LODs and new destruction models


-Adjusted firing angle of artillery to avoid shells hitting obstructions

=================================================

- 20 degrees for field guns

- 45 degrees for howitzers

- 60 degrees for mortars



Bug fixes;

-Fixed heavy field guns barrel misalignment

-Removed broken alternate fire options on all guns that had them



Naval Changes



Additions;

-Added new ship type called Armored Cruisers

-Added new deployment zones for naval battles

-Added historical naval flags

-Added info cards for naval units

-Added new unit cards for naval units

-Added new naval cannon models for light, medium and heavy cannons


-Added new faction specific naval units, including

=====================================

- Tegetthoff Class dreadnought

- Habsburg class pre-dreadnought

- Gangut Class dreadnought

- Borodino Class battlecruiser

- Imperator Nikolai I Class super dreadnought

- Francesco Caracciolo Class super dreadnought

- Reşadiye Class dreadnought

- Espana Class dreadnought

- Kilkis Class dreadnought


-Added historical ship names for the following factions

==================================

British Empire

France

German Empire

Italy

Russian Empire

Austro-Hungarian Empire

Ottoman Empire



Modifications;

-Adjusted naval unit costs, upkeep and build times to make having navies easier

-Adjusted naval units range, fire power and armor

-Limited number of trade and cargo ships to prevent AI from only building those ship types

-Changed all cruisers ship models to the steam frigate and destroyers, cargo ships and trade ships model to 1deck38 steam ship to add more variety to the ships models during battles

-Changed more of the texture elements of ships to look WW1 era

Bug Fixes;

-Fixed first super dreadnought event trigger as it would fire when a pre-dreadnought was built

-Fixed ship artillery models



Airplane Changes



Additions;

-Added more pilot names and portraits

-Added Spad VII fighter

-Added Handley Page Type 0/100 bomber

-Added Etrich Taube recon plane

-Added Bleriot XI recon plane


Modifications;

-Relocated starting reconnaissance planes to be next to the faction capital


-Changed the agent id icon to the national aircraft roundel for the following factions

==============================================================

Britain

France

Belgium

Italy

Serbia

Romania

Russia

Greece

Spain

Germany

Austria-Hungary

Ottoman Empire


Overhauled line of sight and movement points of all airplane

===========================================================

Recon planes - high line of sight / high movement points

Fighters - medium line of sight / low movement points

Bombers - low line of sight / medium movement points


New models



Tanks

- Renault FT 17

- Schneider CA1

- Saint-Chamond


Rifles

- Lebel Model 1886

- Mosin–Nagant M1891

- Mannlicher M1895

- Karabiner 98a

- Turkish Mauser Model 1903



Planes

- Caudron r 11 bomber

- SPAD S.VII

- Handley Page Type O bomber

- Bleriot XI

- Etrich Taube


Other

- Artillery observation scope

- hotchkiss machine gun


Projectiles

- rifle/mg bullet

- Stokes mortar shell

- fabry mortar shell

- small shell

- medium shell

- large shell

- gas shell

- stick grenade

- mills bomb


Campaign Models

- Eiffel Tower

- Town model with 5 levels of size/density

- Sea mines for naval blockades

- Airfields

- Siege Trenches for all city sizes

Edited by: BDIZZLE356

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